| I have the same issue.
Perhaps the Maestro(s) can assist?
=======
Perhaps someone on the list has success with multi-channel Csound for less
than $800 (american) for at least four channels A/D I/O. I did go to your
page R. Dobson and caught the part about Pulsar. Will look that up ASAP.
;-)
Preferrably a PCI card that has Win95 / NT / Linux on Alpha and Intel
drivers as I'm spreading this Csound stuff to an Alpha box or two at work
this next month or so-ish.
===========
I'm starting to think that this SB Live! card is not what Direct or regular
Csound wants for greater than two channels of output. But most of that
leads over to probably one of the rudest newsgroups I've seen under the
guise of community support -
server is:
news.soundblaster.com
groups are:
creative.products.sound_blaster.live &
creative.products.sound_blaster.live.music
===============
On the quad output side of things:
Asking Creative for EAX documentation led nowhere since I'm not a big-time
game developer.
I mentioned a need for the information in relation to Csound work and called
attention to the fact that it is a global project that came out of work done
at MIT which spawned from work done at Bell Labs, Stanford, etc., etc.
No response.
===============
>From here on we get a bit SB Live! specific in the department of getting
sound files into Csound via Live's digital I/O. Of interest only to users
of Csound AND Live!, probably.
======
The big pain with the Live! card is an alleged up-sample to 48,000 for
anything coming in digitally even when I'm recording to WAV/AIFF from my own
work recorded at 44,100 on DAT on it's way back through down-sampling to
44,100 in whatever wave editor I'm using at the time. I do not have the
equipment or time to verify this but something horrible is happening when I
go from my 44,100sps DAT's to 44,100sps WAV or AIFF.
The SB Live card sounds great for Csound projects but it's really ticking me
off when I try to pull work in from the DAT that I recorded at 44,100 in
anticipation of heading toward audio CD minus all the data conversion steps.
I'll dig into this further but I should probably post it to their newsgroup
Does anyone have any thoughts on how to verify whether a digital signal has
been corrupted via this up/down-sampling for what should be a straight
through process?
Since I'm new here, I should ask how you all usually handle fringe
hardware-specific Csound related issues such as this.
For me, it's directly related to my success with working with Csound but
it's such a narrow topic barely related to Csound in the majority's eyes
(I'm assuming)?
Thanks All.
RMG out
Good Luck Yair!
-----Original Message-----
From: owner-csound-outgoing@maths.ex.ac.uk
[mailto:owner-csound-outgoing@maths.ex.ac.uk]On Behalf Of Yair Kass
Sent: Monday, January 18, 1999 6:01 PM
To: Csound list
Subject: Quad Prob
Hey list,
got a quad question for you all.
I'm using now the SB LIve and am trying to get 4 outputs,
since it supports 4 speakers (2 stereo Line Out).
But when I wrote a simple code that uses 'nchnls=4' and 'outq'
DirectCsound(2.5 btw) said something like:
"unable to create a primary buffer for DirectSound"
Window's title for that warning window was:
"Unable to open a DirectSound device, maybe DirectX is not installed"
But DirectX (i think 5) IS installed as Iv'e been working with
DirectCsound
for a while now.
I'm ignorant in these matters.
Any advice ?
Tnx ;-))
Yair
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