| Forgive me as this has probably been discussed already, but I've seen some
examples (mr pinkston's rachet, for instance) where the panning is scaled
with a sqrt function, like:
;p4 = pan (0=left; .5=center; 1=right)
iright=sqrt(p4)
ileft=sqrt(1-p4)
....
out asig*ileft,asig*iright
instead of just using:
iright=p4
ileft=1-p4
....
out asig*ileft,asig*iright
So, what is the reason for using this "geometric" panning, instead of the
linear one?
This also seems to increase the gain as we approach the center position,
because for a value of .5 we get a global gain of sqrt(.5)+sqrt(.5) = 1.4..
while using the linear way, the added pan factor is always 1
thanks in advance
pedro
|