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hrtfer opcode

Date1997-07-16 21:38
Fromscopey@hooked.net
Subjecthrtfer opcode
OK, time to stop lurking...anyone had any success with 'hrtfer'??  I've 
tried and tried, but no matter how large the amplitude of the soundin 
file, and no matter how much post-hrtfer scaling (or balance-ing) I do, 
the results are choppy and sprinkled with random artifacts (samples out 
of range).  I started with the Fitch's example in release notes 3.44 and 
used a soundin file containing filtered noise.  Some of the best results 
I've obtained appear to pan, but fail miserably in making the sound 
source seem 3-D.  A friend of mine here at school demo'ed his Diamond 
Multimedia Monster sound card with software by Crystal River that does 
realtime hrtf calculations and believe me it makes 'hrtfer' look pretty 
silly.  Perhaps being able to do 25 million floating point operations 
per second has a little something to do with it, but I'm still wondering 
if anybody has had any success with 'hrtfer'.

Also, does anyone have any reports on Soundhack's HRTF capability?  
Takes a long time, and though the results are better than hrtfer, they 
are also plagued with artifacts.

In advance, THANKS!
-Jeff

Date1997-07-17 19:27
FromJohn Francis Beahan
SubjectRe: hrtfer opcode
On Wed, 16 Jul 1997 scopey@hooked.net wrote:

> OK, time to stop lurking...anyone had any success with 'hrtfer'??  I've 
> tried and tried, but no matter how large the amplitude of the soundin 
> file, and no matter how much post-hrtfer scaling (or balance-ing) I do, 
> the results are choppy and sprinkled with random artifacts (samples out 
> of range).  I started with the Fitch's example in release notes 3.44 and 
> used a soundin file containing filtered noise.  Some of the best results 
> I've obtained appear to pan, but fail miserably in making the sound 
> source seem 3-D.  A friend of mine here at school demo'ed his Diamond 
> Multimedia Monster sound card with software by Crystal River that does 
> realtime hrtf calculations and believe me it makes 'hrtfer' look pretty 
> silly.  Perhaps being able to do 25 million floating point operations 
> per second has a little something to do with it, but I'm still wondering 
> if anybody has had any success with 'hrtfer'.
> 
> Also, does anyone have any reports on Soundhack's HRTF capability?  
> Takes a long time, and though the results are better than hrtfer, they 
> are also plagued with artifacts.
> 
> In advance, THANKS!
> -Jeff
> 
> 
We had minimal success using 'hrtfer., We are running csound on an SGI 
Indy 2 running IRIX5.3.  It was not posible to run it in 'real-time.'  
What came out was a vague notion of the real sound.  When not in realtime 
the sound was fine but we could only get the sound to go behind us(using 
headphones).   

I used SOUNDHACK HRTF a few years ago and it seemed to work okay, 
although I don't remember if that was in real-time or not.  Again it only 
works well when wearing headphones.

I hope I helped,  John Beahan