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Re: SSDIR

Date1999-01-30 23:32
FromSergey Batov
SubjectRe: SSDIR
Hi!
Some time ago I had problems with SSDIR and so on. (I'm using Win95).
David Boothe advised to remove the spaces in the set command argument such
as:

set sfdir=c:\csound\waves

Also I use only small letters. 

These strings from my autoexec.bat:

set sfdir=c:\csound\waves
set ssdir=c:\csound\samples
set sadir=c:\csound\analyses

It works O.K.
Hope it helps.

Regards,
Sergey Batov   batov@glasnet.ru




----------
> Îò: rasmus ekman 
> Êîìó: csound@maths.ex.ac.uk
> Òåìà: Re: SSDIR
> Äàòà: 30 ÿíâàðÿ 1999 ã. 20:43
> 
> jose halac wrote:
> > 
> > > according instructions, set up a SSDir folder on the exe 
> > 
> > I am using Winsound. I did set up an environment in DOS 
> 
> Not sure what this means, but note that SSDIR et al is not
> a folder, it's an environment variable (perhaps that's what 
> you say in the second post?), that you set in Autoexec.bat:
> 	set SSDIR=D:\Sounds
> (of course replace "D:\Sounds" with name of your soundfile folder).
> 
> You may or may not be helped by this file:
> 	http://hem.passagen.se/rasmuse/PCinstal.htm
> if you need to know more about environment vars etc for Win/DOS.
> 

Date1999-01-31 16:08
Fromjose halac
SubjectRe: SSDIR
My SSDir has been solved by removing spaces in exe.bat statement.

Thanks to all of you who helped!

Jose Halac




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Date: Sun, 31 Jan 1999 22:52:08 -0600
From: Terry Cast 
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Organization: The University of Oklahoma
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Subject: Re: Pitchbend
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Please excuse me for taking so long to reply, I have been too busy to get
to it this week.

The following orchestra works fine with DirectCsound 2.5 and 2.6 (on
Windows 95), but produces only a steadily pitched tone with Consound 3.51
and Winsound 3.51 (the test MIDI file is just one long note, during which
I added some pitchbending--I can send the MIDI file by attachment to the
list or directly to you if you would like to see it).

sr=44100
kr=4410
nchnls=1

 instr 1
kpch pchmidib  12
asig oscil 10000, cpspch(kpch), 1
 out asig
 endin

;score
f1 0 4096 10 1
f0 25

This next orchestra (with same score and MIDI file, all of the versions of
Csound listed above) results in a jump of several octaves in pitch each
time there is a new pitchbend message. Am I doing something wrong (I
wouldn't be surprised)? Is pchbend supposed to work this way?

sr=44100
kr=4410
nchnls=1

 instr 1
ipch pchmidi ; translate MIDI note number to pch
kbend pchbend 4 ; get pitchbend messages and scale them to range of 0
through 4
kpch = ipch + (kbend-2) ; shift pch value of note by value of kbend (range
of -2 through 2)
asig oscil 10000, cpspch(kpch), 1
 out asig
 endin

I hope this at least partly answers your question.

Terry Cast

jpff@maths.bath.ac.uk wrote:

> Message written at 24 Jan 1999 17:05:15 +0000
>
> On 15 Dec 1998 I sent a message saying that I thought I was on the
> track of a screw-up in pitchbend.  The revised code was in v3.50 but
> so far I have not heard from anyone that it either does or does not
> work.  If you have any experience to offer with respect to bending for
> v3.50 or later, I would like to hear -- positive or negative.
> ==John ffitch



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Date: Sun, 31 Jan 1999 22:52:08 -0600
From: Terry Cast 
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Please excuse me for taking so long to reply, I have been too busy to get
to it this week.

The following orchestra works fine with DirectCsound 2.5 and 2.6 (on
Windows 95), but produces only a steadily pitched tone with Consound 3.51
and Winsound 3.51 (the test MIDI file is just one long note, during which
I added some pitchbending--I can send the MIDI file by attachment to the
list or directly to you if you would like to see it).

sr=44100
kr=4410
nchnls=1

 instr 1
kpch pchmidib  12
asig oscil 10000, cpspch(kpch), 1
 out asig
 endin

;score
f1 0 4096 10 1
f0 25

This next orchestra (with same score and MIDI file, all of the versions of
Csound listed above) results in a jump of several octaves in pitch each
time there is a new pitchbend message. Am I doing something wrong (I
wouldn't be surprised)? Is pchbend supposed to work this way?

sr=44100
kr=4410
nchnls=1

 instr 1
ipch pchmidi ; translate MIDI note number to pch
kbend pchbend 4 ; get pitchbend messages and scale them to range of 0
through 4
kpch = ipch + (kbend-2) ; shift pch value of note by value of kbend (range
of -2 through 2)
asig oscil 10000, cpspch(kpch), 1
 out asig
 endin

I hope this at least partly answers your question.

Terry Cast

jpff@maths.bath.ac.uk wrote:

> Message written at 24 Jan 1999 17:05:15 +0000
>
> On 15 Dec 1998 I sent a message saying that I thought I was on the
> track of a screw-up in pitchbend.  The revised code was in v3.50 but
> so far I have not heard from anyone that it either does or does not
> work.  If you have any experience to offer with respect to bending for
> v3.50 or later, I would like to hear -- positive or negative.
> ==John ffitch



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Date: Mon, 01 Feb 1999 00:28:35 -0600
To: csound@maths.ex.ac.uk
From: Robert Schrepel 
Subject: Csound in live performance
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Csounders,

It recently occured to me that I see no list discussion of using Csound 
as a tool in live performance.  I've been considering the possibility of 
doing just that.  I have my doubts about it, and as I ponder I thought 
I'd ask a few questions of those who use Csound in this way (are there any 
out there who do?)  I'm especially interested in examples of "regular" 
usage of Csound in a live rig, as opposed to special one-off computer music 
showcases.  Here are a few questions off the top of my head, but general 
comments are certainly welcome.

-- Setting up Csound in this way is quite a bit of work compared to 
plugging in a hardware synth.  What made it worth it to you?

-- What role does it play in your setup (synthesis, sampling, complex 
control sequences, realtime effects processing...)?

-- I fear that reliability would be an issue.  Any stories of spectacular
crashes?  

-- What platform/machine do you use (had to throw that one in )?

My interest in Csound decreased as my interest in live performance 
increased.  Realtime operation seems to be more viable these days, 
though, so I'm hoping some of you early adopters will shed some 
light on its pitfalls and rewards.

Thanks,
Robert Schrepel



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From: Sergey Batov 
To: csound@maths.ex.ac.uk
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Subject: Re: Simple question: a pitch of audio sample.
Date: Mon, 1 Feb 1999 11:00:44 +0300
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It was my question and seems I found something about it.
There is a little program Wave to Note 1.1 for Win95.
Home page:
http://www.uni-magdeburg.de/~hlorenz/waveton.html 
Downloads:
ftp://ftp.freeware.ru/pub/mycomputer/multimedia/waveton1.zip
http://www.uni-magdeburg.de/~hlorenz/waveton1.zip

Also Sound Forge can (tries at least) do it. (Tools -> Spectrum Analysis:
Prominent Frequency)

Regards,
Sergey Batov   batov@glasnet.ru



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From: Sergey Batov 
To: csound@maths.ex.ac.uk
MMDF-Warning:  Parse error in original version of preceding line at UK.AC.Bath.maths.omphalos
Subject: Re: Csound in live performance
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Hi!
I'd like to add some more questions here.
It's clear that DirectCsound provide a good possibilities for interactive
music.
My idea is to use a realtime Wave In (playing on saxophone) and to get so=
me
more or less predictable (of course, surprises possible for performer but
not for programmer or composer :-)  ) sounding result (say "melody" playe=
d
by one of simple  Csound
instruments). I'm not so sophisticated in opcodes so I need some hints
about analysis
of realtime Wave In signal, something simple (I even not think about pitc=
h
recognizing).
It may be response to duration or amplitude of note.

Regards,
Sergey Batov   batov@glasnet.ru=20

----------
> =EF=D4: Robert Schrepel 
> =EB=CF=CD=D5: csound@maths.ex.ac.uk
> =F4=C5=CD=C1: Csound in live performance
> =E4=C1=D4=C1: 1 =C6=C5=D7=D2=C1=CC=D1 1999 =C7. 9:28
>=20
> Csounders,
>=20
> It recently occured to me that I see no list discussion of using Csound=
=20
> as a tool in live performance.  I've been considering the possibility o=
f=20
> doing just that.  I have my doubts about it, and as I ponder I thought=20
> I'd ask a few questions of those who use Csound in this way (are there
any=20
> out there who do?)  I'm especially interested in examples of "regular"=20
> usage of Csound in a live rig, as opposed to special one-off computer
music=20
> showcases.  Here are a few questions off the top of my head, but genera=
l=20
> comments are certainly welcome.
>=20
> -- Setting up Csound in this way is quite a bit of work compared to=20
> plugging in a hardware synth.  What made it worth it to you?
>=20
> -- What role does it play in your setup (synthesis, sampling, complex=20
> control sequences, realtime effects processing...)?
>=20
> -- I fear that reliability would be an issue.  Any stories of spectacul=
ar
> crashes? =20
>=20
> -- What platform/machine do you use (had to throw that one in )?
>=20
> My interest in Csound decreased as my interest in live performance=20
> increased.  Realtime operation seems to be more viable these days,=20
> though, so I'm hoping some of you early adopters will shed some=20
> light on its pitfalls and rewards.
>=20
> Thanks,
> Robert Schrepel




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From: Sergey Batov 
To: csound@maths.ex.ac.uk
MMDF-Warning:  Parse error in original version of preceding line at UK.AC.Bath.maths.omphalos
Subject: Re: Csound in live performance
Date: Mon, 1 Feb 1999 11:29:06 +0300
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Hi!
I'd like to add some more questions here.
It's clear that DirectCsound provide a good possibilities for interactive
music.
My idea is to use a realtime Wave In (playing on saxophone) and to get so=
me
more or less predictable (of course, surprises possible for performer but
not for programmer or composer :-)  ) sounding result (say "melody" playe=
d
by one of simple  Csound
instruments). I'm not so sophisticated in opcodes so I need some hints
about analysis
of realtime Wave In signal, something simple (I even not think about pitc=
h
recognizing).
It may be response to duration or amplitude of note.

Regards,
Sergey Batov   batov@glasnet.ru=20

----------
> =EF=D4: Robert Schrepel 
> =EB=CF=CD=D5: csound@maths.ex.ac.uk
> =F4=C5=CD=C1: Csound in live performance
> =E4=C1=D4=C1: 1 =C6=C5=D7=D2=C1=CC=D1 1999 =C7. 9:28
>=20
> Csounders,
>=20
> It recently occured to me that I see no list discussion of using Csound=
=20
> as a tool in live performance.  I've been considering the possibility o=
f=20
> doing just that.  I have my doubts about it, and as I ponder I thought=20
> I'd ask a few questions of those who use Csound in this way (are there
any=20
> out there who do?)  I'm especially interested in examples of "regular"=20
> usage of Csound in a live rig, as opposed to special one-off computer
music=20
> showcases.  Here are a few questions off the top of my head, but genera=
l=20
> comments are certainly welcome.
>=20
> -- Setting up Csound in this way is quite a bit of work compared to=20
> plugging in a hardware synth.  What made it worth it to you?
>=20
> -- What role does it play in your setup (synthesis, sampling, complex=20
> control sequences, realtime effects processing...)?
>=20
> -- I fear that reliability would be an issue.  Any stories of spectacul=
ar
> crashes? =20
>=20
> -- What platform/machine do you use (had to throw that one in )?
>=20
> My interest in Csound decreased as my interest in live performance=20
> increased.  Realtime operation seems to be more viable these days,=20
> though, so I'm hoping some of you early adopters will shed some=20
> light on its pitfalls and rewards.
>=20
> Thanks,
> Robert Schrepel




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>Dear Pedro,
>
>please don't forward these antiorp-mails, until you know, what it contains.
>If you're not sure, because it contains information in several languages,
>please so kind to trash it!

Since some persons complained to me about this fwd, please let me explain 
that
1) this was an isolated ocasion; i just figured once would be all right
2) I believe Ive always stayed on focus on csound here, so half a K or so of 
unrelated stuff wouldnt be too much
3) it was my belief that people were aware of antiorp's activities, and 
would be sort of 'prepared' (if anyone can ever be)

anyway, sorry for the inconvenience;
it was careless of me and wont happen again

pedro

ps. that said, lets all groove on to the joys of internet and free speech


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Date:     Mon, 1 Feb 99 8:51:36 GMT
From: jpff@maths.bath.ac.uk
Subject:  Re: .CSD Files & Winsound
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Message written at 31 Jan 1999 21:40:22 +0000
--- Copy of mail to tropistic@mindspring.com ---
In-reply-to: <36B34EAC.B45D4B36@mindspring.com> (message from Jay Chernick on
	Sat, 30 Jan 1999 10:25:48 -0800)
References:  <36B34EAC.B45D4B36@mindspring.com>

With winsound if you have a blank score field and the orchestra field
is a .csd file then it does approx what you want.  Works for me....
==John ffitch

>>>>> "Jay" == Jay Chernick  writes:

 Jay> A simple question:
 Jay> syntax of the .csd file aside, how (can?) a .csd file be used with
 Jay> Winsound?

 Jay> Jay



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Date:     Mon, 1 Feb 99 8:51:09 GMT
From: jpff@maths.bath.ac.uk
Subject:  Re: Further bugs I found
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Message written at 31 Jan 1999 21:27:17 +0000
--- Copy of mail to huber@iamexwi.unibe.ch ---

There was a bug in wgflute which showed if the optional last argument
was omitted.  I have fixed it in my sources.
  Thanks for highlighting this example of brain-failure!
==John ffitch


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Date:     Mon, 1 Feb 99 8:52:23 GMT
From: jpff@maths.bath.ac.uk
Subject:  Re: command line or CsOptions
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Message written at 31 Jan 1999 21:59:15 +0000
--- Copy of mail to kaeru@flash.net ---
In-reply-to: <36B22566.B05629A5@flash.net> (message from pete moss on Fri, 29
	Jan 1999 15:17:26 -0600)
References:  <36B22566.B05629A5@flash.net>

At present in my code the order of processing is
1) .csound.rc
2) command line
3) CsOptions in a .csd file

The last one wins.
==John ffitch


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Date:     Mon, 1 Feb 99 8:56:37 GMT
From: jpff@maths.bath.ac.uk
Subject:  mini release
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Message written at 1 Feb 1999 07:20:25 +0000

I have just placed code and sources for version 3.511 onto the
server.  This is a collection of small but significant bug fixes.

arate ^ constant corrected

Noise error in spectrun fixed (2pi was wrong)

sndwarp fix for some platforms

New diskin fix

ADSR fixed in midi case

wgflute fixed

distort1 now compiled correctly (gave a spurious null iopadr mesage)

cpsmidip etc in k-rate case fixed

More on pitchbend

and, two large internal reorganisations (for those who care about
sources)
1: the whole mess of pi, twopi and clashes with some compilers has
been changed, using a set of macros
2: rtaudio.c has been split into rtSGI, rtSUN, rtmacintosh etc to make
the code easier to read for those who do not like conditional
compilation, and to encourage maintainable platform-dependent RTAUDIO


At present Windows, Console and MSDOS and SGI versions are on the
server.  SUN should follow soon.  68K overnight I guess.

I still have a collection of bug reports, but I wanted to clear these
as teaching starts today in 2 hrs

==John ff


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Message-ID: <36B58F5A.477F3949@agora.stm.it>
Date: Mon, 01 Feb 1999 12:26:18 +0100
From: Gabriel Maldonado 
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Subject: [ANNOUNCE] DirectCsound 2.6 available
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Hi all,
the 2.6 version is now available on my site for download:

http://www.agora.stm.it/G.Maldonado/download.htm

these are the new features:

1) new score opcodes: { } (nested loops), F (score table creation)

2) new score macro arithmetic operators: T (score table access), R (random numbers), ^
(power), % (modulus)

3) Nested macros. The syntax of macros with arguments has changed a bit: now comma
character must be used in order to separate arguments instead of '#' character .

4) During each csound session a file named orc.srt containing orchestra macro expansions
is created, in order to find bugs when using macros.

5) New orc opcodes: resony

6) some bugs fixed

7) synchronized with 3.51 canonical version

HAPPY DOWNLOADING!

-- 
Gabriel Maldonado

http://www.agora.stm.it/G.Maldonado/home2.htm