| Laszlo Vecsey wrote:
>
> input. I have two microphones set up in the room, is it possible to have
> csound process the sound such that when its played back on headphones it
> sounds 3D?
Isn't hrtfer meant for placing one signal in the (virtual head) space?
You wouldn't need two mikes for that. Also I *think* it's too demanding
to allow real-time processing on a normal home computer.
But recording a good stereo image will often be as realistic as you
need, and it doesn't have to be hard to do if you have reasonable mikes.
> Also, another question.. have you ever noticed that when you record your
> voice and play it back it tends to sound very different. /.../ Could
> csound filter similarly so that the resulting output is the way you hear
> it as you speak?
This effect has two main reasons.
First, the voice reverberates the whole head. Compare when you put a tuning
fork to your head, or speak holding your hands over your ears: Sound travels
very well through the bones.
Second, the higher frequencies are filtered out from one's own voice.
High-pitched sound cannot bend around the head so well, so the lower
frequencies dominate in your own voice.
A similar effect is also present for the skull reverberations (I imagine):
The high-pitched noisy material in the voice form in the mouth, while the
low and mid-freq's are much stronger, being the base material which is
generated in the throat.
Don't know a fixed recipy for simulating these effects in a recorded sound,
but try playing around with normal filters.
Regards,
re |