| I need to update the credit in the manual for Greg Sullivan, author of
convolve and cvanal. Is he monitoring this list?
Please reply off-list to dboothe@lyrick.com.
Thanks.
-David.
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Date: Thu, 01 Apr 1999 09:38:45 -0800
From: Sean Costello
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Terry McDermott wrote:
>
> Hans-
> Is it possible to get back-issues of the magazine? I had a browse but would
> like to print up hard copy of the previous issue.
> Thanks in advance
> --Terry
Try http://www.werewolf.net/~hljmm/Ezine/Winter1999/
Sean Costello
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From: Ricardo MadGello
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Subject: Mildly OT - GadgetLabs Wave/8*24 report (Windows only)
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No Windows mixer is provided.
Zero chance convincing them it matters to have a Windows mixer for Window=
s
audio devices.
It died completely after three days of little use during test phase.
RMA received quickly.
That's the only good thing I can say for this card for use with CSound.
Or at all, for that matter.
Ricardo MadGello
Out & About.. .=A0 .=A0=A0 .=A0=A0=A0 .=A0=A0=A0=A0 .=A0=A0=A0=A0=A0 .=A0=
=A0=A0=A0=A0=A0 .
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From: Hans Mikelson
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Subject: Re: [PBATISTA@colep.mailpac.pt: Re: neural nets]
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Hi,
Pablo wrote:
>man, if that simulator only works with binary neurons than its use is even
>more limited than I thought! the rprop algo's I was talking about works
with
I used the wrong words. The SNNS is very flexible with a variety of
activation functions available and the option for user defined functions as
well. I expect it would take me until summer or so to make much progress on
this idea. If you have code you would like to share that would be great.
My original thoughts were along the lines of Richard Dobson's where the
network would be trained on separate system and then once trained would be
used in Csound as sort of a Plug-In. As far as training I could perhaps
load up some lightly used workstation and run it over the weekend or just
let it run in the background for a few weeks or however long it takes.
An interesting idea about having the network learn how to create patches to
duplicate a sound.
The SNNS file format is not to great for reading into Csound. I would
prefer a simpler text format. In that case a Perl script might be written
to convert from SNNS to Csound NN format. Other converters could be written
for other NN file formats so people could develop on other systems.
The source code is available for the SNNS however it cannot be modified and
distrubuted.
Regards,
Hans Mikelson
Bye,
Hans Mikelson
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Message-ID: <283AABB8FD0DD21187C200A0C995F5DE0ECF4A@neptune.lyrick.com>
From: David Boothe
To: 'Csound'
Subject: Revised Supplement to Manual
Date: Thu, 1 Apr 1999 21:36:32 -0600
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Greetings Csounders-
A revised Supplement to the Acrobat format (pdf) Manual is now available at:
http://web2.airmail.net/dboothe
As of this release, the Supplement contains only the three tutorials from
the previous Supplement, It now conforms stylistically to the (pdf) version
3.53 Reference Manual. New flowchart diagrams have been added to Richard
Boulanger's tutorial, and the section on Scot has been eliminated entirely.
Happy Csounding.
-David.
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Date: Fri, 02 Apr 1999 00:35:43 -0500
From: jim altieri
Subject: declicking
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hi everybody,
i've heard a bunch of you mentioning at one time or another about
declicking a csound piece. what are some techniques to do so? it's really
become an issue with the piece on which i'm currently working. if this is
too elementary of a question, feel free to respond privately, or with a url
for a tutorial that answers this question. thanx.
-jim altieri
__________________________________________________________
http://mp3.com/tweeg/
http://www.oberlin.edu/~jaltieri
jim.altieri@oberlin.edu
ocmr 76
oberlin, oh 44074
(440) 775-6243
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Date: Fri, 02 Apr 1999 00:45:25 -0500
From: Kevin Gallagher
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To: Csound Discussion List
Subject: in opcode
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Has anybody done any experimentation with the "in" (ins, inq) opcode?
I'm interested in Csound's potential as a signal processor, and I'm
guessing that it's possible because buffering digital audio in shouldn't
be that much different than buffering it out, right? Anyway, I tried it
with DirectSound 2.7 and got this: When I used the Primary Sound
Driver, I got "unable to create a primary buffer for DirectSound," and
when I used the CS4232 DirectSound Driver, I got "unable to create a
DirectSound object." I also tried it with Winsound (with script below
as orc and sco) and it just terminated immediately.
Here is the file:
-+* -+X -b100 -i -o c:\csound\test.wav
;use Windows yielding, ask for sound driver, buffer 100, -i for file
input, -o for file output as "c:\csound\test.wav"
sr=44100
kr=441
ksmps=100
nchnls=2
instr 1
asigr, asigl ins
;right and left signals in
outs asigr, asigl
;exact same right and left signals out
endin
i1 0 10
;record for 10 seconds, then terminate
e
When I execute the script, I play a tape player that is hooked to my
sound card's line in, and it should ideally record test.wav as the
signal from the tape. Obviously, the signal will be modified before
going out if I can get this stuff working right.
So can anybody offer any insight here? Thanks in advance!
--
Kevin Gallagher
Composer, Guitarist, Music Copyist
Email: kgallagh@astro.temple.edu
Web site: http://astro.temple.edu/~kgallagh
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Date: Fri, 02 Apr 1999 09:13:06 +0200
From: Gabriel Maldonado
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To: Kevin Gallagher
CC: Csound Discussion List
Subject: Re: in opcode
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Hi Kevin,
At present time input is implemented only for old MME driver for
DirectCsound.
This means that you will hear a delay due to latency and buffer length
you have to set.
this is an example of command line (change the buffer length if
necessary):
Csound.exe -+q -+e -+p12 -b500 -i in.orc in.sco
for the following example
;******* IN.ORC ************
sr=48000
kr=480
ksmps=100
nchnls=2
instr 1
a2 init 0
a3 init 0
a1 a5 ins
a2 delay a1+a2*.8, .36767676
a3 delay a1+a3*.8, .5
outs (a1+a2) * .5, (a1+a3) * .5
endin
;******* IN.SCO **************
f1 0 4096 10 1
i1 0 3600
It produces a stereo echo.
Kevin Gallagher wrote:
>
> Has anybody done any experimentation with the "in" (ins, inq) opcode?
> I'm interested in Csound's potential as a signal processor, and I'm
> guessing that it's possible because buffering digital audio in shouldn't
> be that much different than buffering it out, right? Anyway, I tried it
> with DirectSound 2.7 and got this: When I used the Primary Sound
> Driver, I got "unable to create a primary buffer for DirectSound," and
> when I used the CS4232 DirectSound Driver, I got "unable to create a
> DirectSound object." I also tried it with Winsound (with script below
> as orc and sco) and it just terminated immediately.
> Here is the file:
>
>
>
>
>
> -+* -+X -b100 -i -o c:\csound\test.wav
> ;use Windows yielding, ask for sound driver, buffer 100, -i for file
> input, -o for file output as "c:\csound\test.wav"
>
>
>
>
> sr=44100
> kr=441
> ksmps=100
> nchnls=2
>
> instr 1
> asigr, asigl ins
> ;right and left signals in
> outs asigr, asigl
> ;exact same right and left signals out
> endin
>
>
>
>
> i1 0 10
> ;record for 10 seconds, then terminate
> e
>
>
>
>
> When I execute the script, I play a tape player that is hooked to my
> sound card's line in, and it should ideally record test.wav as the
> signal from the tape. Obviously, the signal will be modified before
> going out if I can get this stuff working right.
>
> So can anybody offer any insight here? Thanks in advance!
>
> --
> Kevin Gallagher
> Composer, Guitarist, Music Copyist
> Email: kgallagh@astro.temple.edu
> Web site: http://astro.temple.edu/~kgallagh
--
Gabriel Maldonado
http://www.agora.stm.it/G.Maldonado/home2.htm |