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Re: realtime audio problems

Date1998-05-18 19:23
FromPaul Winkler
SubjectRe: realtime audio problems
Times change, eh?  We're a pretty lucky bunch, I think. I don't think 
realtime output was intended at all when csound was initially 
designed...

"During your lunch hour?? These kids today! Boy, I remember when Csound 
took FIVE hours on a NeXT pizza-box to render my composition!"

"Well, _I_ remember when it took all NIGHT to render a Music IV piece on 
the campus mainframe when no-one else was using it, and I had to make 
sure not to lose or damage any of my punchcards beforehand, and then the 
next day I had to drive over to bell labs with the digital tape and get 
them to convert it to analog reels which I could listen to..."

etc. etc.


>To: csound@maths.ex.ac.uk
>Date: Mon, 18 May 1998 09:42:46 -0400
>From: Steven Curtin 
>Subject: Re: realtime audio problems
>
(snip)
>Remember that at some point you will overload the ability of the 
computer
>to do real time.  Csound isn't very graceful about this- trim back some
>voices or use a lower sample rate for quick auditions, then generate a 
file
>during your lunch hour for the big production.
(snip)

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