| 1st, is opcode 'outo' usable at all? It only shows in the main Csound
document. All references in various people's discussion imply that Csound
has a four channel limit. I'm assuming 'outo' would be useless in all but
the case where the sound card's drivers present all eight channels to a
single wavein/waveout device, correct?
2nd, is it possible to get around the delay of finalization of Ms M/C Wave
format by getting Csound to write to multiple Wav/AIFF wave files with
routing handled by the patch? I can always line them up in Cakewalk for
playback to the card's multiple waveout devices. Obviously, multiple
waveout device access would be needed for realtime use, but I'm not seeing
anywhere near clickless output even for the test.orc in directcsound 2.6.
BufferTweaking and all. I'mm working on a batch file to assist with buffer
optimization search, will post when ready and working.
3rd, can I get a little feedback on what Windows compilers people are using?
I just shipped my Ms VC++ 5 to John ffitch, so I don't have access to it
anymore. Ms VC++ 6 gives me extremely strange errors that make it seem like
it no longer understands ANSI code. I mean it complains about syntax errors
(almost every line in two or three sections) on the same sources you all
have success with. I'm getting some help from a pro at work on this next
week, but if you want to see the log, it's really weird. I still have VC++
4.2 and I think I can get both on here, but you know Ms and how well it
handles versioning of system DLL's...... :-)
I suppose there's a way to setup the Csound patches to render 2-channel
pairs of output and split the 8-channel panning job across 4 sco's that are
judicially arranged to do this, and compile separtately, but dang..... ;-)
===
With the multi-channel wave file format down the road a ways, combined with
manufacturers' present reluctance to provide single device M/C drivers, I'm
just looking for an out (so to speak) for getting from Csound to 8 discrete
speaker channels in whatever arrangement.
I'm wondering if I've just stuck my head in a blender or some such. Maybe I
should back-burner this project that's been in the wings until technology I
could afford became available.
The only 8-channel sound card I can afford gives four stereo wave devices in
windows. All the other 8-channel cards are ADAT which quintupals the cost
of this part of the job and I don't need since this is strictly PC/Csound to
sound card to speakers for performance. The amps are on order and speaker
shopping is the weekend after next. And... I'm finally starting in on the
coding side.
A couple clues on where to find the wavein/waveout device and wave file in
and out sections in Csound sources would be a timesaver here. I need to go
through the whole thing eventually anyway, but...
Also, I see the source for mkgraph but the csound_new package doesn't
contain this executable. I can compile it here, but not all Csound users
are coders. I can't even say I am for another year or two. B^Q
Sorry for the laundry list, but it looks like I need to start chipping in
here after being in my own private Idaho all these years. ;-) It looks
like I'll need to mess with 'space' to get it to work in 3D also.
Anyone have the Ambisonics/Csound stuff happening on Windows platform? And
before a whole bunch of OS-war flames rain down again. I hunted for the
last month and a half for an 8-channel sound card with Linux support.
GadgetLabs is thinking about it, but they've said it's not up there on the
priority list. $625 for the Wave/8*24 - 8 analog in - 8 analog out -
S/P-DIF I/O add-on... I had to stop waiting some time....
Hey you all are great!
Sorry I don't have any cool palindromes this week.
Keep on pluggin'. You guys/gals/its are doing great work here! I meant you
f1f0.. I visited and absorbed what I could from your site. I see it
referenced there. (Explanation is so nobody gets me wrong on that one...)
Thanks ALL!
Ricardo MadGello
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