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Re: explosion sound model ?

Date1997-07-03 00:43
FromTomy Hudson
SubjectRe: explosion sound model ?
P.T wrote:

> Hi Csounders,
>
> I've been trying for a while to model big explosions like you
> can hear in many SF movies, with little success. I tried to
> use filtered noise and granular synthesis, but it definitely
> doesn't sound like a big explosion. I would really appreciate
> if someone could point me in the right direction...
>
> Thanks,
>
> Patrice

  I remember an interesting patch on an old modular that would simulate
both thunder and explosions. It may give you a starting point... It used
fours oscillators tuned to different subsonic frequencies... what was
actually heard were the beat frequencies of the differently-tuned
oscillators. Of course
it may have been the eighteen-inch Cerwin-Vega's I was using that made
it so realistic...

Tomy

Date1997-07-03 05:42
Fromtolve
SubjectRe: explosion sound model ?
few years back I had a friend stay up all night whacking a thousand gallon
cement hopper with a twenty pound steel pipe. eventually got a whack i
liked with a nice sustained fade. then layered it with about 40 variously
pitch shifted variously delayed lines on a four track porta studio. sounded
just like those factory explosions over in new jersey. try delay lines
closer together a couple hundred milliseconds after attack for a rapid
crescendo and add some reverb (p104 manual). no problem for c-soundIn but
would you like me to see if whacker is still available?

tolve

>P.T wrote:
>
>> Hi Csounders,
>>
>> I've been trying for a while to model big explosions like you
>> can hear in many SF movies, with little success. I tried to
>> use filtered noise and granular synthesis, but it definitely
>> doesn't sound like a big explosion. I would really appreciate
>> if someone could point me in the right direction...
>>
>> Thanks,
>>
>> Patrice
>
>  I remember an interesting patch on an old modular that would simulate
>both thunder and explosions. It may give you a starting point... It used
>fours oscillators tuned to different subsonic frequencies... what was
>actually heard were the beat frequencies of the differently-tuned
>oscillators. Of course
>it may have been the eighteen-inch Cerwin-Vega's I was using that made
>it so realistic...
>
>Tomy