Well, I think the reason it was put in was to speed up the start time of csound by not loading any libraries unless an opcode that is found within it is needed. I don't know how much time it shaves off though and have not done any measurements. The one thing to note is that if the code is left in but we remove the opcodes.dir, then it'll run without deferring the loading of plugins. If there was an automated solution that could build the opcodes.dir automatically, then it might not be any hassle to leave it in. However, that's adds probably another complication to the build, and as Michael said, probably just minor gain for a lot of mental overhead. Should we do a metric of some sort first before removing in case it does yield non-negligible speed up, or just go ahead and remove? steven On 11/24/06, root wrote: > I was not award that we had this, and it seems to me like a terrible idea > -- I almost typed a silly idea. What is the reason? > ==John ff > > > ------------------------------------------------------------------------- > Take Surveys. Earn Cash. Influence the Future of IT > Join SourceForge.net's Techsay panel and you'll get the chance to share your > opinions on IT & business topics through brief surveys - and earn cash > http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV > _______________________________________________ > Csound-devel mailing list > Csound-devel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/csound-devel > ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV _______________________________________________ Csound-devel mailing list Csound-devel@lists.sourceforge.net