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Re: [Cs-dev] Deferred Plugin Loading

Date2006-11-24 20:11
FromMichael Gogins
SubjectRe: [Cs-dev] Deferred Plugin Loading
As I said when this idea is proposed, I don't think Csound should have 
deferred opcode loading. I see this as minor gain for major pain.

I think it should be removed.

Regards,
Mike

----- Original Message ----- 
From: "Steven Yi" 
To: "Developer discussions" 
Sent: Friday, November 24, 2006 1:56 PM
Subject: [Cs-dev] Deferred Plugin Loading


> Hi All,
>
> In a discussion with Victor, we came to the conclusion that the
> problem affecting pvsosc not being recognized unless pvsinit was used
> before hand wasn't a parser issue but ultimately an issue with the
> deferred plugin loading code. I also realized too that the deferred
> plugin loading code was what made it impossible for me to combine the
> virtual keyboard into the widgets library.
>
> We both came to the conclusion that the deferred plugin loading needs
> a bit of review.  The plugin loading code works by loading the
> opcodes.dir file (found in the root of csound5 CVS) which is a
> formatted text file that describes what opcodes are found in what
> libraries.  If an opcode library is found but an entry is not in the
> opcodes.dir, then there is no problem and I think all libraries end up
> getting loaded until the opcode is found and fails if not found in any
> of the libraries.  However, if an opcode is added to a library listed
> in opcodes.dir but that entry isn't updated in that file, problems
> will arise as Victor experienced where the opcode won't be tested
> within the library.
>
> The other problem is that if an opcode library has a listing in the
> opcodes.dir but if it is desired that csoundModuleInit be run
> regardless of if any opcodes are used (as was the case for me and the
> virtual keyboard driver), that won't work.
>
> Now, if opcodes.dir isn't found, Csound currently just loads all the
> libraries it finds rather than deferring that.  I don't know if the
> installers on all platforms currently install the opcodes.dir file or
> not, but if not, that is probably what made it very difficult to
> figure out the bug that Victor and I each had.
>
> So, currently it seems there are two things to discuss.  The
> opcodes.dir file is out-of-date for one, so if we continue to use the
> deferred plugin system that will need to be brought up to date and
> synced manually whenever a plugin library that is packaged with Csound
> is modified.  The second issue is whether the deferred plugin system
> is worth keeping around as it has introduced maintenance issues and
> bugs due to not being aware of it.
>
> I don't know anything about how much of Csound's startup time is
> involved with loading in the plugins.  I am wondering though if it is
> significantly faster to use the deferred plugin system or not, how
> much time is taken in parsing the opcodes.dir and going through the
> extra overhead of library checking that is in the find_opcode
> function.
>
> For relevant code, it's all mostly in Engine/namedins.c, with the call
> to build the library cache done in Top/csmodule.c.
>
> Any thoughts?  Is this all worth using and maintaining and should we
> all be careful to update opcodes.dir or shall we discontinue using
> this?
>
> Thanks,
> steven
>
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Date2006-11-24 21:21
Fromroot
SubjectRe: [Cs-dev] Deferred Plugin Loading
I was not award that we had this, and it seems to me like a terrible idea 
-- I almost typed a silly idea.  What is the reason?
==John ff


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Date2006-11-24 23:06
From"Steven Yi"
SubjectRe: [Cs-dev] Deferred Plugin Loading
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