| This is probably completely off topic but I'm struggling to find the right
newsgroup/mailing list for my questions.
I'm the programmer of a granular soft synth (driven by cellular automata).
We are starting to generate interest in the commercial sector and we are
close to bundling the programme 'as is' with a new soundcard. We have been
seeking a full publishing deal with various software companies, but it is
generally felt that the programme needs some improvements in key areas.
The most important area is that of real-time midi control (to turn it into a
mono-synth). At the moment there is a real-time prototyper that helps work
out your sound, before rendering it to disk and using it in a sequencer or
whatever programme you wish. The real-time synthesiser core is undergoing a
major overhaul and I would like to get adivce on this so it will be as good
as possible.
On the PC I am going to offer DirectX as well as MME. On the PowerMac I'm
currently using the Sound Manager (with services such as SndPlayDoubleBuff)
and want to know if there are other, better, methods.
I would like to know of other people's methodologies of streaming audio at
the same time synthesising the source. For example I would be interested in
the use of multi-threading, getting right buffer sizes, etc...
If anyone knows of any discussion forums, documents or books that would
pertain to this, I would be extremely grateful.
Sorry for the long waffly message.
Thanks
Joe Wright - joe.wright@pipemedia.co.uk |