| Hello,
i'm rather new to csound, but i have a question about porting csound
to other platforms:
Is it possible to port csound to ADI's SHARC-chipset by using the
C-compilers supplied by ADI? Do you get some sort of realtime csound
this way? If not, which things have to be changed to get a realtime
csound for SHARC-chips?
I ask this because of the strict licensing ADI uses when you want
to obtain a development board with the realtime csound version they
created together with MIT.
I'd rather keep realtime csound free.
Please email me with your replies.
Greetings
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Date: Wed, 2 Jul 1997 12:42:47 -0400 (EDT)
From: Bezkorowajny Mathieu
Subject: Re: metalic timbres / ring modulator
Cc: csound@maths.ex.ac.uk
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By the way, some time ago, I've tried to build a frequency
shifter in Csound but I was unable to build the complexe phase shifting
filter required. Buy the way frequency shifting is like ring modulation
exept that only the sum or the difference of the frequency are heard
(either one or the other where ring modulation do both). It is obtain by
cross-modulating two signals and their phase shifted versions. Any body
succeeded at building one?
Happy Independence Day to all those american folks out their!
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BEZKO
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Date: Wed, 02 Jul 1997 19:43:11 -0400
From: Tomy Hudson
Organization: Software Arts and Consulting
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To: "P.T"
Cc: csound@maths.ex.ac.uk
Subject: Re: explosion sound model ?
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P.T wrote:
> Hi Csounders,
>
> I've been trying for a while to model big explosions like you
> can hear in many SF movies, with little success. I tried to
> use filtered noise and granular synthesis, but it definitely
> doesn't sound like a big explosion. I would really appreciate
> if someone could point me in the right direction...
>
> Thanks,
>
> Patrice
I remember an interesting patch on an old modular that would simulate
both thunder and explosions. It may give you a starting point... It used
fours oscillators tuned to different subsonic frequencies... what was
actually heard were the beat frequencies of the differently-tuned
oscillators. Of course
it may have been the eighteen-inch Cerwin-Vega's I was using that made
it so realistic...
Tomy
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To: Tomy Hudson
From: tolve
Subject: Re: explosion sound model ?
Cc: csound@maths.ex.ac.uk
Date: Thu, 3 Jul 1997 00:42:12 -0400
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few years back I had a friend stay up all night whacking a thousand gallon
cement hopper with a twenty pound steel pipe. eventually got a whack i
liked with a nice sustained fade. then layered it with about 40 variously
pitch shifted variously delayed lines on a four track porta studio. sounded
just like those factory explosions over in new jersey. try delay lines
closer together a couple hundred milliseconds after attack for a rapid
crescendo and add some reverb (p104 manual). no problem for c-soundIn but
would you like me to see if whacker is still available?
tolve
>P.T wrote:
>
>> Hi Csounders,
>>
>> I've been trying for a while to model big explosions like you
>> can hear in many SF movies, with little success. I tried to
>> use filtered noise and granular synthesis, but it definitely
>> doesn't sound like a big explosion. I would really appreciate
>> if someone could point me in the right direction...
>>
>> Thanks,
>>
>> Patrice
>
> I remember an interesting patch on an old modular that would simulate
>both thunder and explosions. It may give you a starting point... It used
>fours oscillators tuned to different subsonic frequencies... what was
>actually heard were the beat frequencies of the differently-tuned
>oscillators. Of course
>it may have been the eighteen-inch Cerwin-Vega's I was using that made
>it so realistic...
>
>Tomy
|