| Message written at 5 Feb 1998 10:02:45 +0000
In-reply-to: <34D86E49.1AF3604D@bright.net> (message from Dave Phillips on
Wed, 04 Feb 1998 08:34:01 -0500)
References: <199802041057.FAA10395@technomancer.MIT.EDU> <34D86E49.1AF3604D@bright.net>
Another advert! Rosegarden is a MIDI sequencer/notation system which
runs on Linux. It is free, and it has a limited ability to write a
Csound score from a MIDI or notation file. It is worked on actively
by a small group of enthusiasts.
Disclaimer: Rosegarden was originally a final year student project at
the University of Bath, and I was the nominal supervisor. They have
rewritten most of it since then.
==John
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From: p robinson
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Subject: RT Audio in
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Can anyone direct me to an example instrument for use with RT Audio in,
as i've been having problems making it work.Im using a Pentium 120,
running Windows95, can anyone with similar setup give me any advice on
how to get decent results.
Thanks
Pat
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Date: Thu, 05 Feb 1998 16:23:44 +0000 (GMT)
From: JAMIE B
Subject: Addendum to 03 Feb posting concerning quad files.
To: CSOUND@maths.ex.ac.uk
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I must apologise for misrepresenting Soundhack, in my posting on Feb 03:
I have tried using Tom Erbe's Soundhack, to convert to mono soundfiles (which I
could then route to seperate channels in Logic Audio, but Soundhack always
generates files of length=0 (which is very strange!)
Although this *was* true at the time, I have since got Soundhack to do 4->4x1
perfectly.
I think that maybe the routine is slightly temperamental, but id DOES work.
Sorry for the confusion,
Jamie B
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From: David Schuyeteneer
To: csound mailing list
Subject: RTsound GEN01 soundfile poblem
Date: Thu, 5 Feb 1998 18:44:12 +0100
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How can I read a soundfile in RTsound, using GEN01 ?
The standard way only results in noise. I can't use soundin since the
soundfile has to
loop "infinite". What table-read opcode should I use for reading the
sampledata stored by GEN 01 ??
oscil ? using oscil, I encountered a problem of the pitch. What pitch
value should i pass to oscil in order
to play the sample exactly like the original ?
I use wav format.
David.
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From: David Madole
Subject: Request from Developer...
To: csound@maths.ex.ac.uk
Date: Thu, 5 Feb 1998 10:25:58 -0800 (PST)
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It would be really useful if people posting problems to this list
rather than directly to the people that do the ports identified which
release of Csound they were running on which platform, especially if
that problem involves, MIDI, soundio (e.g., GEN 01), or analyses.
Thanks,
Dave
Dave Madole
Technical Director, Center for Contemporary Music
Listserv Administrator
Mills College
Oakland, CA 94613
510-430-2336
madole@mills.edu
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Date: Thu, 05 Feb 1998 15:10:02 -0500
From: Jim Ravan
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Subject: DSPs for Wintel hardware
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I am just getting my feet wet in the Wintel world. I was wondering if
there were manufuacturers of DSP boards for Wintel hardware? I'm
searching around the Web looking for the equivalent of a Digidesign.
That is, I'd like to be able to put more than 1 DSP board in my Wintel
box and have them intercommunicate sample data a la Digi's TDM.
regards,
-jim
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From: Richard Dobson
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I assume, given that Avid owns Digidesign, you have already asked them!
The short answer is Yes - lots. BUT, they are 'development systems' for
the most part, and usually come with a hefty price tag. I have one such,
for the Motorola 56K (the chip used by not only Digidesign, but also
Turtle Beach and several other soundcard manufacturers) - it cost over
=A31000 way back in 1992 or whenever, and the development software from
Motorola (assembler, simulator - all excellent) another =A3350. But this
did not include analog i/o; the card has a NeXT-compatible i/o port, and
it was a major personal triumph to get this correctly interfaced to the
special CDP connector on my Sony PCM!
The big advantage of a development system is that as well allowing you
to communicate directly with the chip and memory (on your terms - you
get to write ALL the software, and blow your own EPROM!), such cards
provide access to all the address, data and clock lines so that,
indeed, you could chain several of them - possibly even with direct pin
to pin connections. The hard part would be writing all the code to get
them all cooperating with each other! It also has to be said that
connecting DSP's this way does require you to be ready to study clock
diagrams, chip manuals, understand the basics of digital logic
circuitry, and so on - this is all serious engineering territory.
An increasingly common type of development card is one that serves as
a backplane, supporting multiple DSP plug-in modules. In such cases, an
analog i/o module is usually available. Again, not cheap.
You can now get very inexpensive 'evaluation kits' from most DSP
manufacturers (notably Motorola, TI and Analog), but these are usually
external boards connected to the PC via a parallel port, rather than
internal ISA/PCI cards (so no Windows MM drivers!); they also don't have
generous amounts of memory. The good news is they mostly do have
analogue i/o; the bad news is that you can't assume it will be 16bit.
The essential data and clock signals probably are available on
J-connectors, but again, you will have to program everything, and
probably build a few simple glue-logic circuits to link them up.
An obvious alternative is to get the Digidesign AudioMedia III, or one
of the Turtle Beach cards (eg the Pinnacle), and register with the
manufacturer as a developer. They would supply you with a Software
Development Kit (SDK), and vital hardware information; you would also
need to get the reference manuals for the DSP chip too, and a dsp
assembler if they don't supply one with the SDK. I have not seen these
cards closely enough to know if it is possible to link data pins, as
well as clock pins. Even if this is the case, unless the capability has
been designed in from the outset, and directly supported with their SDK,
you are going to have to program them the hard way.
An upcoming possibility is the Analog Csound card, using the seriously
powerful SHARC floating-point DSP (available for now only to
developers), but I have no detailed info on the hardware yet, and the
few web links I did have are no longer active. I have heard a possibly
scurrilous rumour that the data lines are NOT accessible externally
(despite the fact that the SHARC has several sets of them!). Probably
those on this list who know lots about that card will set me right on
that...
So the other short answer, if you want an off-the-shelf Windows
plug-n-play system - I don't know of any.
I should have asked earlier - what applications do you have in mind for
your dsp farm? Anything actually involving Csound?
Also try the music-dsp list:
music-dsp@shoko.calarts.edu
If you do get a satisfactory answer from anywhere, please let me know!
Richard Dobson
Jim Ravan wrote:
> I am just getting my feet wet in the Wintel world. I was wondering if
> there were manufuacturers of DSP boards for Wintel hardware? I'm
> searching around the Web looking for the equivalent of a Digidesign.
> That is, I'd like to be able to put more than 1 DSP board in my Wintel
>
> box and have them intercommunicate sample data a la Digi's TDM.
>
> regards,
> -jim
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Date: Fri, 06 Feb 1998 07:33:52 +0100
From: Riccardo Bianchini
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New URL for downloading WCShell v.3.3 (Windows95/NT command console to
Csound + utility software) is:
http://www.axnet.it/contempo/inglese/contemporanea/news/csound.html
Riccardo
--
Riccardo Bianchini, Professor
Scuola di Musica Elettronica
Conservatorio "S.Cecilia", Roma (Italy)
http://www.geocities.com/Heartland/Acres/4768
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Date: Fri, 06 Feb 1998 08:45:59 +0100
From: Gabriel Maldonado
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Subject: Re: RT Audio in
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> Can anyone direct me to an example instrument for use with RT Audio
> in,
> as i've been having problems making it work.Im using a Pentium 120,
> running Windows95, can anyone with similar setup give me any advice on
>
> how to get decent results.
Here is a simple echo instrument that implements AUDIO IN. It works fine
with RTsound 1.9 and a couple of soundblaster16 (with RTsound you must
call csound.exe with -i flag without following data):
;**** ---------DELAY.ORC-----------
;****
;**** AUDIO IN TEST file
;****
;**** if you have a full duplex soundblaster try to run this example
with the
;**** following flags :
;****
;**** csound.exe -e -q -p12 -b200 -i delay.orc delay.sco
;****
;****
;**** I had found empirically that these are the minimal buffer length
for
;**** the relative sampling rates when using WAVE IN in parallel with
WAVE OUT
;**** with a soundblaster 16:
;****
;**** sampling rate | '-p' flag setting | '-q' flag setting
;**** --------------|-------------------|------------------
;**** 44100 | 12 | 525
;**** 40000 | 12 | 250
;**** 32000 | 12 | 200
;**** 22050 | 12 | 500
;**** 20000 | 12 | 400
;**** 16000 | 10 | 100
;**** 11025 | 12 | 150
;**** 10000 | 10 | 150
;****
;**** Maybe there are better combinations, but I didn't try all.
;**** If you find better results, please inform me!
;****
;**** Warning! Sound quality is deteriorated when using SB16 with in
full-duplex
;**** mode because the input is forced to operate at 8 bit resolution.
;**** To eliminate this problem I have plugged two soundblasters in my
computer,
;**** one for the IN and the other for the OUT.
;****
;****
;****
;**** If you have another AUDIO card try to change sr and buffer length
for better
;**** results (see readmeXX.txt)
sr = 441000
kr = 441
ksmps = 100
nchnls = 1
instr 1
a1 in
a2 init 0
a2 delay a1+a2*.7,.35
out a1+a2
endin
instr 2 ;**** dummy instr for printing max amp each 2 secs
endin
;------------------------------- DELAY.SCO --------------------
i1 0 3600 ;*** allows one hour of realtime performance
i2 0 2 ;**** dummy instr for printing maxamp each two seconds
i. +
i. +
i. +
i. +
i. +
i. +
i. +
i. +
i. +
i. +
i. +
i. +
i. +
i. +
i. +
i. +
i. +
i. +
i. +
i. +
i. +
i. +
i. +
i. +
i. +
i. +
i. +
--
Gabriel Maldonado
mailto:g.maldonado@agora.stm.it
http://www.agora.stm.it/G.Maldonado/home2.htm
http://www.geocities.com/SiliconValley/Way/7041/home2.htm
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Date: Fri, 6 Feb 1998 19:48:15 +0900 (GMT+0900)
From: Eric Lyon
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Subject: Instrument Design
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Another useful method is to enable computer programs to
make design decisions for generating orcs.
A WWW example may be found at
http://ssws01.iamas.ac.jp/~eric/CSYNTH/index.shtml
based on simple synthesizer patch flows.
Eric
----------------------------------
-> Eric Lyon <-
-> eric@iamas.ac.jp <-
-> http://www.iamas.ac.jp/~eric <-
----------------------------------
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