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Re: discouraged

Date1998-02-09 14:29
FromRichard Dobson
SubjectRe: discouraged
It's funny how so often musicians need to use metaphors or imagery form
the visual arts and visual language to describe musical phenomena. The
more I explore this, the more extraordinary I find it - our language is
desperately short of  purely musical constructs. This, I feeel, is a
cultural phenomenon.

Artists have so often sought to defend their work by reference to some
'absolute', almost Platonic, criterion of quality (structure, symmetry,
balance, argument, etc )- none of which says anything concrete about the
experience of sound in time. These terms have been lifted from
architecture, geometry, rhetoric - the great Classical disciplines.
Classical composers and performers have had the advantage (depending on
how skillful they are!) of a long and arduously established (and
~culturally determined, despite the waffle about 'pure' , 'absolute' or
'universal' musical discourse) tradition of 'good practice', and it seems
that right through to the nineteenth century, the highest praise one
could give to a musician was to say they had 'good taste'.

The problem for us is the relative absence of this canon of good
practice, other than by common consent - that very same 'good taste'. And
on what is that common consent based ?  We can refer to 'classical' good
practice, any amount of conceptual calculation and ingenuity, endless
comparisons with other art forms, but in the end, I suspect it does
indeed come down to something almost vernacular - is it 'interesting and
entertaining'? If we reflect on the proper non-perjorative meanings of
these words, they do say quite a lot!

My favourite definition of music is from John Beaulieu ('Music and the
Healing Arts') -
    "music is the appreciation of sound".

This is more than just saying 'beauty is in the eye of the beholder',
because 'appreciation' carries with it a host of implicits, concerning
knowledge, discrimination, culture, and so on. So we make sounds, and
collections, sequences of sounds, which we, and hopefully others, may
appreciate.
The amazing thing about computer music is that we are not just making the
sounds, but making the appreciation too! And, thank goodness, it is still
too soon to close the book on either.

Richard Dobson


bruce quaglia wrote:

> On Mon, 9 Feb 1998, rasmus ekman wrote:
>
> > Then it's just a matter of cramming them together in an
> > interesting and entertaining shape... but with such first-class
> > material the sounds almost laid themselves side by side right away.
> >
>
>         I don't want to appear to be picking a fight....but,
>         there's something aesthetically bankrupt in the notion
>         that the compostional aspects of writing a good piece
>         of electro-acoustic music amount to nothing more
>         than coming up with good sounds and then "cramming
>         them together in an interesting and entertaining shape"...
>         In fact, I would say that this notion accounts for more
>         truly bad pieces of electro-acoustic music than I can
>         count. A new sound, a new technology or a new midi
>         controller is not in an of itself enough to make a
>         piece of music anymore than a Beethoven sonata is
>         some "some good chords" or tunes crammed together.
>         A painter mixes his/her pallette...AND THEN THEY PAINT!
>         Anyone with me on this? (again, pardon the pugilistic
>         tone, I'm sure you didn't mean that remark litterally,
>         (I hope), but it's a real issue...honest to God  it is..)
>
>         Bruce Quaglia
>         bruce.quaglia@m.cc.utah.edu



Date1998-02-11 04:37
Frommbpcpa@sprynet.com
SubjectRe: discouraged
So I let that quote "Music is the appreciation of sound" percolate in the back 
of my brain for a while.  It sounded so nice, so pretty, so accepting.  But 
eventually it bothered me for this reason:  it confuses the object "music" with 
the implicit subjects that "receive" the music.  I appreciate the sound of waves 
drawing up and sliding down the shingle.  I appreciate the sound of a well-tuned 
motorcycle engine purring like a big fat cat.  But there is no music in "the 
appreciation" of these sounds.  Music is the "stuff", not the "appreciation of 
stuff".  And it's artificial, human-concocted stuff.  It's a bag of tricks, not 
the appreciation of a bag of tricks.  It's very hard to talk about music without 
giving most people the old feeling that "we murder to dissect".  Elvis Costello 
was quoted saying something like "talking about music is like dancing about 
architecture".  It can be done, but most people don't  have the patience to 
learn the technical lingo.  Why should they?  Let the academics spin the 
elegantly structured ideas and analyses.  I just want to write some decent music 
- and I think you know what I mean.

Date1998-02-11 13:14
FromJ.Craine-ie3i7529@lmu.ac.uk
SubjectRe: discouraged

On the point of a well tuned motocycle engine purring like a big fat cat.

Isnt there some sort of rhythm and some sort of continous tone in this
sound if you listen carefully enough, and so is that not music?

Just a thought
jamie

On Tue, 10 Feb 1998 mbpcpa@sprynet.com wrote:

> So I let that quote "Music is the appreciation of sound" percolate in the back 
> of my brain for a while.  It sounded so nice, so pretty, so accepting.  But 
> eventually it bothered me for this reason:  it confuses the object "music" with 
> the implicit subjects that "receive" the music.  I appreciate the sound of waves 
> drawing up and sliding down the shingle.  I appreciate the sound of a well-tuned 
> motorcycle engine purring like a big fat cat.  But there is no music in "the 
> appreciation" of these sounds.  Music is the "stuff", not the "appreciation of 
> stuff".  And it's artificial, human-concocted stuff.  It's a bag of tricks, not 
> the appreciation of a bag of tricks.  It's very hard to talk about music without 
> giving most people the old feeling that "we murder to dissect".  Elvis Costello 
> was quoted saying something like "talking about music is like dancing about 
> architecture".  It can be done, but most people don't  have the patience to 
> learn the technical lingo.  Why should they?  Let the academics spin the 
> elegantly structured ideas and analyses.  I just want to write some decent music 
> - and I think you know what I mean.
> 
> 







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From: David Schuyeteneer 
To: csound mailing list 
Subject: What is music ?
Date: Wed, 11 Feb 1998 17:14:50 +0100
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> So I let that quote "Music is the appreciation of sound" percolate in the
back 
> of my brain for a while.  It sounded so nice, so pretty, so accepting. 
But 
> eventually it bothered me for this reason:  it confuses the object
"music" with 
> the implicit subjects that "receive" the music.  I appreciate the sound
of waves 
> drawing up and sliding down the shingle.  I appreciate the sound of a
well-tuned 
> motorcycle engine purring like a big fat cat.  But there is no music in
"the 
> appreciation" of these sounds.  Music is the "stuff", not the
"appreciation of 
> stuff".  And it's artificial, human-concocted stuff.  It's a bag of
tricks, not 
> the appreciation of a bag of tricks.  It's very hard to talk about music
without 
> giving most people the old feeling that "we murder to dissect".  Elvis
Costello 
> was quoted saying something like "talking about music is like dancing
about 
> architecture".  It can be done, but most people don't  have the patience
to 
> learn the technical lingo.  Why should they?  Let the academics spin the 
> elegantly structured ideas and analyses.  I just want to write some
decent music 
> - and I think you know what I mean.


Music is the appreciation of structures in aesthetic psychofictional space.


That'll do it. This modification of the quote encompasses everything. Give
it a try..you'll see.


David.


 




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From: David Schuyeteneer 
To: csound mailing list 
Subject: Electroacoustic music: some thoughts. + Csound contest !!
Date: Wed, 11 Feb 1998 17:07:37 +0100
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> >I listened to it over and over again and slowly became discouraged : I
> >couldn't figure out
> >HOW the hell the contributors build those **magnificent** sounds
> 
> I have not heard the sounds so I cannot really comment on them although I
> did listen to some of the real audio examples from other CD's on the same
> label on a web site.  Anyway they seem to use samples with a lot of
> processing.  The following is an idea from a Keyboard magazine article
> which might give you something like what you are after or at least
> something unusual.
> 
> It requires a fairly good sound editor (I use Cool Edit but Csound could
be
> used as well) and a fair amount of hard disk space (~100-200 MB should be
> good)
> 
> 1. Start with a sample of a complex sound.  The original author
recommended
> using rude noises created with your hand against your mouth.  Any complex
> sound will do, like spoken phrases, animal noises etc.  It's OK to use a
> cheap microphone too.
> 
> 2. Start processing the sound.  Try pitch shifting.  The first time
perhaps
> it won't sound too great.  That's OK, pitch shift it again.  Do it ten
> times...twenty.  Don't be shy.  Try going back and forth between a
variety
> of effects.  Reverb, delay, pitch-shift, flange, wave shaping etc.  Chop
up
> the sample.  Rearrange it.  Apply effects to only parts of the sample. 
If
> it doesn't sound good don't worry just keep processing it.
> 
> 3. Listen to the sample after each process.  90% of it will sound like
> crap...but 10% will sound OK.  When you get something that sounds OK save
> it.  Then keep processing.
> 
> 4. When you get 10-20 of these OK sounds select the best 1-2 and save
them.
>  Then start over.  You can generate a large library of complex ambient
> sounds this way.  Perhaps only 1 in 100 sound good and only 1 in 1000
will
> be real gems.  The more you work at it the better you will get.
> 
> 5. Finally you can apply some amplitude or filter envelopes to fade them
in
> and out and string them into longer pieces.


Thanks, but these what you describe above is not really my problem..I don't
suffer from being
uncertain that my sounds will be too shy or whatever, what I'm a bit
frustrated about is that
those professional academic composers of electroacoustics seem to have
found a way
of mysterious control over their sounds. It is as if they construct their
compositions in such a
way that one soundevent triggers another, wich acts as a cause to yet
another piece of sound..etc...
Because I'm a totally "volunteer" in Csound and non-attached to an
institute I cannot estimate
how much of the officially released works are " simply-done-by-experiment "
and how much of it
is really composed with great care and musical knowledge and all that...you
see ? 
What keeps me being interested in experimental electroacoustics is the
emotional and intellectual content AND the structures of it : interaction
of soundevents....As a visual artist (mainly oil painting)
I can ASSURE you that electroacoustic music is the ultimate sonic
counterpart of visual arts.
I wish I could build a sonic canvas like those composer do.



Let's do a Csound composition contest :

A (funny?) of to all Csound composers in this list :   How would you
personally compose
a sonic equivalent of this picture :  an white plane stretching in
infinitly in all directions. One person
walks there and seems to look for something. Note that the environment is
surreal : imagine
that the ground where the person walks on was a generated by math function,
only to indicate how infinite and flat it is.


David.






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From: David Schuyeteneer 
To: csound mailing list 
Subject: All that music  !
Date: Wed, 11 Feb 1998 17:24:30 +0100
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> I think there is an important distinction to be made between music and
"ear candy". The latter might
> bring "instant gratification", but in the long run, one grows tired of
the empty calories and
> longs for something that "sticks to the ribs". For my money, there's no
substitute for a great melody
> line, played with feeling, or intricate, complex rhythms that dance on
the edge of notateability.
> Striking that perfect balance between change and continuity, the proper
relationship between
> time and materials, etc.  Coaxing these out of a machine is damn hard
work, and computational methods are 
> severely handicapped in this area.
> 
> Tools like CSound offer so much signal processing power that one is
tempted to focus on timbre to the
> exclusion of all else. The problem with CSound, and with most electronic
music, is that it lacks
> the dynamic interaction between composer, performer, instrument, and
audience that gives traditional music
> its expressive power. IMO, the really hard, truly interesting problems of
computer music are not in
> how to produce beautiful sounds, but how to imbue the computer with the
musical "common sense" that
> made the careers of Mozart, Beethoven and Stravinsky possible.

Yes. Those who strive for the ultimate imitation of natural music by
computers are losers. Music
is something spiritual IN THE FIRST PLACE. It cannot be replaced by a set
of digital chips producing
a stream of numbers based on algorithms. True music is always a FYSICAL
interaction between
the player and it's instrument(s). 

David.




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Subject: Re: discouraged
To: Csound mailing list 
Date: Wed, 11 Feb 1998 11:48:53 -0500 (EST)
From: Eli Brandt 
In-Reply-To: <9802110513.AA15666@is.com> from "Michael Pelz-Sherman" at Feb 10, 98 11:13:24 pm
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Michael Pelz-Sherman wrote:
> For my money, there's no substitute for a great melody line, played with 
> feeling, or intricate, complex rhythms that dance on the edge of
> notateability.

You know your compositional technique better than I do, but isn't
Csound an awfully painful tool for this sort of thing?

> Tools like CSound offer so much signal processing power that one is
> tempted to focus on timbre to the exclusion of all else.

"Timbre" is parallel to "pitch", "volume", etc. as properties of a
note event; these may not be the most useful concepts for music that
starts from sound rather than notes.  We have yet to show, perhaps,
that we can really walk without the crutch of the note, but it's worth
a try.  My trouble with computer music is just that the tools are too
clumsy to do what I want with them.

-- 
     Eli Brandt  |  eli+@cs.cmu.edu  |  http://www.cs.cmu.edu/~eli/



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To: csound mailing list 
From: =cw4t7abs 
Subject: Re: All that music  !
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>> how to produce beautiful sounds, but how to imbue the computer with the
>musical "common sense" that
>> made the careers of Mozart, Beethoven and Stravinsky possible.
>
>Yes. Those who strive for the ultimate imitation of natural music by
>computers are losers.

=3D true  [_+!llogikl]

_+ Those who strive for the ultimate imitation

=3D true . d!skouraged.

> Music
>is something spiritual IN THE FIRST PLACE. It cannot be replaced by a set
>of digital chips producing
>a stream of numbers based on algorithms.

=3D falsz

>True music

=3D true true !=3D ecz!st

> is always a FYSICAL
>interaction between
>the player and it's instrument(s).

=3D f!z!kl zucx










federaL bureau ov suggezt!on |
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>"Timbre" is parallel to "pitch", "volume", etc. as properties of a
>note event; these may not be the most useful concepts for music that
>starts from sound rather than notes.  We have yet to show, perhaps,
>that we can really walk without the crutch of the note, but it's worth
>a try.  My trouble with computer music is just that the tools are too
>clumsy to do what I want with them.



csound = clumsy
due2 sekuent!al + arka!k
clumsy = des!red at t!mez





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Subject: Re: All that musik  !
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> >> how to produce beautiful sounds, but how to imbue the computer with the
> >musical "common sense" that
> >> made the careers of Mozart, Beethoven and Stravinsky possible.

and it is "common since" which can and will be taught to a computer.

> >Yes. Those who strive for the ultimate imitation of natural music by
> >computers are losers.

hmm.  don't know quite what this one means, but if you want a real
discussion, mail me about what is natural and what is not.  computers are
natural.  please tell me what you mean.

> > Music
> >is something spiritual IN THE FIRST PLACE. It cannot be replaced by a set
> >of digital chips producing
> >a stream of numbers based on algorithms.

sh!te.  you misunderstand "digital chips", "stream of numbers" and
"algorithms".  please tell what you think these things are.  why are you
on csound mailing list?  how are tools different from tools?

> > is always a FYSICAL
> >interaction between
> >the player and it's instrument(s).
> = f!z!kl zucx

about the only fizicle part of music for me is that my ear drums have to
vibrate to get the information to my brain.  i could really care less
about how the music is produced.  a physikal reaction is indeed required
for music but is not the music itself something apart from this reaction?

-j0e




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From: David Schuyeteneer 
To: csound mailing list 
Subject: HRTF 3D audio severe chopping
Date: Wed, 11 Feb 1998 19:14:50 +0100
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I experimented a bit with complex Csound features like cross synthesis and
convolution and
also HRTF 3D audio.....They work fine but not HRTF....HRTF uses a mono
soundfile and places
it in virtual 3D space, but the example provided with the Csound manual
causes extreme short
pulse chopping as the sound progresses its path on the 3D circle.

Why ?


David.

 



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>
>> This guy has nothing to say
>
>
>		and she is saying it...

Drat. That was going to be MY joke.

>
>
>
>433
>
>

That reminds me... I've been thinking of doing a csound orchestration of 
4'33", but I'm not getting very far with it. I've looked all through the 
manual but I can't find an opcode to simulate doing nothing. Can anyone 
help me?

Regards,

PW


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Date: Wed, 11 Feb 1998 11:04:49 -0800
From: Erik Spjut 
Subject: Re: Csound and Music and aesthetics
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Please listen to the following .orc and .sco and then read the rest of the
message.

;orc ***********
sr     = 44100
kr     = 441
ksmps  = 100
nchnls = 2
;-----------------------------------------------
   instr 5
a1 linseg 0,0.01,20000,p3-0.01,20000,0.01,0,1,0
a2 expon  20,p3,176400
a3 oscil  a1,a2,p4
   outs    a3*0, 5*a3*0
   endin
;end orc ************

;sco *********
f1 0 16384 10 1 ;sine
f2 0 16384 10 1000 0 333 0 200 0 143 0 111 0 91 0 77 0 67 0 59 0 53 0 ;square
f3 0 16384 10 1000 500 333 250 200 167 143 125 111 100 91 83 77 71 67 ;sawtooth
f4 0 16384 10 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 ;impulse-like
;-----------------------------------------------------
;       tbl
;        #
;-------------
i5 0   60 1
i5 60  60 2
i5 120 60 3
i5 180 60 4
i5 240 33 1
;end sco ******


The above was an exact Csound performance of one of the seminal pieces of
20th Century Music (The title is hidden in the sco). I find that the Csound
version moves me just as deeply as an acoustic piano performance of the
piece. While it was playing, did you hear the fan in your computer? Did you
hear the air moving through your ventilation system? Did you hear flies
buzzing or people down the hall talking? Did you ponder the meaning of "The
Emperor's New Clothes?" If not, you missed the whole point of the piece.

Hamlet: And therefore as a stranger give it welcome.
There are more things in heaven and earth, Horatio,
Than are dreamt of in your philosophy.

-------------------------------------------------------------------------------
Erik Spjut (rhymes with cute) - Acting Director,The Center for Design Education
and/or Associate Professor of Engineering
Harvey Mudd College, Claremont, CA 91711  USA
Erik_Spjut@hmc.edu      Ph & Voice mail (909) 607-3890      Fax (909) 621-8967





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From: David Schuyeteneer 
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Subject: Who the hell is      =cw4t7abs        ????????????
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What the hell is this  ??  Why does he/she speak in that silly pseudo
programming code ??

Can anyone tell me ??


David.





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From: David Schuyeteneer 
To: csound mailing list 
Subject: Try this webpage !
Date: Wed, 11 Feb 1998 19:54:13 +0100
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that guy has a webpage too !

Give it a try, but don't wear headphones or put 'em low volume cause
there's a HARSH intro sound.

comment :  *weird* because the page is only darkness and it seems to warp
you to other dark places..



 hTTp://www.god-emil.dk/=cw4t7abs




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From: Paul Winkler 
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>From: mps@is.com (Michael Pelz-Sherman)
>
>Oh what the hey, I'll jump in on this one...

(snipped stuff I agree with)

>For my money, there's no substitute for a great melody
>line, played with feeling, or intricate, complex rhythms that dance on 
the edge of notateability.
>Striking that perfect balance between change and continuity, the proper 
relationship between
>time and materials, etc.  Coaxing these out of a machine is damn hard 
work, and computational methods are 
>severely handicapped in this area.

But the work is worthwhile, yes? Or do you feel that it's just an 
unsatisfying substitute for unavailable musicians or instruments?

>Tools like CSound offer so much signal processing power that one is 
tempted to focus on timbre to the
>exclusion of all else. 

I disagree. I consider it an advantage of csound, cmix, etc. that there 
are possibilities for timbral control beyond anything that exists with 
acoustic instruments. The possibility of writing music focused on 
structures of timbre rather than of pitch greatly enriches the world, at 
least for me.

>The problem with CSound, and with most electronic music, is that it 
lacks
>the dynamic interaction between composer, performer, instrument, and 
audience that gives traditional music
>its expressive power. 

"It's not a bug, it's a feature." Speaking as someone who also plays and 
composes for some run-of-the-mill "real" instruments (electric bass, 
guitar, voice), when I am composing by typing a score file, or an rt 
note list, or whatever, I find the non-realtime aspect of it completely 
fascinating. There's something eerie and compelling about the 
relationship between what I think I am writing and what comes out of the 
DAC. The first sound is almost always surprising. After that there is 
the process of editing the instructions, adding to the instruments, etc. 
in a "dialogue" with the test playbacks. I can get into a contemplative 
mode that is most similar to experiences I have had with sculpting-- 
adding something, stepping back and looking at the whole, stepping 
forward and moving some large structural parts around, cutting off a 
small bit, tacking on something else, stepping back again ... this 
process is very involving and deeply satisfying and is very unlike what 
I do with a guitar and a noteboook.

>IMO, the really hard, truly interesting problems of computer music are 
not in
>how to produce beautiful sounds, but how to imbue the computer with the 
musical "common sense" that
>made the careers of Mozart, Beethoven and Stravinsky possible.

?? What is this "common sense"? You're talking about some pretty 
uncommon composers there. If you mean that you want your electronic 
music to sound intuitively similar to familiar acoustic music, well, 
that's one way to do it... though I've never seen the point myself. If 
I've misunderstood you... well then I've misunderstood you!

--PW



==============================================================
Paul Winkler  ---   music & sound   ---   zarmzarm@hotmail.com
                       a  member  of
ARMS --- an ongoing pop music experiment  --- our first album,
URBAN SUNDIAL  is now available.....on CD, vinyl, and cassette 
from Label 12 13..................contact:  sonic113@pobox.com

Also -- improvised & electronic music releases are coming real 
soon, dirt cheap from plan B cassette works and label 12 13...
==============================================================


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>From: davids@pavell.com (David Schuyeteneer)

>Music is the appreciation of structures in aesthetic psychofictional 
space.

Hmmm... so is a psychedelic experience... or schizophrenia (in a good 
mood)... (mind you I have not experienced either of these so I could be 
mistaken).

my point being merely that these definitions are nearly always either 
too narrow (i.e. exclude things that are arguably music) or too broad 
(i.e. include things that no one would argue are music). So it's really 
hard to come up with one that's of any use.

Though if anyone wants to argue that chemically induced experiences are 
music, I would love to hear it.

--PW


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Subject: 4' 33", was Re:
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>That is odd.  Many of my instruments do nothing very effectively.  
>Liek the shaker at amplitude under 16000 until 3.472
> ==John

Thanks! I will try it! when I'm done I'll email you a WAV file of it so 
you can hear the piece for yourself! Maybe I'll post it to the mailing 
list!

I know .wav files are kinda large, but maybe I'll zip it first. I think 
it might compress pretty well.

Regards,

PW

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>>
>>> This guy has nothing to say
>>
>>
>>               and she is saying it...
>
>Drat. That was going to be MY joke.
>
>>
>>
>>
>>433
>>
>>
>
>That reminds me... I've been thinking of doing a csound orchestration of
>4'33", but I'm not getting very far with it. I've looked all through the
>manual but I can't find an opcode to simulate doing nothing. Can anyone
>help me?


a9ff||8' b!t.ser!ez.
=3D 433 * 433 sekx
kont3nt.!d=3D 4'33 sampld.w!thout perm!szion.
+ granulatd.pvokd.hrtfd.mutatd.!nvertd.
b!t.sch!fted.akkumulatd.smakkd.soLd.

$kozt =3D End_of_Error

    exit(1);













[p-un_kT-pr_o-T=96k_oL] =D8 f =D8 =D8 =D8 3
                 herausgegeben v=F8m internat!onalen
!nstitut f:ur ordnung |+| d!sziplin
                 hTTp://www.tezcat.com/~antiorp
neuro-hak.erz vs nwo _||-
le masculin  [ 1 1 0 1 8 ]  et la fraktur symbol!que.
       la r!poste hysterique





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Date: Wed, 11 Feb 1998 13:59:49 -0600 (CST)
From: Clytemnestra's Favorite Uncle 
To: Paul Winkler 
Cc: csound@maths.ex.ac.uk
Subject: Re: What is music ?
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On Wed, 11 Feb 1998, Paul Winkler wrote:

> 
> >From: davids@pavell.com (David Schuyeteneer)
> 
> >Music is the appreciation of structures in aesthetic psychofictional 
> space.
> 
> Hmmm... so is a psychedelic experience... or schizophrenia (in a good 
> mood)... (mind you I have not experienced either of these so I could be 
> mistaken).
> 
Let me see if I can come up with a few definitions of Music.

 1. Music is the artful arrangement of mechanical vibration in the time
   domain.

 2. Music is a lense with which to focus the ears.

 3. Music is the best argument for the forward motion of time.

 4. Music is what your brain makes when your ears feel happy.

 5. Music is the endless echo of what you hear in the womb before
   you're born.

 6. Music is the perfect exaltation of ephemeral phenomena.

 7. Music is the conversation that has no words. 

 8. Music is a tribute to silence in it's absence.
 
 9. Music is what happens once you get the hell away from Music School.

10. Music is the perfect manifestation in the outside world of the
    human soul.




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To: Paul Winkler , csound@maths.ex.ac.uk
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>>Striking that perfect balance between change and continuity, the proper
>relationship between
>>time and materials, etc.  Coaxing these out of a machine is damn hard
>work, and computational methods are
>>severely handicapped in this area.
>
>But the work is worthwhile, yes? Or do you feel that it's just an

>unsatisfying substitute for unavailable musicians or instruments?


Sure it's worthwhile! My point is that in general, people tend to spend too
much time worrying about timbre, to the detriment of musical "quality". I
thought the person who posted the original message was getting discouraged
about not being able to get the kinds of timbres he was looking for, and I
was trying to encourage him to focus on the musical structure rather than
worrying so much about timbre.

But hey - I'm not here to define what musical "quality" is. I happen to be a
huge fan of real-time performance as opposed to "studio" music; I guess I
just get bored listening to the same CD over and over, no matter how good it
is. That's not to say that there hasn't been a lot of great studio music
created, some of it even with tools as clunky as Csound!

>>Tools like CSound offer so much signal processing power that one is
>tempted to focus on timbre to the
>>exclusion of all else.
>
>I disagree. I consider it an advantage of csound, cmix, etc. that there
>are possibilities for timbral control beyond anything that exists with
>acoustic instruments. The possibility of writing music focused on
>structures of timbre rather than of pitch greatly enriches the world, at
>least for me.


There is a difference between "richness of possibility" and expressive
power. To be expressive you need some kind of paradigmatic structure, which
I find lacking in timbre but present in pitch.

BTW, I *have* composed several "non-pitch-oriented" pieces, and found this
in general to be a less satisfying experience than working with pitched
materials. Of course, one possibility computers offer (one that is greatly
underexplored IMO) is microtonality, that is, pitch systems OTHER than 12
equal-tempered notes per octave.

>>The problem with CSound, and with most electronic music, is that it
>lacks
>>the dynamic interaction between composer, performer, instrument, and
>audience that gives traditional music
>>its expressive power.
>
>"It's not a bug, it's a feature." [ chop]


Yes, there is an element of "instant gratification" that is intensely
satisfying. I am quite familiar with this phenomenon. However, the end
result tends not to hold up to repeated listening, because the deep
structure of the music is either non-existent or incomprehensible.

>>IMO, the really hard, truly interesting problems of computer music are
>not in
>>how to produce beautiful sounds, but how to imbue the computer with the
>musical "common sense" that
>>made the careers of Mozart, Beethoven and Stravinsky possible.
>
>?? What is this "common sense"? You're talking about some pretty
>uncommon composers there. If you mean that you want your electronic
>music to sound intuitively similar to familiar acoustic music, well,
>that's one way to do it... though I've never seen the point myself. If
>I've misunderstood you... well then I've misunderstood you!
>
>--PW


Well, common sense is pretty uncommon in life and in music. What I mean by
it is the elusive quality of "musicality" that many people are able to
recognize when they hear but is so difficult to articulate, just as the
rules of "common sense" in everyday life can be. I think the electronic
music pieces that succeed do so by being *musical* - a concept which for me
at least transcends "style".

- mps





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Date: Wed, 11 Feb 1998 14:56:45 -0600 (CST)
From: Clytemnestra's Favorite Uncle 
To: tildy@ella.mills.edu
Cc: zarmzarm@hotmail.com, csound@maths.ex.ac.uk
Subject: Re: What is music ?
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On Wed, 11 Feb 1998 tildy@ella.mills.edu wrote:
> Clytemnestra's Favorite Uncle opined, 
> 
> [ten speculative definitions of music snipped]
> 
> I'd like to add one:  How about, "Music is what happens when
> you quit trying to define Music and begin to listen"...?
> 
Actually I was listening to music when I wrote that ;-) and I'm listening
to Mike and Rich 'Expert Knob Twiddlers' right now...




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From: pete moss 
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i think i have a bit to add to this whole discussion of what is music.
i study music comp at texas christian univ.  i also study a bit of csound with
dr gerry gabel.  there seems to be a problem people are having between
traditional musical tools and using a computer.  several months ago, a
wonderful guy named noel zahler visited and gave some private lessons to us
students.  while i didnt necessarily agree with everything he said, one thing
did strike me.  he has quite some experience with csound and so i asked for a
lesson having to do with csound.  i asked him about whether i should use space
more in the music i showed him.  he said that one of the strong points about
computer music is that it allows control over where music is placed and that i
should use it all the time.  this got me to thinking.
just as you dont use a screwdriver to hammer nails, there are certain things
that are better suited to computer.  if i want to write, say, a string quartet,
i am better off using traditional methods.  and if i wanted to make more
'synthetic' sounds, i would use the computer.  now granted, there is some
crossover, but as a general rule i would not want to use csound to create a
string sound and then program in a note list.  it wiould be better and more
fruitful to use traditional instruments.
i guess what i am trying to say is that each tool has its uses and one should
not be expected to completely take over the functions of another.

pete




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Wow! What an amazing thread this has turned out to be. Nothing silly, all the posts
interesting, full of detailed thoughts I could easily follow up - how to choose?

Well I cannot, except to give the thought that much of the discussion seems to turn
on what could be called (has been called?) 'the problem of 20th Century Music'. I
would explain that thus:

(yes, this is an apalling account of musical history,  but bear with me...)

The development of musical content and form was until the end of the 19th century
essentially incremental - composers drew on,and added to, a familiar,
well-established canon of formal and stylistic structures, such that any non-naive
audience would recognize, farily reliably, what was going on. Even a huge
Brucknerian symphony could be recognized as sharing primary elements in common with
a 16th century dance, say, thanks to the persistent usefulness of Binary Form and
the Perfect Cadence.

With the 20th Century, we enter a new paradigm. A composer is less inclined to hang
melodic, rhythmic, harmonic, coloristic ideas on recognised forms and structures.
Instead,  forms and structures (and in our case the sounds themselves) are invented
anew for each piece.  There may be solid formal or philosophical reasons for this,
but it has undoubtedly left audiences (and even fellow composers) in something of a
quandary, lacking sufficient frames of reference which can assist in, or even
justify, listening. The verbose, and frequently highly technical, programme note
(unique to this century, so far as I can ascertain) is an hardly adequate
substitute. As recent posts have shown, this paradigm shift can provoke deep
feelings.

The quandary, for both composer and listener, can be summarized as follows.

1.  The composer may use a structure for purely personal satisfaction, and has no
desire that the listener perceive it.
2. The use of a structure by a composer does not guarantee that a listener will
perceive it.
3. Failure to perceive a structure does not guarantee that there is no structure.
4(a). The perception of a structure does not guarantee that it is the structure the
composer designed (the 'Schenkerian paradox'?).
4(b). The perception of a structure does not guarantee that there is any structure
at all.

This probably applies to other art forms too.

The need to find structure and even 'meaning'  where there may be none 'by design'
(I would cite Carl Sagan's apotheosis of pi in his novel 'Contact' as an example
here) seems to me to be one of the defining, and precious, aspects of the human
species (it is probably a sublimated survival mechanism) - but it amounts to
something of a lottery from the composer's point of view! A piece of music ends up
being a palimpsest - containing the forms the composer has created, the forms each
listener perceives in it, and perhaps even the forms the composer perceives in it.
Computer music, like Hamlet's clouds,  seems especially well adapted to the
creation of 'emergent features'.

Given that we are unlikely to see a moratorium on new structures (to give audiences
time to accumulate experience), this quandary looks set to continue.

Richard Dobson









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From: Wayne Freno 
To: Csound List 
Subject: Csound recordings
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Hi all,

Are there any recordings in existance in which
any part of the instrumentation is Csound? 
I want to see if I can get 'em locally.  Thanks.

Wayne F.




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Date: Wed, 11 Feb 1998 20:00:06 -0600
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>Hi all,
>
>Are there any recordings in existance in which
>any part of the instrumentation is Csound?
>I want to see if I can get 'em locally.  Thanks.



krop3rom||a9ff
hTTp://www.god-emil.dk/=cw4t7abs
_+ hTTp://www.god-emil.dk/spCa   = anti.decibel pro.tezt.s!te.
 + lokat!on ov mp.3z ov ent!re cd - shortl+e. so
az 2 kombat fakt decibel rekordz = h!jakd cd.

= csound + realt!me csound = superkoll!der
_+ part!all+e






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Date: Wed, 11 Feb 1998 22:42:54 +0000
Subject: Re: Csound recordings
From: "M. Ray McFerron" 
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You should try to get some of the SEAMUS CD's. Most University Libraries
should have them....I do know a few pieces on these CD's that were made
ENTIRELY w/ csound and a few that simply take advantage of it's synthesis
capabilities.  (If I'm not mistaken, SEAMUS CD #6 has a work by Matt Ingalls
- our favorite Mac csound guy...well one of them)

MRM
****************************
M. Ray McFerron
302 E. 26th Ave
North Kansas City, MO 64116
**   http://cctr.umkc.edu/~mmcferron  **
****************************

----------
>From: Wayne Freno 
>To: Csound List 
>Subject: Csound recordings
>Date: Thu, Feb 12, 1998, 1:34 AM
>

>Hi all,
>
>Are there any recordings in existance in which
>any part of the instrumentation is Csound? 
>I want to see if I can get 'em locally.  Thanks.
>
>Wayne F.
>
>





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Date: Wed, 11 Feb 1998 13:15:32 +0100
From: Gabriel Maldonado 
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Christophe wrote:

> The question is : why do I need an SCO file when I use a MIDI file as
> note
> input ?

for generating tables and for some global instruments activation. Also,
in case of realtime MIDI performance, a score is necessary for giving a
non-null time of Csound operation (use f0 for this)

> The second is : If I must use a SCO file , what is the minimal
> commands a
> SCO file must contains ?

For realtime performance at least one f0 statement is required.

> Conclusion : using SCO file is not my goal, I prefer to generate
> separate
> waves to be used in a multitrack audio sequencer.

It is a good alternative to normal sco files; but you can only give 3
init parameters to each note via MIDI (channel i.e. instr-number,
note-number and velocity) while using 'i' statements the number of
p-fields is not limited so you can construct a more complex instrument
behavior. To partially resolve this limit of MIDI you can use continuous
controller messages with your instruments

best

Gabriel Maldonado

mailto:g.maldonado@agora.stm.it
http://www.agora.stm.it/G.Maldonado/home2.htm
http://www.geocities.com/SiliconValley/Way/7041/home2.htm




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I'm new to this list as well as Csound (I just installed it a couple days ago
in my PC), so this may be a silly question only a beginner would ask.
But I'm wondering why the score files contain info on the sounds, i.e. the GEN
routines.  It seems like the score file should just have notes as well as
other info to control the instruments, and the orchestra file should have all
info about the instruments the score plays, including the sound that
instrument produces.  Why this inconsistency?  Why is info on the sound of
instruments spread across both files?

Anthony Lombardi
http://www.geocities.com/SunsetStrip/Palms/6935



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Try a recent release on em:t - no  2297,  'beatsystem', which is almost
all Csound. It is composed by a friend and colleague of mine, Derek
Pierce. Huge granular washes, time-stretching, all sorts of things!  I
don't know how well em:t is distributed down your way, but it has been
available in Europe, Japan and places for a while. There are several
enthusiastic reviews on the net, if you search on the name.

Richard Dobson


Wayne Freno wrote:

> Hi all,
>
> Are there any recordings in existance in which
> any part of the instrumentation is Csound?
> I want to see if I can get 'em locally.  Thanks.
>
> Wayne F.






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To: Clytemnestra's Favorite Uncle 
From: Per Villez 
Subject: Re: What is music ?
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I'll stick with number 9.





>On Wed, 11 Feb 1998, Paul Winkler wrote:
>
>>
>> >From: davids@pavell.com (David Schuyeteneer)
>>
>> >Music is the appreciation of structures in aesthetic psychofictional
>> space.
>>
>> Hmmm... so is a psychedelic experience... or schizophrenia (in a good
>> mood)... (mind you I have not experienced either of these so I could be
>> mistaken).
>>
>Let me see if I can come up with a few definitions of Music.
>
> 1. Music is the artful arrangement of mechanical vibration in the time
>   domain.
>
> 2. Music is a lense with which to focus the ears.
>
> 3. Music is the best argument for the forward motion of time.
>
> 4. Music is what your brain makes when your ears feel happy.
>
> 5. Music is the endless echo of what you hear in the womb before
>   you're born.
>
> 6. Music is the perfect exaltation of ephemeral phenomena.
>
> 7. Music is the conversation that has no words.
>
> 8. Music is a tribute to silence in it's absence.
>
> 9. Music is what happens once you get the hell away from Music School.
>
>10. Music is the perfect manifestation in the outside world of the
>    human soul.






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From: David Schuyeteneer 
To: ashley scott 
Cc: csound mailing list 
Subject: Online Csound Competition !
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[chopped]

> A 'competition' sounds like a good idea - like the FrogPeak CD that
should
> be coming out soon - about 80 contributors worked on the same sample.
> Problem would be to find a way of distributing what everyone did: why not
> collect contibutions at a central point and then dub DATs or CDs for a
> limited time at a nominal charge?
> 
> But wouldn't we have to elect a committee? to arse up the whole thing?

Yeah.....think so....I'd really like to start a competition...Maybe we
should have a virtual meeting
in this list or on an IRC channel with volunteers of the Csound list.....We
could post banners
on major websites and personal websites to announce a initial meeting to
let idea's stream in order to find a more solid shape of the competition !


David.






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can csound have more than one waveform present in an orc file?
I know the answer is yes, but can each waveform for example

pulse
saw
rectangular
sub osc

be independently selectable?
or do you need a seperate orc file for each combination?

any suggestions

jamie




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Subject: creativity and technology
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Csound is just another tool for creation of sound/music, every composer,
musician, sound manipulator, whatever has a particular favorite. One which
they work best with, the Royal College of Art computer related design
faculty believe that technology in the hands of the artist is soon exhausted and
only quickly reveals the limitations of the software and hardware, not how
exciting or wonderful new technology is.

This has nothing to do with csound but doesnt a child become quickly bored
with a toy that does not yield anything exciting after a short period of
time.

For me attempting to develop all the themes within a piece in a
limited rehearsal time is where I am best. 

Cathartic expression I suppose, a cleansing of the soul.

jamie


Maybe we should just leave the machines to make their own music.
And competitions..... really.... come on whos the best....
not what its about at all is it.  This will probably be understood by
people who can get to view all that brit/brat awards nonsense prima donna
rock stars showing off how many awards they can get great for record
sales doesnt mean your musics any good though.
But then again most of the people on this list are trying to promote
something.