| I agree with what Larry Troxler wrote about how important it is for
ksmps to be 1 in some applications - particularly those involving
audio feedback.
Ideally a system would enable some parts to be executed with various
ksmps rates. It is a tall order, and the sort of thing I am
contemplating for "Topsy" which is pure vapour-ware at present and
likely to remain so for several years at least.
Larger ksmps values certainly does speed calculations!
In one elaborate Csound piece I did in 1996 (admittedly this was on a
100MHz AMD 486) ksmps=10 was 2.1 times faster than ksmps=3. Life is
too short to try this at ksmps=1, since it took 36 hours to cook at my
final rendering quality of ksmps=3. The piece had a mix of general
simple Csound ugens and extensive use of a very large ugen of my own.
For me, there are enough things which can be done with ksmps > 1 to
make it worth the trouble. It is easy to dream of complexities of
sound creation and reverberation which would tie up any amount of
computing resources - so processing speed directly translates into the
final sonic sophistication of the music and/or the ability of the
composer to run it time and again whilst refining it.
For instance I figured out how many paths of sound reach the head in a
rectangular room, from a single source, allowing for direct, single
wall, two wall, etc. up to six wall reflections. Not counting the
sound hitting the same wall twice (and therefore not counting real
reverberation), there were about 1956 paths - each which would ideally
be processed by a CPU intensive binaural algorithm.
The physical world is a very rich place, and if we want to do anything
of similar finesse on a CPU, it is worth finding the fastest way of
doing it.
- Robin
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Robin Whittle rw@firstpr.com.au http://www.firstpr.com.au
Heidelberg Heights, Melbourne, Australia
First Principles Research and expression: Consulting and
technical writing. Music. Internet music
marketing. Telecommunications. Consumer
advocacy in telecommunications, especially
privacy. M-F relationships. Kinetic sculpture.
Real World Electronics and software for music including:
Interfaces Devil Fish mods for the TB-303, Akai sampler
memory and Csound synthesis software.
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