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Re: how to implement feedback?

Date1999-01-10 10:27
FromJonathan Drexler
SubjectRe: how to implement feedback?
AttachmentsNone  

Date1999-01-10 12:30
FromGareth Metford
SubjectRe: how to implement feedback?
Hi Jonathan

I do something very similar using Cool Edit Pro SE. While I've only
recently started using Csound, what I tend to do is create snippets of
music using various pieces of soft and hardware (inc. Cubase running on
an Atari ST and an Akai sampler), record these digitally into my PC and
then piece them together in CEP SE. Check out http://www.syntrillium.com
for info on the full version of the program (the SE version is given
away with Event audio cards: http://www.event1.com). They also do a very
good shareware 2-channel editor called Cool Edit 96.

Gareth


>I just heard about sound forge recently.  Someone suggested a compositional 
>method where you create snippetts of music using csound and then use sound forge 
>to actually put the piece together.  Does that sound workable to you?  Any 
>comments about sound forge?  Thanks.
>
>
>>>> pete moss  01/09 11:51 PM >>>
>i was fooling around with sound forge and fm synthesis and created a
>sound i like.  i have been able to implement this sound in csound with
>the following orc+sco.  however, i would also like to add variable
>feedback to the last oscil.  how can i send the output of a1 back into
>a1?  is there an opcode that would handle this for me?  i have never
>used feedback.
>
>thanks
>pete
>
>
>sr = 44100
>kr = 44100
>ksmps = 1
>nchnls = 1
>
>instr 1
>iamp = p4
>
>a3 oscil iamp*.1, 2200, 1
>
>k2 linseg 0, .128*p3, .92, .19*p3, .3, .682*p3, 0
>a2 oscil iamp*.0708*k2, a3+110, 2
>
>k1 line 1, p3, 0
>a1 oscil iamp*.5957*k1, a2+220, 1
>
> out  a1
>endin
>
>f1 0 8192 10 1
>f2 0 8192  7 0 4096 1 0 -1 4096 0
>
>i1 0 2 32000
>
>e
>
>                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                               
>!
>                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  

-- 

Date1999-01-11 13:13
FromRiccardo Coen
SubjectSound forge was Re: how to implement feedback?
I've been working with Csound and sound forge for a few years now (even if
my SF skills have improved much more than my CSound ones). and it's a very
good combination. However I prefer working with cooledit so  I can mix
CSound rendered bits without actually copying and pasting on top of the
same destination file.

/R

Date1999-01-12 10:17
FromAndreas Schoter
SubjectWave editors vs CSound as a compositor
At 14:13 11/01/99 +0100, Riccardo Coen wrote:
>I've been working with Csound and sound forge for a few years now (even if
>my SF skills have improved much more than my CSound ones). and it's a very
>good combination. However I prefer working with cooledit so  I can mix
>CSound rendered bits without actually copying and pasting on top of the
>same destination file.

This is interesting - I've only been working with CSound for a couple of
weeks, but I seen to have adopted the reverse strategy.

That is, I'll use a wave editor to tinker with the sample untill I like it,
then I'll incorporate it into a CSound score using a diskin-based
instrument.  That way all the layering, spacial positioning and timing is
done in CSound rather than in a wave editor.

Would someone with more experience of the possibilities comment of the pros
and cons of these two approaches?

Thanks

Andreas

________________________________________________________________________
                                     Dr Andreas Schöter, Intertrader Ltd
                                              http://www.intertrader.com