| Hello Csound folks
My name is Pat and I just joined your list.
I am running Csound for windows(95) and I am using the GUI-Visual
Orchestra. I would love some hints and help from anyone using it or a
recommendation for the most user friendly GUI. I have tried Patchwork
and Csounder-both of which are a little beyond me right now. I am
interested in using Csound in relation to Just Intonation-making pure
chords to .wav. I am also interested in learning granular synthesis-I
really dug Truax's "riverun" from a class in EA i had at the University
of Fla. I am also interested in creating instruments that generated
random events. But right now I am having problems getting even a simple
delay to work. Can anyone help to get me on the right path??
Thanks so much and I look forward to hearing for you all
Resonate and Extenuate
Pat Pagano
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Date: Fri, 09 Apr 1999 17:08:36 +0200 (MET DST)
From: Thomas Huber
Subject: My promised MIDI song
To: csound@maths.ex.ac.uk
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Hello,
I have promised that I will make my first song available for
downloading. Now it is still not finished, and I'm not at all
happy with it, but I have put a first version for a short time
on my ftp server on
ftp://laser24.unibe.ch/pub/Csound/songs/
You need samples.tgz second.tgz and second.mid. The only big
file is samples.tgz with 1.3MB. I have separated the files so
that when I one fine day will release a 'real song' you will not have
to donwload the samples again.
The 'song' is about 6 minutes, very monotoneous, you will see...
The README contained in second.tgz contains all necessary information.
Have fun,
Thomas
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From: Thomas Huber
Subject: My promised MIDI song (MP3 is there)
To: csound@maths.ex.ac.uk
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Having realised that on non-Unix systems there may have been problems
because of the long file names in my tgz-Archives, I have now put
the song also in MP3 format (~6MB). The quality is very poor, the
'rim shot' was totally fucked up by the encoding process (I used an
old beta of the 8hz freeware encoder), but it is more practical for
a quick listening.
It's on ftp://laser24.unibe.ch/Csound/songs/second.mp3
If you render the song yourself, you can verify this very strange
csound bug I once wrote about: if using 'realtime.orc/.sco' you
cannot set a k-rate higher than 11025, independently of the
sampling a-rate. Try this by editing Headers/22kHz-mono...
With the hifi.orc/.sco, however, it works. The main difference
between the two is that in the first, each instrument outputs its
sound by 'outs', whereas in the second, each instrument adds to
a global audio variable which is the read by the mixer instrument
and only outputed with 'outs' there.
Ok, happy listening
Thomas
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From: Sinan Bokesoy
To: csound@maths.ex.ac.uk
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Subject: a question!
Date: Sat, 10 Apr 1999 11:24:22 +0300
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Dear Csounder's,
How is it possible to input realtime audio to ugen's like sndwarp,grain =
etc.? They load the input signal from a table at init. time.
Is it possible to write the realtime audio input to a table and let =
those opcodes load it afterwards?
Would be very nice, if I could use Csound like that during =
electro-acoustic performances.
Cheers,
Sinan Bokesoy=20
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Dear =
Csounder's,
How is it possible to =
input realtime=20
audio to ugen's like sndwarp,grain etc.? They load the input signal from =
a table=20
at init. time.
Is it possible to write =
the realtime=20
audio input to a table and let those opcodes load it =
afterwards?
Would be very nice, if =
I could use=20
Csound like that during electro-acoustic performances.
Cheers,
Sinan=20
Bokesoy
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