| Actually, I did communicate private to the f1f0 unit.
nothing in return
I actually stole some words from its website.
There are some interesting things there.
Some are simply exogenetic meandersings that serve in several ways as a
generic, "Why didn't I think of that?"
On the other hand, leaving room for one more to allow continued holding of
csound related cards to chest, little i has found that persistent attempts
at metacommunication minus the requisite, "I speak your language also."
leaves too much room for doubt in the general trend of things, no matter how
McDonaldsesque this may sound.
I really would like to understand a couple things before I lay my csound
hand down on the table here in this csound forum. Is it possible that f1f0
can relay the csound related stuff in a generic csound list-understandable
language? And we as csound language-tunnel-visioned as we are make the
trade of attempting to understand this new language, as odd and inferential
as it seems ?
What I've seen/heard/experienced at these sites has been (when successful
due to inherent need to program for the world not just Mac when it comes to
this 3w stuff) somewhat csound related. I have no doubt that some of these
sonic events presented through a combination of fireworks driven HTML, more
practice please, and MOV/sound are generated using csound.
Here's the csound card.
Personally, if I can find a link in any communication on this list that has
to do with csound, I'm listening.
Some of what I've posted here has little obvious connection with the use of
csound as a tool. This is csound language. I'm still learning. But,
, I'm telling you. I got a patch in mind that'll
....
That's what I'm talking about.
The catch.
My personal work is stopped with regards to csound capability at present
level of development.
I am sadly stuck with a rather large investment in Intel based PC hardware
that cannot do it's desired function at all due to lack of software.
- - -
I've had this dream ever since I was a teenkid. A dream that goes. . . ..
Stereo is cool!
No, wait a second, Stereo sucks!
This is horrible.
How can they flatten out music so grossly.
Matrix stereo, quad, weird speaker arrays filled the listening halls to
surpass this abismal sound coming from a mere pair of speakers.
I have this dream where we build a hall just for the kind of music that can
only come from csound and related sound manipulation tools.
A more "TruSpace" tm kind of sound.
I'm pretty sure that is a common goal in this list.
We make these awesome soundscapes, and , we could
sure use a concert hall that would take advantage of that sound and so on
and so on.
---------
Bottom line.
I'm not a C/C++ programmer.
I'm barely a csound programmer.
Mostly becasue I understand the language but came in on this weird path
where I have specific needs before I can even start.
8->32 channel out, Any and real time, using multiple stereo(and/or mono?) channels or single
multi-channel driver. Win32 version, preferably DirectX-style plug-in for
multi-channel DAW apps.
An out opcode that can have adjustable sample play pointers into any number
of channels of audio file and/or real-time output.
A 3 (possibly 4 or more) dimensional sound object localization mixer as
opcode.
An 8/14/20/26/ channel (self-calibrating for this
moment's exact speed of sound) room delay sphericalization opcode that would
provide time/space equalization relative to sonic event projectors and ALL
listeners AND players of any given Performance
Space. Rectangular cube or relative to desired sound
event's localization space/time coordinates determine where in the event
horizon said sonic events occur relative to the listening environs filtered
through the human filters AND the physical filters presented by the
intrusion of humans in this pure sonic space I have envisioned for the
simple 'Playing of OUR music."
Thank You for listening, if you didn't bail a long time ago that is. ;-)
ricardo madgello
out on this one....
but, wait!, there's more.....
-> DVD standard enhanced to allow 32 min. channels @ 192KHz PCM or no-loss
equivalent w/ compression.
-> A drive that can handle that throughput.
->A card that can handle 8 -> 32 discrete mono channels out to at least
96KHz D/A.
(Recordings will still sound better with effective re-sampling. The wait is
for D/A that can ...)
======================
Let's take a vote now.
You're totally free to knock me from the list.
I can guaranty that I'll be whining about these csound 'deficiencies' until
you do, implement them, or I take the 'three freaking years it takes to get
to this level....'
I have just revealed my whole insanity.
mwuh |