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The first thing I'd check is the frequency response of the speakers or
headphones you are using to listen to the music. I would think you
could hear 98Hz on most setups, but it's been a while since I was
messing with pure sine waves that low.
NOTE: You didn't say anything about what your function table looks like
so I'm assuming you're using a simple sine wave. If I'm right about you
using a simple sine wave, try adding some partials to spice it up a bit
and give your ear more stuff to grab onto at those lower frequencies.
Regarding the vco2... if it sounds more like a video game and less like
a flute then I'm guessing you're not using sine waves here. There is a
lot of variability in the vco2 instrument:
http://www.csounds.com/manual/html/vco2.html
For instance, if you're not specifying an imode value then it's going to
use a sawtooth wave by default, which is considerably richer than a sine
wave -- and will likely result in the video game sounds you're getting.
Finally, a word on LFO's (low frequency oscillators). As you can see on
the Wikipedia page for LFO's, they typically aren't used at frequencies
higher than 20hz:
http://en.wikipedia.org/wiki/Low_frequency_oscillator
The reason for this is because typically LFO's are used to control some
dynamic aspect of an instrument that changes over time. Because the
lower threshold of human hearing is 20hz, anything more than that ends
sounding like a sound and not like a part of the sound changing over
time. I hope I explained that clearly enough.
Perhaps by using the phrase LFO what you meant to say is that you are
experimenting with using oscillators to create low frequency sounds
(bass-like and well above the 20hz lower limit for human ears) for use
in a larger piece. That ends up becoming another conversation that I
will refrain from expounding on at this time.
Good luck.
-peter
Thomas Nelson wrote:
> I'm new to CSound and thought it'd be a good start to try replicating
> some simple songs with an oscilator. But I noticed lower frequency
> notes (98 hz or so, G2 on a piano for example) are very quiet and hard
> to hear. I've tried to compensate by putting lower frequency notes at
> higher amplitudes, but it's difficult to tweak manually. Does anyone
> have any advice or suggestions. I'm currently using poscil3, i
> noticed some other generators like vco2 are much easier to hear at low
> frequency, but it sounds less like a flute and more like a video game,
> which isn't really what I'm going for.
> Thanks,
> Tom
> P.S. I can attach the csd file i'm using if that will help.
>
>
> Send bugs reports to this list.
> To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe csound"
>
--
Peter Lakanen lakanen@platinumweb.com
Platinum Web Development http://www.platinumweb.com
1320 Terrace Street Tallahassee, FL 32303
850.508.4518 FAX: 850.681.1930
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