| > Does this mean we would need to have a kr of the
> same value as the sr to get truly clean results? This, it seems to me,
> would make the difference between control signals and audio signals moot,
> and of course would dramatically increment computation time.
Well sure, there will never be a setting as perfect as ksmps=1.
I wouldn't want my final product to be rendered any other way.
At the same time, it is very useful to have the ability of
using other ratios. Many times it is the only way to achieve
the level of real-time performance needed on a particular machine.
I will often use 20000,200,100 during the development of a
piece fragment when repetitive computations of a sco/orc
would otherwise consume to much time. Then, as the material
begins to solidify into something close to the final product,
I will begin to approach 44100,1,1 for the final computations.
Toby
-There otta be a law- |