Yes, I listened to it on better speakers and was able to hear much better. It still seems a little quieter than I'd expect, but I can cope. I played with the different vco2 modes, it's interesting, but I still prefer the simple oscilator I think. Thanks for the feedback. On Tue, Dec 2, 2008 at 1:52 PM, Peter Lakanen wrote: > > The first thing I'd check is the frequency response of the speakers or > headphones you are using to listen to the music. I would think you could > hear 98Hz on most setups, but it's been a while since I was messing with > pure sine waves that low. > > NOTE: You didn't say anything about what your function table looks like so > I'm assuming you're using a simple sine wave. If I'm right about you using > a simple sine wave, try adding some partials to spice it up a bit and give > your ear more stuff to grab onto at those lower frequencies. > > Regarding the vco2... if it sounds more like a video game and less like a > flute then I'm guessing you're not using sine waves here. There is a lot of > variability in the vco2 instrument: > > http://www.csounds.com/manual/html/vco2.html > > For instance, if you're not specifying an imode value then it's going to use > a sawtooth wave by default, which is considerably richer than a sine wave -- > and will likely result in the video game sounds you're getting. > > Finally, a word on LFO's (low frequency oscillators). As you can see on the > Wikipedia page for LFO's, they typically aren't used at frequencies higher > than 20hz: > > http://en.wikipedia.org/wiki/Low_frequency_oscillator > > The reason for this is because typically LFO's are used to control some > dynamic aspect of an instrument that changes over time. Because the lower > threshold of human hearing is 20hz, anything more than that ends sounding > like a sound and not like a part of the sound changing over time. I hope I > explained that clearly enough. > > Perhaps by using the phrase LFO what you meant to say is that you are > experimenting with using oscillators to create low frequency sounds > (bass-like and well above the 20hz lower limit for human ears) for use in a > larger piece. That ends up becoming another conversation that I will > refrain from expounding on at this time. > > Good luck. > > -peter > > > > > > Thomas Nelson wrote: >> >> I'm new to CSound and thought it'd be a good start to try replicating >> some simple songs with an oscilator. But I noticed lower frequency >> notes (98 hz or so, G2 on a piano for example) are very quiet and hard >> to hear. I've tried to compensate by putting lower frequency notes at >> higher amplitudes, but it's difficult to tweak manually. Does anyone >> have any advice or suggestions. I'm currently using poscil3, i >> noticed some other generators like vco2 are much easier to hear at low >> frequency, but it sounds less like a flute and more like a video game, >> which isn't really what I'm going for. >> Thanks, >> Tom >> P.S. I can attach the csd file i'm using if that will help. >> >> >> Send bugs reports to this list. >> To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe >> csound" >> > > > -- > Peter Lakanen lakanen@platinumweb.com > Platinum Web Development http://www.platinumweb.com > 1320 Terrace Street Tallahassee, FL 32303 > 850.508.4518 FAX: 850.681.1930 > > > Send bugs reports to this list. > To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe > csound" >