[Csnd] Oscillator Bank Efficiency
Date | 2019-08-17 22:06 |
From | pablozoani |
Subject | [Csnd] Oscillator Bank Efficiency |
Hello Csounders. Im working with banks of oscillators and really dont know wich method is more -cpu- efficient. Each partial consists of one unit, wich may be asig1 poscil 1, fundamental_frequency * index0 asig2 poscil 1, fundamental_frequency * index1 asig3 poscil 1, fundamental_frequency * index2 ... or aphasor phasor frequency asig1 sin (2 * pi * aphasor * index0) asig1 sin (2 * pi * aphasor * index1) asig1 sin (2 * pi * aphasor * index2) ... I know poscil doesn't have to compute the sine function since it reads values from a table. But the pro of sin(x) is that is more raw, doesnt need to load much stuff. To carry out the bank recursion will be implemented (throught the udo system), where the phasor will be outside of the recursive block (but the values of aphasor will be passed via an argument). Also, other opcodes can be in consideration, but those should be per partial (for example, oscils and phasorbnk, not asdysnt or buzz). Regards to all! Pablo -- Sent from: http://csound.1045644.n5.nabble.com/Csound-General-f1093014.html Csound mailing list Csound@listserv.heanet.ie https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here |
Date | 2019-08-18 05:50 |
From | Eduardo Moguillansky |
Subject | Re: [Csnd] Oscillator Bank Efficiency |
If you do not need access to the Individual partials and are planning to aum everything, then beadsynt is very efficient and gives you control over interpolation and allows you to include noise bands as well. If you need to postprocess each partial (maybe to spatialyze each individually), the poly opcode together with oscilli is almost as efficient and does not need recursion. On Sat, Aug 17, 2019, 11:03 PM pablozoani <pablozoani@hotmail.com> wrote: Hello Csounders. |
Date | 2019-08-19 21:44 |
From | pablozoani |
Subject | Re: [Csnd] Oscillator Bank Efficiency |
Thanks for replying Eduardo. Yes, i do need access to individual partials, so i will take a look to the poly opcode. Can you tell me where i can get more information about poly? Regards -- Sent from: http://csound.1045644.n5.nabble.com/Csound-General-f1093014.html Csound mailing list Csound@listserv.heanet.ie https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here |
Date | 2019-08-20 09:25 |
From | Eduardo Moguillansky |
Subject | Re: [Csnd] Oscillator Bank Efficiency |
On 19.08.19 22:44, pablozoani wrote: > Thanks for replying Eduardo. Yes, i do need access to individual partials, so > i will take a look to the poly opcode. Can you tell me where i can get more > information about poly? For poly, look at the example here: https://csound-plugins.github.io/csound-plugins/opcodes/poly.html In the example all oscilators are summed together at the end, but there is nothing stopping you from using a chain of poly opcodes to do something to each of the oscilators. poly is part of a set of csound plugins external to the csound source tree and need to be installed separately. Look at https://csound-plugins.github.io/csound-plugins/Installation.html for instructions. There are also binaries for macOS here: https://github.com/csound-plugins/csound-plugins/releases Documentation is here: https://csound-plugins.github.io/csound-plugins/index.html These plugins need csound >= 6.12. Csound mailing list Csound@listserv.heanet.ie https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here |