Re: explosion sound model ?
Date | 1997-07-03 00:43 |
From | Tomy Hudson |
Subject | Re: explosion sound model ? |
P.T wrote: > Hi Csounders, > > I've been trying for a while to model big explosions like you > can hear in many SF movies, with little success. I tried to > use filtered noise and granular synthesis, but it definitely > doesn't sound like a big explosion. I would really appreciate > if someone could point me in the right direction... > > Thanks, > > Patrice I remember an interesting patch on an old modular that would simulate both thunder and explosions. It may give you a starting point... It used fours oscillators tuned to different subsonic frequencies... what was actually heard were the beat frequencies of the differently-tuned oscillators. Of course it may have been the eighteen-inch Cerwin-Vega's I was using that made it so realistic... Tomy |
Date | 1997-07-03 05:42 |
From | tolve |
Subject | Re: explosion sound model ? |
few years back I had a friend stay up all night whacking a thousand gallon cement hopper with a twenty pound steel pipe. eventually got a whack i liked with a nice sustained fade. then layered it with about 40 variously pitch shifted variously delayed lines on a four track porta studio. sounded just like those factory explosions over in new jersey. try delay lines closer together a couple hundred milliseconds after attack for a rapid crescendo and add some reverb (p104 manual). no problem for c-soundIn but would you like me to see if whacker is still available? tolve >P.T wrote: > >> Hi Csounders, >> >> I've been trying for a while to model big explosions like you >> can hear in many SF movies, with little success. I tried to >> use filtered noise and granular synthesis, but it definitely >> doesn't sound like a big explosion. I would really appreciate >> if someone could point me in the right direction... >> >> Thanks, >> >> Patrice > > I remember an interesting patch on an old modular that would simulate >both thunder and explosions. It may give you a starting point... It used >fours oscillators tuned to different subsonic frequencies... what was >actually heard were the beat frequencies of the differently-tuned >oscillators. Of course >it may have been the eighteen-inch Cerwin-Vega's I was using that made >it so realistic... > >Tomy |