| >At 09:36 04/07/97 +0200, you wrote:
>>>In cases like this, it's *much* better to capture the actual event.
>>>I've found that exploding my place of residence works well.
>>
>>A pretty interesting approach, but somewhat straightforward for a
>>Csounder, don't you think so ? :)
>>Maybe one of these samples cds could be useful after all...
>
>Hmmm - I'd have to disagree. I've tried blowing those up and they don't
>sound anything like the real thing. Disappointing, but true.
>
>Slightly more seriously - don't forget that those Hollywood explosions are
>processed to death with compression, EQ, aural exciters, and all of that
>kind of stuff. Getting something similar out of Csound would take a long
>time. The easy way to do it would be to use a sample CD or two, hire an
>hour in a decent studio, layer some pitch shifted and processed samples and
>then splice the result wherever it's supposed to go in the finished piece.
>Which is pretty much how the real thing is done, in fact...
>
>R.
The cheap crossplatform approach I suppose?
per
|