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Can there be defined general guidelines or rules-of-thumb to the synthesis
of already known sounds?
If I have a wav file of the sound I want to reach, I can use a HETRO/adsyn
combination to recreate it in the context of a csound instr, but its sort of
like cheating, if you know what I mean. Cant those utilities be used to
retrieve info from the soundwave itself, that would allow us to recreate it
using just sound generation/shaping opcodes?
As a little parentesis, what really is the use of PVANAL/pvoc? Sure I get
interesting sounds from it, but I have no control over results...
pedro |