| Because several people have recently asked about the status of my BeOS port,
I updated to Csound 3.57 and sent the last remaining changes to John F. for
integration. It may take a while for him to release them, so I've made
the diffs to the canonical sources available on my home page:
http://www.bawue.de/~jjk/archive/Csound-3.57.diffs
You will not be able to compile the file "winBe.c", as it requires some more
code which isn't *quite* ready yet; but I hope to get that out Real Soon Now.
For now, just change one line in "makefile.be":
WINSRC = winBe.c
to
WINSRC = #winBe.c
Have fun,
Jens.
PS: You'll need "patch" to apply the diffs to the canonical sources; a BeOS
version is available at ftp://ftp.ninemoons.com/pub/geekgadgets (along
with lots of other stuff).
PPS: No real-time audio yet, sorry.
--
mailto:jjk@acm.org phone:+49-7031-14-7698 (HP TELNET 778-7698)
http://www.bawue.de/~jjk/ fax:+49-7031-14-7351
PGP: 06 04 1C 35 7B DC 1F 26 As the air to a bird, or the sea to a fish,
0x555DA8B5 BB A2 F0 66 77 75 E1 08 so is contempt to the contemptible. [Blake]
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From: Tobiah
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To: Jeffrey John Hall
CC: csound
Subject: Re: CD formats
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Look here:
http://www.uniqueway.co.uk/everything/cdfs.html
They have players. Hope it is the right cdfs. Apparently
it started in Cambridge.
Toby
Jeffrey John Hall wrote:
>
> Hello All,
> I have an audio CD from a colleague in Europe which is full,
> but will not play on any CD player or computer that I have tried,
> (9 in all). When I try to play it on a computer, the system
> does not recognize that there is a disk in the drive. The
> message is: "No Disk in Drive".
> When I check properties I see that the format is called:
> CDFS.
> Just to try to clear up the "mystery", I wanted to ask the
> list whether anyone knew what might be the source of the problem.
> Luck to All,
> Jeff Hall
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From: richard bowers
To: csound csound
References: <19990815180541.14909.rocketmail@web4.rocketmail.com> <37B72C23.EB3587AB@telefax.com.ar> <37B73D76.8929B7D2@intercom.es> <37B86472.DE09B6CC@telefax.com.ar>
Subject: Re: c-sound surround modules?
Date: Wed, 18 Aug 1999 15:34:09 +0100
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I hope this is roughly on-topic, but does anyone know if the SBLive card can
be fed quad sound from csound ie. can you address the four speaker channels
using a quad output from csound?
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Date: Wed, 18 Aug 1999 09:51:21 -0600
To: csound list
From: "17.hzV.tRL.478"
Subject: human to humane converter ?
Cc: saol-dev list
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>Hi,
>
>Does anybody know of a Csound .orc to C converter (like there is SFront for
>SAOL orchestras), either existing or in the works ?
Csound .orc -> vst z.lug +?
vst z.lug <- Csound .orc
the<=3D>works
>.........................................................................
> Directeur General Chef
> Latte affektat!on
laterl zku!nt
y =3D s!n(2=BCt)s!n(n2=BCt + d=BC)
x =3D s!n[(a\c)2=BCt + b=BC]
a\c =3D 2; b =3D o; n =3D 2;
harmon!k ouch
y =3D s!n(2=BCt)s!n(n2=BCt + d=BC)
y =3D s!n [n=BC s!n (2=BCt)]
a\c =3D 2; b =3D 1\4; n =3D 1;
b!lab!al kl!kz
azp!ratd.orc 0 sch++
!nterm!sz!on
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Date: Wed, 18 Aug 1999 14:51:52 +0000
From: Tobiah
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To: Paul Winkler
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Subject: Re: Pscore version 0.0.3 (living dead release)
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I have a replication of cscore written in perl as well
should you be interested.
http://tobiah.rcsreg.com/pub/perlscore/
Paul Winkler wrote:
>
> Pscore (my Csound::Pscore.pm perl module for generating/modifying
> scores) is now at version 0.0.3.
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From: Tobiah
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To: richard bowers
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Subject: Re: c-sound surround modules?
References: <19990815180541.14909.rocketmail@web4.rocketmail.com> <37B72C23.EB3587AB@telefax.com.ar> <37B73D76.8929B7D2@intercom.es> <37B86472.DE09B6CC@telefax.com.ar> <006d01bee986$bc190b80$4d1b883e@internetpc>
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I got the definitive answer about that from their qualified
tech support staff:
"Oh... I don't know about *that*...
It is obvious to me that it can be done, because Half-life and
other games do it. It is just a matter of finding a player that
can do it with quad files. I can't find one.
richard bowers wrote:
>
> I hope this is roughly on-topic, but does anyone know if the SBLive card can
> be fed quad sound from csound ie. can you address the four speaker channels
> using a quad output from csound?
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Tobiah wrote:
>
> I have a replication of cscore written in perl as well
> should you be interested.
>
> http://tobiah.rcsreg.com/pub/perlscore/
List of features looks pretty cool. It occurs to me that anyone really
wanting to do anything with Pscore might benefit from re-writing it to
make use of perlscore, since there's some duplication of basic
functionality. Personally, anything I do in this direction in the future
is more likely to by in Python.
--
---------------- paul winkler ------------------
slinkP arts: music, sound, illustration, design, etc.
zarmzarm@hotmail.com --or-- slinkp AT ulster DOT net
http://www.ulster.net/~abigoo/
======================================================
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From: Richard Dobson
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Subject: Re: c-sound surround modules?
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No, it has become clear from several sources that this is not possible.
The SB Live is basically a stereo card, but which will create a surround
output from a stereo input using on-board 3D audio stuff.
FWIW, I have recently been told about the VideoLogic 'SonicVortex 2'
card, which is very cheap, but which is apparently a true quad card, and
can play a quad WAVE file. it does report itself as one four-channel
device.
Richard Dobson
richard bowers wrote:
>
> I hope this is roughly on-topic, but does anyone know if the SBLive card can
> be fed quad sound from csound ie. can you address the four speaker channels
> using a quad output from csound?
--
Test your DAW with my Soundcard Attrition Page!
http://wkweb5.cableinet.co.uk/rwd (LU: 6th July 1999)
CDP: http://www.bath.ac.uk/~masjpf/CDP/CDP.htm (LU: 14th June 1999)
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From: Richard Dobson
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To: csound csound
Subject: Re: c-sound surround modules?
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The SB live is designed to generate surround audio from a mono or stereo
source, which is what the games people want. The fact that you get a
quad ~output~ does not necessarily mean you can give it a quad ~input~.
Any card which provides a single quad WAVE device can be used by Csound
to play a quad file.
The free Multi-Channel Toolkit (Win32 console) available from the CDP
website includes a program 'playsfx' which will report the number of
channels supported by each WAVE device on the system. Where N channels
are supported by a device, playsfx can play an N-channel file.
More to the point, if a device supports a quad file, you can play the
file using Media Player - you don't need any third-party application.
Unfortunately, some cards (where the driver-writers were lazy) will
acccept a quad file even when they shouldn't - it may come out at half
speed, or worse.
Richard Dobson
Tobiah wrote:
>
> I got the definitive answer about that from their qualified
> tech support staff:
>
> "Oh... I don't know about *that*...
>
> It is obvious to me that it can be done, because Half-life and
> other games do it. It is just a matter of finding a player that
> can do it with quad files. I can't find one.
>
> richard bowers wrote:
> >
> > I hope this is roughly on-topic, but does anyone know if the SBLive card can
> > be fed quad sound from csound ie. can you address the four speaker channels
> > using a quad output from csound?
--
Test your DAW with my Soundcard Attrition Page!
http://wkweb5.cableinet.co.uk/rwd (LU: 6th July 1999)
CDP: http://www.bath.ac.uk/~masjpf/CDP/CDP.htm (LU: 14th June 1999)
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Date: Thu, 19 Aug 1999 06:38:23 +0000
From: pete moss
Organization: pete moss GmbH
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can someone tell me the merits of alsa in relation to oss for linux? i
have oss working fine, but i am considering doing a switch to alsa.
will alsa work with progs that need oss?
:P
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From: Gabriel Maldonado
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Subject: Re: c-sound surround modules?
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It is surely possible, but not implemented at present time.
gab
richard bowers wrote:
>
> I hope this is roughly on-topic, but does anyone know if the SBLive card can
> be fed quad sound from csound ie. can you address the four speaker channels
> using a quad output from csound?
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Date: Thu, 19 Aug 1999 09:44:44 +0100
Subject: 3.55 mac ppc
From: color
To: csound@maths.ex.ac.uk
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la version para macintosh ppc csound 3.55 no se puede interrumpir, solo se
puede parar con coommand + alt + esc
=BF alguien sabe como evitarlo ?
=BF o si es alguna novedad no documentada ?
**** english ****
the version for Macintosh ppc csound 3.55 cannot be interrupted,
single can be
stopped with coommand + alt + esc
somebody knows like avoiding it? or if it is some new developmen=
t
nondocumented?
thanks. guillermo lorenzo
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From: Jim Stevenson
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To: csound@maths.ex.ac.uk, rwd@cableinet.co.uk
Subject: Re: c-sound surround modules?
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A while back I read of an Honnor 4 chanel card, but I can't find one or specs.
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From: Peter Neubacker
Date: Thu, 19 Aug 99 14:02:04 +0200
To: csound@maths.ex.ac.uk
Subject: Algorithmic composition with csound
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Hi all,
I was thinking about algorithmic composition within csound,
i.e. not generating a score file that represents the composition
but having a composer instrument in the orchestra that generates
the composition completely with csound operators and sends events
to sound generating instruments in the same orchestra in realtime.
I first thought the schedwhen operator might do that job, but I
found that you can only generate one event per operator, not an
arbitrary number of events. (Am I right, or did I miss something?)
Anyway, I found a solution that seems very simple and elegant
to me. Here is the header from my sample algocomp.csd:
;===========================================================================
; ALGOCOMP.CSD
; A sample instrument for realtime algorithmic composition in CSound
; Written by Peter Neubaecker
;---------------------------------------------------------------------------
;
; The purpose of this instrument is to generate algorithmic compositions
; by Csound directly. There is one event-generating instrument and one
; or more sound-generating instruments. There are multiple instances of the
; sound-generating instruments allocated and indexed. The number of instances
; correponds to the intended polyphony - but they can be allocated generously
; as an inactive instance is very inexpensive in time. The event-generating
; instrument knows these instances by index and communicates with them over
; global table space. Each time the event-generating instrument assigns a new
; duration to an instance, that instance initialises itself, reads its
; individual parameters from the communication table, then runs and becomes
; inactive after the given duration.
; In this example, the event-generating instrument only writes initialisation
; values for each sound-generating instance that are used by that instruments
; like usual p-fields. But the event-generating instrument could also update
; the individal parameters continuously.
;
;---------------------------------------------------------------------------
You can get algocomp.csd from:
http://www.harmonik.de/femc/femcdown.html
This page is in german, but you will find the file...
Any comments are welcome!
Best greetings - Peter
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