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Sequencing for CSound (was Re: C++Sound)

Date1998-09-16 11:47
FromKeith Boyle
SubjectSequencing for CSound (was Re: C++Sound)
For MacOS people, check out Bol Processor 2. It allows the creation of
non-fixed sound objects (time can vary and scale the events accordingly to
match) within CSound score output.
      I use the program quite a bit. Normally I create an SMF of the drum
pattern I want to use, import it as a sound object, map the MIDI parameters
onto p-fields, create a grammar which modifies the duration of the object
library, and let it rock out. Instant weird-step Drum&Bass!

There are other applications which aren't quite as frivilous....
Check the Info-Mac mirror closest to you or abuse
http://hyperarchive.lcs.mit.edu

Keith Boyle
Audio Engineer/Code Geek
3Verse Digital Media (http://www.3verse.com)

----------
>Subject: Re: C++Sound
>Date: Wed, Sep 16, 1998, 4:09 AM
>Rick Taube's Lisp-based Common Music is the absolute best event
>processor/score language around. It's a quite remarkable achievement. 

>On Tue, 15 Sep 1998, Paul Winkler wrote:
>> Job van Zuijlen wrote:
>> (snip)
>> > My main complaint would be about the score language, which seems to
view
>> > a score is a series of events ordered in time.  Some MIDI sequencers
let
>> > you do interesting things with repeating patterns, which could be of
>> > different length (Logic Notator lets you do that, for example).  Have
>> > others felt those limitations and found a solution?
>> It's too early for me to say if it's a "solution" yet, at least for me,
>> but I'm very optimistic about a score-manipulating "language" I've just