| So basically it's just pointer arithmetic?
On 5/8/12, jpff@cs.bath.ac.uk wrote:
>> The answer is in the `instance' function in Engine/insert.c
>
>
> Arh! Tito, I was going to say it was magic, like all computing.
>
> The outputs and inputs to an opcode are at the start of the opcode
> structure like OSC, following the OPDS structure. The compiler checks
> that there are the correct number of outs and ins so matching them to the
> args is just counting.
>
> ARgs are passed by reference which makes some things easier.
>
> But read the code and look at the -v output top see what is happening.
>
> ==John ff
>>
>> On Tue, May 08, 2012 at 08:38:42AM -0400, Adam Puckett wrote:
>>> Hey everyone,
>>>
>>> I'm not quite sure I understand just how opcodes get their arguments.
>>> I know that the orchestra is parsed and the opcode seems to "just
>>> work" whenever I run them.
>>>
>>> How does the structure (e.g. OSC *p etc) know what its in/outtypes
>>> are? Does it have something to do with "alignment", or an OPDS h, or
>>> perhaps both?
>>>
>>> Thanks.
>>>
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>
>
>
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threat landscape has changed and how IT managers can respond. Discussions
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