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new to the list

Date1999-04-18 13:34
Fromjj
Subjectnew to the list
hello - I'm a sound mixer for a TV post-production company in 
Bristol, UK. I use the CDP system, including Csound, on a W98 
system; usually for transforming sound samples to create new 
sound fx, but also for creating music in conjunction with external 
sound modules + Cubase Audio.

Best wishes,
				Jon Jenkins.



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Date: Sun, 18 Apr 1999 17:08:32 +0200
From: JM&M DARREMONT 
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This sounds interesting, what is the CDP system?

jj a =E9crit:
>=20
> hello - I'm a sound mixer for a TV post-production company in
> Bristol, UK. I use the CDP system, including Csound, on a W98
> system; usually for transforming sound samples to create new
> sound fx, but also for creating music in conjunction with external
> sound modules + Cubase Audio.
>=20
> Best wishes,
>                                 Jon Jenkins.

--=20
Jean-Michel DARREMONT




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Date: Sun, 18 Apr 1999 08:56:24 -0700
From: Charles Baker 
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CDP =3D
Composer's Desktop Project:
Commercial Suite of Software Synthesis Routines, with Csound as core.
Perhaps the coolest stuff they have ( and I see they have a lotta cool
stuff)
is Trevor Wishart's pvoc manipulation programs: a major
rewrite/extension of
his famous old IRCAM 'vocinte' suite. Also many gui apps, such as
"GrainMill"
Contacts (from a recent print ad in a buddy's 'techno' mag):
http://www.bath.ac.uk/~masjpf/CDP/CDP.htm
email: archer@ trans4um.demon.ca.uk
char lieb



JM&M DARREMONT wrote:

> This sounds interesting, what is the CDP system?
>
> jj a =E9crit:
> >
> > hello - I'm a sound mixer for a TV post-production company in
> > Bristol, UK. I use the CDP system, including Csound, on a W98
> > system; usually for transforming sound samples to create new
> > sound fx, but also for creating music in conjunction with external
> > sound modules + Cubase Audio.
> >
> > Best wishes,
> >                                 Jon Jenkins.
>
> --
> Jean-Michel DARREMONT



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From: Mik Prims 
To: craig routt , csound@maths.ex.ac.uk
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Subject:  csedit
Date: Sun, 18 Apr 1999 19:42:35 +0200
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http://home.c2i.net/roklaven/


-----Oorspronkelijk bericht-----
Van: craig routt 
Aan: csound@maths.ex.ac.uk 
Datum: donderdag 15 april 1999 6:59


>hi every one. how is your day?
>
>it is raining like a big monster here in omaha nebr.
>
>
>
>I saw an editor for csound called csedit which ran
>
>on windows/ibm. can anyone tell me where i saw that
>
>unit .  I seem to have misplaced it and can't find
>
>my trail back to it again.
>
>
>
>
>also why won't WORD6 edit michalsons .orc on the
>
>windows platform?  I also tried the resident
>
>editor in most ibm , but it did not work either.
>
>the only one I found to work was csedit!
>
>thank you
>
>craig-routt@usa.net
>
>____________________________________________________________________
>Get free e-mail and a permanent address at http://www.netaddress.com/?N=1




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Ricardo MadGello wrote:
> 
> United States Patent  5,730,140
> Fitch; William Tecumseh S.   March 24, 1998
> 
> excerpt
> 
> Such a situation could easily be signaled by a
> synthesized vomiting sound, using FOF synthesis (CSound manual, Barry
> Vercoe, MIT), with the quantity, nature, and location of the vomitus as
> piggyback variables.

WHERE IS THE ORCHESTRA FOR THIS?!! I NEED to use this in a composition!

Sounds like a good candidate for a new unit generator:

aout	vomit	kquantity, klocation[, imode]

where imode is an optional argument.  I'll stop here.


Sean Costello


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From: jpff@maths.bath.ac.uk
Subject:  Re: Compiling Csound for Windows
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Message written at 18 Apr 1999 17:23:24 +0100
--- Copy of mail to Christopher.Neese@oberlin.edu ---

>>>>> "Xopher" == Xopher   writes:

 Xopher> This may be a dumb question, but why are the makefiles and workspaces for
 Xopher> the MS compiler from 1998.  Shouldn't these files have the same date as the
 Xopher> latest version of Csound?  I'm referring to the files in "csound_src.zip" on
 Xopher> the bath site, BTW.

the files like winsound.mak shoudl not be in that file at all!  There
are indeed old.  I had not noticed that the project files were
missing.  I suppose I should add them for next time, which I have just
done.  traditionally i used Watcom to build Csound, and those files
are updated.  I moved to MSVC as an experiment and got rather stuck
with it.

==John ffitch


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Message written at 18 Apr 1999 17:34:31 +0100
--- Copy of mail to Christopher.Neese@oberlin.edu ---

I have fixed the dragging of .csd files onto;l winsound/consound (I
think/hope) 
==John ffitch


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From: Garzon 
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Call for works:

	I am pleased to announce that on August (19 and 20), will take place
the III Simposio Nacional de Computaci=F3n, m=FAsica e imagen in CORDOBA,
ARGENTINA (3rd National Symposium on Computer music and Image). People
interested to send works can check our page at:

http://www.filosofia.uncor.edu/actividades/culturales/iiismc/index.html

	If you have some question feel free to mail me.=20

	Eleazar Garz=F3n
	Composer, researcher and professor of Compositon
	School of Art. Facultad de Filosof=EDa y Humanidades
	Universidad Nacional de C=F3rdoba. ARGENTINA
	mailto:egarzon@mayo.com.ar



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From: Sergey Batov 
To: csound@maths.ex.ac.uk
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Subject: fractional part  of p1
Date: Mon, 19 Apr 1999 02:26:50 +0400
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Hi,

"An optional fractional part can provide an additional tag for specifying
ties between particular notes of consecutive clusters." Csound Manual.  
	
can anybody explain how does fractional part of p1 works
(what value must it be equals to, e.t.c.)?

Thanks,


Sergey Batov   batov@glasnet.ru


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From: Hans Mikelson 
To: Csound 
Subject: Popcorn fractal: Orc/Sco
Date: Sun, 18 Apr 1999 22:16:35 -0500
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Hi,

Just playing around, thought it sounded sort of cool.

Hans Mikelson

sr=44100 ; sr must equal kr
kr=44100
ksmps=1
nchnls=2

      instr  2

idur  =      p3         ; Duration
iamp  =      p4         ; Amplitude
ifqc  =      cpspch(p5) ; Pitch to Frequency
ifade =      p6         ; Fade in and out
ih    =      .004       ; delta t
axn   init   1          ; Initial x value
ayn   init   -.5        ; Initial y value

aamp  linseg 0, ifade, iamp, idur-2*ifade, iamp, ifade, 0 ; Amp envelope

; Popcorn fractal
axnp1 =      axn - ih*sin(ayn + tan(3*ayn))
aynp1 =      ayn - ih*sin(axn + tan(3*axn))
axn   =      axnp1
ayn   =      aynp1

arnd  rand   2                ; Generate noise

aenv1 linseg 200, idur, 1000  ; Frequency ramp
aenv2 linseg 40, idur, 400    ; Frequency modulation ramp

aout  rezzy    arnd, aenv1+ayn*aenv2, 50 ; Filter noise and sweep frequency

      outs   aoutr*aamp, aoutr*aamp  ; Output

      endin

; SCORE
f1 0 65536 10 1 ; Not used sine wave

;   Sta  Dur  Amp      Pitch  Fade
i2  0    60   9000      6.00  2





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Date: Sun, 18 Apr 1999 21:25:49 -0700
From: Charles Baker 
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Hans:
Whoops- try(excerpted:):

----
      outs   aout*aamp, aout*aamp  ; Output

      endin
----

rather than the original(excerpted:):
-----
      outs   aoutr*aamp, aoutr*aamp  ; Output

      endin
-----

Cool, very much so!
I wonder, does anyone know anything about the so-called "warm" or "analog"
digital filters:
ones that emulate the much desired 'fat' analog filter saturation sound? Are
these done
with non-linear mapping ("waveshapers"), or multi-stage filters, or ? ...
I guess these days the old panel moog I worked on oh, these many many years
ago (17? 22? something like that) is a deeply coveted device....I certainly
enjoyed it when I was learning...
A 'warm' filter algo would be a nice addition to csound (or is it there,& I'm
just outOfTheLoop?)
I seem to remember an article about such a algo from someone at E-mu
systems...anyone?

char lieb




Charles Baker, Ph.D.
baker@charlieb.com



Hans Mikelson wrote:

> Hi,
>
> Just playing around, thought it sounded sort of cool.
>
> Hans Mikelson
>
> sr=44100 ; sr must equal kr
> kr=44100
> ksmps=1
> nchnls=2
>
>       instr  2
>
> idur  =      p3         ; Duration
> iamp  =      p4         ; Amplitude
> ifqc  =      cpspch(p5) ; Pitch to Frequency
> ifade =      p6         ; Fade in and out
> ih    =      .004       ; delta t
> axn   init   1          ; Initial x value
> ayn   init   -.5        ; Initial y value
>
> aamp  linseg 0, ifade, iamp, idur-2*ifade, iamp, ifade, 0 ; Amp envelope
>
> ; Popcorn fractal
> axnp1 =      axn - ih*sin(ayn + tan(3*ayn))
> aynp1 =      ayn - ih*sin(axn + tan(3*axn))
> axn   =      axnp1
> ayn   =      aynp1
>
> arnd  rand   2                ; Generate noise
>
> aenv1 linseg 200, idur, 1000  ; Frequency ramp
> aenv2 linseg 40, idur, 400    ; Frequency modulation ramp
>
> aout  rezzy    arnd, aenv1+ayn*aenv2, 50 ; Filter noise and sweep frequency
>
>       outs   aoutr*aamp, aoutr*aamp  ; Output
>
>       endin
>
> ; SCORE
> f1 0 65536 10 1 ; Not used sine wave
>
> ;   Sta  Dur  Amp      Pitch  Fade
> i2  0    60   9000      6.00  2



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Date: Mon, 19 Apr 1999 08:59:26 +0200 (MET DST)
From: Thomas Huber 
Subject: Chebyshev polynomials (was: Re: Distorsion)
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> a little.  For band-limited distortion look into using Chebyshev polynomials
> (GEN13 & GEN14).  Also refer to my article in Csound magazine last month for

I tried to use these Chebychef polynomials. There were, however, many
problems:

Try this:

dummy orc:
sr=44100
kr=22050
ksmps=2
nchnls=1

endin


sco:
f1 0 1024 13 1 1 0 1 0.5 0.2


Then start csound without '-d' option (so that the table f1 will be
displayed).
Now look at the table. It has a huge DC-offset and its zero crossing
is not in the middle. When I want to make 'table3' based waveshaping,
I need to know the exact position of the zero crossing. The other thing
is I'd like to have the 'real polynom' instead of a table of it. How are
the coefficients calculated ? (maybe I should look at the source)


Thomas