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Re: [Cs-dev] Sample accurate k-rate was Re: Questions aboutmusmon/insert

Date2008-10-21 19:50
FromMichael Gogins
SubjectRe: [Cs-dev] Sample accurate k-rate was Re: Questions aboutmusmon/insert
I am sure there are interference patterns that could be deliberately created that would be quite audible. But I think it is very unlikely that such patterns would occur by chance in ordinary music.

Regards,
Mike

-----Original Message-----
>From: Jonatan Liljedahl 
>Sent: Oct 21, 2008 1:41 PM
>To: Developer discussions 
>Subject: Re: [Cs-dev] Sample accurate k-rate was Re:	Questions	aboutmusmon/insert
>
>Oeyvind Brandtsegg wrote:
>> I do agree that for most normal uses, 1 ms resolution would be enough.
>> Still, I think it would be valid to research the possibility of
>> increased timing resolution. If it will be very expensive CPU-wise it
>> should be done as some sort of special case so as not to decrease
>> efficiency in (most normal) other cases.
>> 
>> One case where increased resolution would be needed is if we want to
>> do "scored" granular textures. With 1ms resolution, it is possible to
>> generate a synchronous granular stream at 1000Hz. But no way of
>> generating the same at 999Hz....
>
>Another case might be situations where a combination of sounds make the
>jitter audible... I'm thinking about interference patterns, for example
>where the phase of an onset note happens at regular intervals against
>the phase of an ongoing note. I'm not sure I would hear it, but
>theoretically it could be a problem, don't you think? :)
>
>-- 
>/Jonatan         [ http://kymatica.com ]
>
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Date2008-10-22 07:50
From"Oeyvind Brandtsegg"
SubjectRe: [Cs-dev] Sample accurate k-rate was Re: Questions aboutmusmon/insert
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