| To follow up my last message:
I wrote:
> A high-school level maths book should get you through this sort of stuff,
> as would (possibly) a "Dummy's Guide" to programming in C. Actually, the
> latter would probably be better as it would use the computer-conventions
> for representing the maths rather than the paper-based representations.
In case anyone takes offence at my "Dummies" comment, sorry, didn't mean to
insult anyone here. In the UK here there is a whole series of books called
"Windows for Dummies", "Excel for Dummies", "C for Dummies",
"almost-anything-at-all-in-the-world for Dummies" which are generally
acknowledged to be very useful books.
Stephen Brandon
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Date: 9 Mar 99 09:40:19 EST
From: Rick Mealey
To: csound@maths.ex.ac.uk
MMDF-Warning: Parse error in original version of preceding line at UK.AC.Bath.maths.omphalos
Subject: resonx: parameters changed/undocumented?
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Hello...
I ran into a puzzlement last night with the latest Bath CSound running un=
der
Win95 (version number? anybody?).
My first rev of the orchestra below consisted of noise run through the to=
nex
filter bank. Inelegantly, there were ten instruments, each of which sound=
ed
for one second in its turn, with increasing values for inumlayer. (It did=
n't
occur to me to try 0 as a number too. Oh well.) That version worked super=
bly
for my experiment.
Then, working my way up the frequency spectrum, I tried resonx, plugging =
in
values that I thought would behave. That orc looked remarkably like the o=
ne
below, except that the values for iscl and inumlayer were transposed. But=
horrors! I promptly received errors in each of the ten instruments. No jo=
y.
Apparently the value I was using for iscl was invalid-- even though (if I=
'm
reading the online help correctly) the value "2" for iscl ought to be val=
id.
The docs say that that parameter behaves just like it would in the single=
reson unit, and it's valid ~there~....
So, on a hunch, I transposed the values for iscl and inumlayer, winding u=
p
with the orc below, and compiled again. I wound up with one noise burst
followed by some really ugly stuff. I felt like if I didn't take my cans =
off,
my brains would melt. (Obviously my orcs and scos are not yet ready for p=
rime
time.)
So what am I missing here? Is the order of resonx's parameters correct as=
presented in the manual and am I just using bad values, or did the parame=
ters
get swapped somewhere, or is there a hidden parameter, or what?
Thanks for the eartime,
Rick
In that handy-dandy csd format:
sr=3D44100
kr=3D11025
ksmps=3D4
nchnls=3D2
instr 1 ; noise for testing
idur =3D p3
anoise rand 28000,28000,1
; asig, kcf, kbw, iscl, inumlayer, istor]
afil resonx anoise,1000,1000,2, 1, 1
outs afil,afil
endin
instr 2 ; noise for testing
idur =3D p3
anoise rand 28000,28000,1
; asig, kcf, kbw, iscl, inumlayer, istor]
afil resonx anoise,1000,1000,2, 2, 1
outs afil,afil
endin
=2E
; and so on, ad nauseam down to
=2E
instr 10 ; noise for testing
idur =3D p3
anoise rand 28000,28000,1
; asig, kcf, kbw, iscl,inumlayer,istor]
afil resonx anoise,1000,1000,10, 2, 1
outs afil,afil
endin
i 1 0 1
i 2 1 1
i 3 2 1
i 4 3 1
i 5 4 1
i 6 5 1
i 7 6 1
i 8 7 1
i 9 8 1
i 10 9 1
e
____________________________________________________________________
More than just email--Get your FREE Netscape WebMail account today at htt=
p://home.netscape.com/netcenter/mail
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To: "Vercoe, Scotty"
Cc: sk@zkm.de, CSOUND
Subject: Re: ADI Extended Csound
Date: Tue, 09 Mar 1999 18:13:08 GMT
Message-ID: <36e7645c.8052234@pop.btx.dtag.de>
References:
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From: Jens Reimer
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On Mon, 8 Mar 1999 14:35:04 -0500 , you wrote:
>Hi Sukandar,
>A standalone implementation of XTCsound would need more memory than is =
on the
>EZ-kit. I'll refrain from giving my biased opinion on your other =
questions.
>cheers
>Scotty Vercoe
>XTCsound Applications Consultant
>Analog Devices Software & Systems Technology Division
>Tel: (781) 461-3569 FAX: (781) 461-4291
>Support: Csound.support@analog.com
>Website: http://www.geocities.com/researchtriangle/thinktank/2138/
do you know how and where to buy this card?
what hard/software do i need to make it fully functional?
price?
Und Tsch=FCss
Jens Reimer
Email:
jens.reimer@t-online.de
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Date: Tue, 9 Mar 99 18:19:40 GMT
From: jpff@maths.bath.ac.uk
Subject: Advice sought for physical models
To: csound@maths.ex.ac.uk
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Message written at 9 Mar 1999 17:00:21 +0000
There have been some comments recently about the physical models and i
thought i would try to explain the problem, and offer three
alternative approaches
The proble arises in all the waveguide opcodes where there is a krate
frequency argument, and an optional irate lowest frequency. If the
optional argument is not given, then the krate argument is consulted.
If this is a constant then it is used. So
a1 wgflute 31129.60, 440, 0.32, 0.1, 0.1, 0.15, 5.925, 0.05, 1
a1 wgflute 31129.60, kfq, 0.32, 0.1, 0.1, 0.15, 5.925, 0.05, 1, 400
are both OK. However if one tries
a1 wgflute 31129.60, kfq, 0.32, 0.1, 0.1, 0.15, 5.925, 0.05, 1
at init time the value of kfq is not available -- it really is not
there until the first cycle -- so a perf error is given saying no
lowest frequency.
What to do about it? I can think of 3 possible things.
1) Accept the status quo as it is what is really happening
2) Delay the creation of the structures to the first cycle, and accept
the performance hit of checking every cycle
3) Assume that no one uses frequencies before 50Hz without thinking,
so default to 50Hz if there is no other way to determine at init time.
Any preferences? 1 and 3 are easy to code. 2 will take a little
longer.
==John ffitch
PS the mandol opcode seems to have stopped functioning. No idea what
I changed to break it, and so far no inspiration has arrive,
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From: "Dr J.Stevenson's research assistant"
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To: csound@maths.ex.ac.uk, sonicman001@att.net
Subject: Re: Csound+Math question?
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Huh? have you had any math classes past 7th grade?:
---U wrote:----
When I see " ...it must be a power of 2..", in the Csound manual
mentioned several times, what does "a Power of 2" mean.
---
2 to the powere 2 = 4,2 to the power 3=8, 2 to the power 4=16, etc
2*2=4, 2*2*2=8, 2*2*2*2=16, etc
----
the set of all numbers 2^x where x= ...,-1,0,1,2,... is a power of 2
mathmatical formulas, as in how to read them, knowing what all the / and
( )* mean
---
these arn't really math formulas dude, they are comp. sci. math operators
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From: Torsten Anders
To: Sergey Batov
Subject: Re: waveguide instruments
Date: Tue, 9 Mar 1999 19:25:53 +0100
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Cc: csound@maths.ex.ac.uk
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Hello,
have a look at (page by Hans Mikelson, on this list too):
http://www.werewolf.net/~hljmm/csound/#waveguide
Further information at the homepage of Julius O. Smith:
http://www-ccrma.stanford.edu/~jos
There some articles about, allowing you to write the waveguide-ins yourself.
A further link will be:
http://www.informatik.uni-oldenburg.de/~jgspix/
There is a text (in german!) "Verfahren der physikalischen Modellierung von
Musikinstrumenten...", which contains a lager list of references.
Torsten
>Hi,
>Can anybody send me orc+sco for waveguide instruments (in general -
>for physical modelling instruments, I'd like to get any)?
>
>Thanks in advance,
>
>Sergey Batov batov@glasnet.ru
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Message-ID: <36E59A2D.D927D68D@berlin.snafu.de>
Date: Tue, 09 Mar 1999 22:01:18 +0000
From: Andre Bartetzki
Organization: STEAM HfM Berlin
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Subject: Re: Advice sought for physical models
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jpff@maths.bath.ac.uk wrote:
>
(...)
> What to do about it? I can think of 3 possible things.
> 1) Accept the status quo as it is what is really happening
> 2) Delay the creation of the structures to the first cycle, and accept
> the performance hit of checking every cycle
> 3) Assume that no one uses frequencies before 50Hz without thinking,
> so default to 50Hz if there is no other way to determine at init time.
>
> Any preferences? 1 and 3 are easy to code. 2 will take a little
> longer.
>
I prefer the last one, even if that is not very consistent (we have two
defaults here).
Andre
--------------------------------------------------
Andre Bartetzki http://www.kgw.tu-berlin.de/~abart
Studio fuer elektroakustische Musik http://www.kgw.tu-berlin.de/~abart/Steam/steam.html
Hochschule fuer Musik Berlin http://www.hfm-berlin.de
Tel. +49-30-4726629
Tel. +49-30-203092488
--------------------------------------------------
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Date: Tue, 9 Mar 1999 13:02:24 -0800
From: Sal G Sofia
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To: SONICMAN
cc: Csound Q&A list
Subject: Re: The Book,"Computer Music in C" Where! How!
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Hello.....you should give a try to Phil Burk's JSyn which brings
flexible, unit generator based, audio synthesis to the Java world.
JSyn can be freely downloaded from Phil Burk's website at
http://www.softsynth.com/jsyn
Regards.
sal
Sal Sofia
On Sun, 7 Mar 1999, SONICMAN wrote:
>
> Or using C++, Java?? etc?
> Is Java even powerful enough to handle "raw" sound generation?
> C++?
>
> GOD! I am so frustrated trying to track down the info I need to build
> the software synth of the millenium! HELP ME....HELP
> ME.....arrrrgggghhhhh!!!
> >
> > SONICMAN=out
> >
>
>
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>
> Hello.....you should give a try to Phil Burk's JSyn which brings
> flexible, unit generator based, audio synthesis to the Java world.
!novat!v++ +?
> tzo az dze prosesz!ng = c++ +?
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Date: Wed, 10 Mar 1999 03:23:25 +0100
From: rasmus ekman
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To: Csound list
Subject: Re: Randomizing numerical values in orc's or sco's HOW?
References: <36E5040A.D9F994BC@att.net>
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SONICMAN wrote:
>
> Randomizing numerical values in orc's or sco's HOW?
use rnd(), birnd() function calls. Or rand/randi.
All in a documentation set near you (unless it's old, in which
case rnd/birnd may be called irnd/krnd, ibirnd/kbirnd).
In scores you can do random pseudoramping using tilde:
; p4 will be a random value between 4.5 and 10
i1 0 1 4.5
i1 0 1 ~
i1 0 1 ~
i1 1 1 ~
i1 2 1 ~
i1 2 1 10
This is limited to the same cases as other ramping, ie you must
be using more than three instances of the same instrument.
But you can always do it in the orc code.
re
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Date: Wed, 10 Mar 1999 03:23:33 +0100
From: rasmus ekman
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To: Csound list
Subject: vote (Re: Advice sought for physical models)
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jpff@maths.bath.ac.uk wrote:
>
> a1 wgflute 31129.60, kfq, 0.32, 0.1, 0.1, 0.15, 5.925, 0.05, 1
>
> at init time the value of kfq is not available
> What to do about it? I can think of 3 possible things.
(3) seems best to me: Set iminfrq to a default
value and issue a warning.
re
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To: SONICMAN , Csound Q&A list
From: "David O. Baird"
Subject: Re: Csound+Math question?
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Sonicman,
I though you might want to know that Roger Klaveness's response to your
question contained a typographical error that resulted in incorrect
definitions of 2^7, 2^8 and 2^9. His response should have been:
2^1 = 2
2^2 = 2*2 = 4
2^3 = 2*2*2 = 8
2^4 = 2*2*2*2 = 16
2^5 = 2*2*2*2*2 = 32
2^6= 2*2*2*2*2*2 = 64
2^7= 2*2*2*2*2*2*2 = 128
2^8= 2*2*2*2*2*2*2*2 = 512
2^9= 2*2*2*2*2*2*2*2*2 = 1024
The questions that you are asking are covered in beginning algebra and/or
beginning computer programming classes. The suggestion of a "C for
Dummies" book suggested by another mail list participant is a good one.
But you might be able to find basic information like this as part of any
beginning programming language book. Look for books on BASIC or PASCAL
programming languages as these are often taught as first programming
languages.
Best Regards,
Dave.
At 03:30 AM 3/9/99 -0800, SONICMAN wrote:
>When I see " ...it must be a power of 2..", in the Csound manual
>mentioned several times, what does "a Power of 2" mean.
>
>Please explain this mathmatical concept to me.
>
>Also anybody know of any easy to understand books that explain
>mathmatical formulas, as in how to read them, knowing what all the / and
>( )* mean
>
>Thanks,
>SONICMAN=out
>
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To: Charles Baker , Chris Townsend ,
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Subject: AXCsound 3.0
Date: Tue, 9 Mar 1999 23:10:56 -0500
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This is to announce the availability of AXCsound, the ActiveX control =
and Java-enabled versions of Csound, at
http://www.pipeline.com/~gogins
Csound has its own license from the Massachusetts Institute of =
Technology, but my portions of Csound are copyright (C) 1998, 199 by =
Michael Gogins and licensed under the terms of the GNU General Public =
License. The program is free.
There was a bug in the earlier versions that prevented AXCsound.exe from =
running unless atl.dll was present on the system, which typically is the =
case for only systems with Visual C++ installed. This bug has been =
fixed, and the program should now run on any IBM PC compatible computer =
with a Pentium processor, Windows 95, 98, or NT, and DirectSound.
AXCsound is a full ActiveX control that can be run as a standalone =
Csound GUI, or embedded in spreadsheets, or used in Visual Basic, =
Microsoft J++, or C++ programs, such as algorithmic composition =
programs. AXCsound is based on Gabriel Maldonado's DirectCsound source =
code as of "public" version 3.511. Thank you, Gabriel. The program can =
run, be stopped, run again, and load or import orchestra and score files =
without having to exit and restart the program.
Changes from earlier versions include:
The "csd" all-in-one file format tags have been changed to be consistent =
with "public" Csound and DirectCsound.
The MathLink interface has been removed in favor of command-line options =
for use with Mathematica or other external score generating programs.
The user interface has been changed. It is no longer a simple form with =
popup property pages, but now is a tabbed dialog with all controls =
available on the main form. This now makes it possible to cut and paste =
in the orchestra and score editor text boxes, which makes AXCsound much =
more useful in practice.
Both the ActiveX COM interfaces and the JCsound.Csound Java interfaces =
are now implemented from the same shared library, JCsound_Csound.dll. =
This makes AXCsoundAll.zip a smaller archive.
The documentation has been updated to make JCsound easier to configure =
and run.
Please send any bug reports or questions to me at =
gogins@nyc.pipeline.com.
------=_NextPart_000_0211_01BE6A82.161ACB20
Content-Type: text/html;
charset="iso-8859-1"
Content-Transfer-Encoding: quoted-printable
This is to announce the availability =
of=20
AXCsound, the ActiveX control and Java-enabled versions of Csound,=20
at
Csound has its own license from the Massachusetts =
Institute of=20
Technology, but my portions of Csound are copyright (C) 1998, 199 by =
Michael=20
Gogins and licensed under the terms of the GNU General Public License. =
The=20
program is free.
There was a bug in the earlier =
versions that=20
prevented AXCsound.exe from running unless atl.dll was present on the =
system,=20
which typically is the case for only systems with Visual C++ installed. =
This bug=20
has been fixed, and the program should now run on any IBM PC compatible =
computer=20
with a Pentium processor, Windows 95, 98, or NT, and =
DirectSound.
AXCsound is a full ActiveX control that can be run =
as a=20
standalone Csound GUI, or embedded in spreadsheets, or used in Visual =
Basic,=20
Microsoft J++, or C++ programs, such as algorithmic composition =
programs.=20
AXCsound is based on Gabriel Maldonado's DirectCsound source code as of=20
"public" version 3.511. Thank you, Gabriel. The program can =
run, be=20
stopped, run again, and load or import orchestra and score files without =
having=20
to exit and restart the program.
Changes from earlier versions include:
The "csd" all-in-one file format tags have =
been=20
changed to be consistent with "public" Csound and=20
DirectCsound.
The MathLink interface has been removed in favor of=20
command-line options for use with Mathematica or other external score =
generating=20
programs.
The user interface has been changed. It is no longer =
a simple=20
form with popup property pages, but now is a tabbed dialog with all =
controls=20
available on the main form. This now makes it possible to cut and paste =
in the=20
orchestra and score editor text boxes, which makes AXCsound much more =
useful in=20
practice.
Both the ActiveX COM interfaces and the =
JCsound.Csound Java=20
interfaces are now implemented from the same shared library, =
JCsound_Csound.dll.=20
This makes AXCsoundAll.zip a smaller archive.
The documentation has been updated to make JCsound =
easier to=20
configure and run.
------=_NextPart_000_0211_01BE6A82.161ACB20--
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Date: Wed, 10 Mar 1999 00:20:46 -0500
From: "Job M. van Zuijlen"
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To: Csound List
Subject: Re: Csound+Math question?
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To end the power confusion, the real response should have been:
2^1 = 2
2^2 = 2*2 = 4
2^3 = 2*2*2 = 8
2^4 = 2*2*2*2 = 16
2^5 = 2*2*2*2*2 = 32
2^6 = 2*2*2*2*2*2 = 64
2^7 = 2*2*2*2*2*2*2 = 128
2^8 = 2*2*2*2*2*2*2*2 = 256 (not 512)
2^9 = 2*2*2*2*2*2*2*2*2 = 512 (not 1024)
2^10= 2*2*2*2*2*2*2*2*2*2 = 1024
Someone told me once that mathematicians are not very good at arithmetic
;-)
Job van Zuijlen
"David O. Baird" wrote:
>
> Sonicman,
>
> I though you might want to know that Roger Klaveness's response to your
> question contained a typographical error that resulted in incorrect
> definitions of 2^7, 2^8 and 2^9. His response should have been:
>
> 2^1 = 2
> 2^2 = 2*2 = 4
> 2^3 = 2*2*2 = 8
> 2^4 = 2*2*2*2 = 16
> 2^5 = 2*2*2*2*2 = 32
> 2^6= 2*2*2*2*2*2 = 64
> 2^7= 2*2*2*2*2*2*2 = 128
> 2^8= 2*2*2*2*2*2*2*2 = 512
> 2^9= 2*2*2*2*2*2*2*2*2 = 1024
>
> The questions that you are asking are covered in beginning algebra and/or
> beginning computer programming classes. The suggestion of a "C for
> Dummies" book suggested by another mail list participant is a good one.
> But you might be able to find basic information like this as part of any
> beginning programming language book. Look for books on BASIC or PASCAL
> programming languages as these are often taught as first programming
> languages.
>
> Best Regards,
> Dave.
>
> At 03:30 AM 3/9/99 -0800, SONICMAN wrote:
> >When I see " ...it must be a power of 2..", in the Csound manual
> >mentioned several times, what does "a Power of 2" mean.
> >
> >Please explain this mathmatical concept to me.
> >
> >Also anybody know of any easy to understand books that explain
> >mathmatical formulas, as in how to read them, knowing what all the / and
> >( )* mean
> >
> >Thanks,
> >SONICMAN=out
> >
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Date: Wed, 10 Mar 1999 09:07:02 +0100
From: Roger Klaveness
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To: Csound Q&A list
Subject: Re: Csound+Math question?
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OOOOOPPPPPPSSSSSS !!!!
Thats the way it goes when you are doing something a little to fast.
How about this
2^1 = 2
2^2 = 2*2 = 4
2^3 = 2*2*2 = 8
2^4 = 2*2*2*2 = 16
2^5 = 2*2*2*2*2 = 32
2^6 = 2*2*2*2*2*2 = 64
2^7 = 2*2*2*2*2*2*2 = 128
2^8 = 2*2*2*2*2*2*2*2 = 256
2^9 = 2*2*2*2*2*2*2*2*2 = 512
2^10= 2*2*2*2*2*2*2*2*2*2 = 1024
2^11= 2*2*2*2*2*2*2*2*2*2*2 = 2048
2^12= 2*2*2*2*2*2*2*2*2*2*2*2 = 4096
2^13= 2*2*2*2*2*2*2*2*2*2*2*2*2 = 8192
2^14= 2*2*2*2*2*2*2*2*2*2*2*2*2*2 = 16384
2^15= 2*2*2*2*2*2*2*2*2*2*2*2*2*2*2 = 32768
2^16= 2*2*2*2*2*2*2*2*2*2*2*2*2*2*2*2 = 65536
and some more :
2^0 = 1
2^-1 = 1/2 = 0.5
2^-2 = 1/(2*2) = 0.25
2^-3 = 1/(2*2*2) = 0.125
2^-4 = 1/(2*2*2*2) = 0,0625
The importance of this is that computers and other digital systems uses
a binary numbers system in which every number is represented by a number
of "bits" which can have a value of 0 or 1.
This is called a number system with a base of 2.
The wordlength is how many bits you are using.
For example with a wordlenght of 3 you count like this
000 = 0
001 = 1
010 = 2
011 = 3
100 = 4
101 = 5
110 = 6
111 = 7
With a wordlenght of 3 you can count 8 numbers
2^3=8
Similar with a wordlenght of 8 you can count 2^8 = 256 numbers
and with a wordlenght of 16 you can count 2^16 = 65536 numbers
Computers usually use wordlenghts of 8,16,32 or 64
Note this wordlenghts are itselfs a power of 2 which
shortly explained makes it more efficient for the computer
to store and fetch the numbers
Generally speaking one can say:
- computers really like things that are a power of 2
- people that programs to much assembly or makes digital electronics
starts dreaming binary and hexadecimal numbers
Hexadecimal numbers by the way are a numbers system with a base of 16 instead of
10 which is our normal number system and is called decimal number system
Hex Dec Bin
0 = 0 = 0000
1 = 1 = 0001
2 = 2 = 0010
3 = 3 = 0011
4 = 4 = 0100
5 = 5 = 0101
6 = 6 = 0110
7 = 7 = 0111
8 = 8 = 1000
9 = 9 = 1001
A = 10 = 1010
B = 11 = 1011
C = 12 = 1100
D = 13 = 1101
E = 14 = 1110
F = 15 = 1111
Roger K
"David O. Baird" wrote:
>
> Sonicman,
>
> I though you might want to know that Roger Klaveness's response to your
> question contained a typographical error that resulted in incorrect
> definitions of 2^7, 2^8 and 2^9. His response should have been:
>
> 2^1 = 2
> 2^2 = 2*2 = 4
> 2^3 = 2*2*2 = 8
> 2^4 = 2*2*2*2 = 16
> 2^5 = 2*2*2*2*2 = 32
> 2^6= 2*2*2*2*2*2 = 64
> 2^7= 2*2*2*2*2*2*2 = 128
> 2^8= 2*2*2*2*2*2*2*2 = 512
> 2^9= 2*2*2*2*2*2*2*2*2 = 1024
>
> The questions that you are asking are covered in beginning algebra and/or
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From: Richard Dobson
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To: Csound List
Subject: Re: Csound+Math question?
References: <3.0.6.32.19990309212135.007d9c10@mail.tfs.net> <36E6012E.E5A4322F@ibm.net>
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Ah! At Last! Thank you - now I have something in common with
mathematicians! ~:-))
Richard Dobson
"Job M. van Zuijlen" wrote:
>
>
> Someone told me once that mathematicians are not very good at arithmetic
> ;-)
>
--
Test your DAW with my Soundcard Attrition Page!
http://wkweb5.cableinet.co.uk/rwd
CDP homepage: http://www.bath.ac.uk/~masjpf/CDP/CDP.htm
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Date: Wed, 10 Mar 1999 10:48:58 +0100
From: Gabriel Maldonado
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To: SONICMAN
CC: Csound Q&A list
Subject: Re: Randomizing numerical values in orc's or sco's HOW?
References: <36E5040A.D9F994BC@att.net>
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DirectCsound provides the score operator 'R' which creates a pseudo random value to be
used in any macro expression of the score.
This is the manual:
RANDOM NUMBER OPERATOR
R - retrieves a pseudo random value
syntax:
(amp R seed)
The operand amp is an amplitude factor that sets the range of random values from zero
to amp itself.
The operand seed allows the user to change the initial seed of the pseudo random
sequence. When seed is set to a non-zero value, R operator sets the seed, while with
seed = 0 it returns a normal random value. When seed is set to -1 the seed of pseudo
random sequence is obtained by the current timer value of the computer, allowing a
different pseudo random sequence each time Csound is run.
N.B. the unusual infix syntax can be transformed into a more familiar syntax by means
of macros:
#define RndSeed(seed) # (1 R ($seed)) #
#define Rand(min:max) # ( ($min) + ((($max)-($min)) R 0) ) #
In these examples $RndSeed( ) macro sets the seed, while $Rand( ) retrives a random
value inside the min-max interval.
Notice that in this case ':' character is used to separate macro arguments as in version
2.70 of DirectCsound. John Fitch has just sent me a message in which he says he intend to
use ' (apostroph) char to separate macro arguments in canonical version. So next version
of DirectCosound will use apostroph too.
--
Gabriel Maldonado
http://www.agora.stm.it/G.Maldonado/home2.htm
SONICMAN wrote:
>
> Randomizing numerical values in orc's or sco's HOW?
>
> What is the command that can be placed where an integer is normally
> placed to create random values ? In orc's..... and the command for use
> in sco's....?
>
> Thank you,
> SONICMAN=out
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From: Sergey Batov
To: csound@maths.ex.ac.uk
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Subject: soundfiles for ACCCI
Date: Wed, 10 Mar 1999 14:50:16 +0300
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Hi,
I'm trying to test examples for Karplus/Strong Algorithm from ACCCI.
There is a string
f77 0 1024 1 "Sflib/10_02_1.aiff" .2 0 0
in example 15_01_1.SCO
Where can I find the "10_02_1.aiff"?
Seems there are only "santur1.wav", speech1.wav"
and "snap1.wav" on the ACCCI site.
Thank you,
Sergey Batov batov@glasnet.ru
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Date: Wed, 10 Mar 1999 13:24:09 +0100
From: Roger Klaveness
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To: Sergey Batov
CC: csound@maths.ex.ac.uk
Subject: Re: soundfiles for ACCCI
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How about the output from 10_02_1 example ?
Roger K
Sergey Batov wrote:
>
> Hi,
>
> I'm trying to test examples for Karplus/Strong Algorithm from ACCCI.
> There is a string
> f77 0 1024 1 "Sflib/10_02_1.aiff" .2 0 0
>
> in example 15_01_1.SCO
>
> Where can I find the "10_02_1.aiff"?
> Seems there are only "santur1.wav", speech1.wav"
> and "snap1.wav" on the ACCCI site.
>
> Thank you,
> Sergey Batov batov@glasnet.ru |