| Hello,
I was in the book store tonight paging through Curtis Rhoades' (sp?) book
on Computer Music and noticed a page with a picture of a surface being
traced by an orbit. I've had a small collection of complex 3D surfaces of
the form Z(x,y) which I wasn't sure how best to use to generate sounds. In
the past I had just rastored through them snaking back and forth. Using
orbit opens up a large number of possibilities. For example a circular
orbit could trace along the surface and the Z(x(t), y(t)) is taken as the
amplitude. Modulations could be applied to the circle center point,
circle->ellipse. Instead of circular orbits chaotic oscillators could
define the X, Y coordinates although these would not be tuned.
I think something like the following will work:
y=sin(t)
x=cos(t)
Z(x, y)=sin^2*(sqrt(x^2+y^2))
Z(x, y)=ln(x^2+y^2)
Z(x, y)=x-1/12*x^3-1/4*y^2+1/2
Z(x, y)=-5*x/(x^2+y^2+1)
Z(x, y)=1/3*x^3-x*y^2
etc...
These equations are from Clifford Pickover's "Computers and the Imagination"
Start oscil can be used to generate sine and cosine. Then modulate by
varying radius, center etc. This opens up a large class of synthesis...
Bye,
Hans Mikelson
|