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Re: Sound Forge (was: Re: how to implement feedback?)

Date1999-01-10 11:21
FromRichard Dobson
SubjectRe: Sound Forge (was: Re: how to implement feedback?)
SoundForge is an excellent program, with probably the best support for
DirectShow plugins. It is however (at least in it's current incarnation)
a strictly stereo editor. For your task a multi-track editor such as
Cool Edit Pro would be more suitable. It depends somewhat on the size
and quantity of the 'snippets'. If they are small and numerous (ie
granular synthesis or brassage), an algorthimic approach would be
better, which I am sure Csound can do, especially if you use Cscore, or
some other score-generation program (Perl?). 

The CDP system can also do it - loads of programs for chopping up sounds
and reasssembling them.

Richard Dobson

Jonathan Drexler wrote:
> 
[snip]
> 
> I just heard about sound forge recently.  Someone suggested a compositional method where you create snippetts of music using csound and then use sound forge to actually put the piece together.  Does that sound workable to you?  Any comments about sound forge?  Thanks.
> 
> >>> pete moss  01/09 11:51 PM >>>
> i was fooling around with sound forge and fm synthesis and created a
> sound i like.  i have been able to implement this sound in csound with
> the following orc+sco.  however, i would also like to add variable
> feedback to the last oscil.  how can i send the output of a1 back into
> a1?  is there an opcode that would handle this for me?  i have never
> used feedback.
> 
> thanks
> pete
> 
> sr = 44100
> kr = 44100
> ksmps = 1
> nchnls = 1
> 
> instr 1
> iamp = p4
> 
> a3 oscil iamp*.1, 2200, 1
> 
> k2 linseg 0, .128*p3, .92, .19*p3, .3, .682*p3, 0
> a2 oscil iamp*.0708*k2, a3+110, 2
> 
> k1 line 1, p3, 0
> a1 oscil iamp*.5957*k1, a2+220, 1
> 
>  out  a1
> endin
> 
> f1 0 8192 10 1
> f2 0 8192  7 0 4096 1 0 -1 4096 0
> 
> i1 0 2 32000
> 
> e
> 
>                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                !
> 

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