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PC installation notes

Date1998-02-01 17:06
Fromrasmus ekman
SubjectPC installation notes
Hi all,

Since there have been several questions on the list about 
this topic, I tried to concoct some kind of instructions on 
installating Csound for DOS/Windows (snipped from notes in 
my win help file and html-converted).

Get (or view) them from
   http://hem.passagen.se/rasmuse/PCinstal.htm

There are several links to topics in the regular html manual, 
so the file should be saved to the same directory to work
properly (this is perhaps silly - when you have the whole 
system installed you wouldn't need the file. Oh well).

See what you think. 

	re



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Date: Sun, 01 Feb 1998 22:24:38 +0100
From: Marc Resibois 
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Subject: Re: overall score volume problem
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This is why it makes sense to use dam. It used an averaged power calculation to
decided if the volume has to be compressed or expanded. Also, by ensuring the
attack is not to fast w.r.t. your signal's content, you do not degrade its
harmonic content.

Marc.

Mike Berry wrote:

> It should be noted that doing this (waveshaping) does cause distortion in the
> signal.  If you run a full-range sine wave through this table, you do not get
> a sine wave out the other end.  The distortion may be pleasant (more pleasant
> than clipping!!!) and may be the desired result, but it is there.  So this is
> not the same as scaling your score to avoid clipping.
>







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Subject: Re: overall score volume problem
To: Csound mailing list 
Date: Sun, 1 Feb 1998 21:47:28 -0500 (EST)
From: Eli Brandt 
In-Reply-To: <34D4E816.F6D6D55C@ping.be> from "Marc Resibois" at Feb 1, 98 10:24:38 pm
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Marc Resibois wrote:
> This is why it makes sense to use dam. It used an averaged power calculation to
> decided if the volume has to be compressed or expanded. Also, by ensuring the
> attack is not to fast w.r.t. your signal's content, you do not degrade its
> harmonic content.

I want to throw in a caveat on this one too: if you run your whole mix
through a comp/limiter, it's going to sound like it's been through a
comp/limiter.  If you haven't used one before, your piece may sound
just fine until it's burned to CD, at which point you learn to hear
the artifacts.  They can be tricky to use.  (I've never had occasion to
try dam in particular.)

-- 
     Eli Brandt  |  eli+@cs.cmu.edu  |  http://www.cs.cmu.edu/~eli/



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Date: Mon, 2 Feb 1998 05:26:57 -0500 (EST)
From: Laszlo Vecsey 
To: csound@maths.ex.ac.uk
Subject: Yamaha Dx7 synth, orc file?
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Hi,

Just curious if anyone has a Dx7.orc file already constructed. I came
across an interesting page and thought something like it would be useful
from csound. 

	http://www.mygale.org/~mercure/Dixie/

- lv




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Date: Mon, 2 Feb 1998 05:44:36 -0500 (EST)
From: Laszlo Vecsey 
To: csound@maths.ex.ac.uk
Subject: Re: Yamaha Dx7 synth, orc file?
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Oops, my bad. Here is the link to the .orc files, they already exist and
have existed for some time :)

	http://www.parnasse.com/dx72csnd.shtml

- lv




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Date: Mon, 2 Feb 1998 04:09:56 -0800 (PST)
From: Qian Chen 
Subject: instrument design?
To: Csound , music-dsp@shoko.calarts.edu
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Hi, there

If this is off topic, please let me know.


Since I first got intersted in csound and dsp, I have always been
wondering whether there are some methods when I want to generate a
specific sound?  As a programmer, I know that there are a lot of
algorithms to realize some result I expect.  But as for sound
generation, I have learned AM, FM, waveshaping... but have no idea
about what to do when I really think out of a sound.  What I have to
do is just trying again and again.  Sometimes I got what I want, but
it is very seldom for me.  Could someone tell me what to do?

Regards




==
Qian Chen

_________________________________________________________
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From: jpff@maths.bath.ac.uk
Subject:  Shaker opcode
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Message written at 1 Feb 1998 22:41:02 +0000

I have found (and fixed) a small problem in the shaker opcode, which
had the effect of limiting the range of amplitudes available, and
muting the instrument for amplitudes below 16000.  I will replace
systems as soon as I can. (version 3.473)

I found this when I tried to use it in more that a test.  Still like
the sound though.

source phreaks; changes in shaker.c and shaker.h only

==John ff



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>Hi, there
>
>If this is off topic, please let me know.
>
>
>Since I first got intersted in csound and dsp, I have always been
>wondering whether there are some methods when I want to generate a
>specific sound?  As a programmer, I know that there are a lot of
>algorithms to realize some result I expect.  But as for sound
>generation, I have learned AM, FM, waveshaping... but have no idea
>about what to do when I really think out of a sound.  What I have to
>do is just trying again and again.  Sometimes I got what I want, but
>it is very seldom for me.  Could someone tell me what to do?
>
>Regards



v.2.!= !mpolite.[1sugg3st!on]



Regards

it is very seldom for me.  Could someone tell me what to do?
do is just trying again and again.  Sometimes I got what I want, but
about what to do when I really think out of a sound.  What I have to
generation, I have learned AM, FM, waveshaping... but have no idea
algorithms to realize some result I expect.  But as for sound
specific sound?  As a programmer, I know that there are a lot of
wondering whether there are some methods when I want to generate a
Since I first got intersted in csound and dsp, I have always been


If this is off topic, please let me know.

Hi, there