Re: RealTime effect proccessing.
Date | 1998-12-16 08:11 |
From | Gabriel Maldonado |
Subject | Re: RealTime effect proccessing. |
Yair Kass wrote: > My current "goal" concerning Csound (DirectCsound 2.11) is > to try and work with it as a real-time effect proccessor. > I have the SoundBlaster 64Gold and I know all about the duplex problem. > I am also aware that a good solution is to get another > card (even a simple 16bit SoundBlaster) and use one for input and one > for output. > My questions are to anyone who actually did it (preferebaly lately): > > Does it work ?? Yes, with soundblaster. (I have a full duplex SB live! that works fine) > What about latency ?? Unfortunately latency is still present because you have to use old MME drivers for audio input (about 1/5 of second with my PII 400) > It's a sintch for me to get another cheap card, should I ?? I suggest SoundBlaster Live! Sound quality is good. Happy Csounding -- Gabriel Maldonado |
Date | 1998-12-16 16:04 |
From | Robert Schrepel |
Subject | Re: RealTime effect proccessing. |
Are there example files, or a simple how-to, explaining how to use DirectCsound with real-time audio input? I was excited to see this feature mentioned in the docs a while back, but I couldn't find any description of its implementation. I apologize if I'm overlooking the obvious, but this has had me stumped for a while. Bob S |