[Csnd] Computationaly Intensive Audio Signal Generation
| Date | 2019-11-11 15:22 |
| From | Matt Berlin |
| Subject | [Csnd] Computationaly Intensive Audio Signal Generation |
Hello all,
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Which (types of) audio signals are currently hardest to generate (specifically in believable real-time). Technical papers are appreciated, but a few keywords pointing me in the right direction would be sufficient. Thanks in advance for the help, - Matt |
| Date | 2019-11-11 15:43 |
| From | Michael Gogins |
| Subject | Re: [Csnd] Computationaly Intensive Audio Signal Generation |
Sliding phase vocoder. On Mon, Nov 11, 2019, 08:22 Matt Berlin <arkestra@gmail.com> wrote:
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| Date | 2019-11-11 15:48 |
| From | rasmus ekman |
| Subject | Re: [Csnd] Computationaly Intensive Audio Signal Generation |
and/or sliding convolution (impulse response reverb)?
/rasmus
Den 2019-11-11 kl. 16:43, skrev Michael Gogins:
> Sliding phase vocoder.
>
> On Mon, Nov 11, 2019, 08:22 Matt Berlin |
| Date | 2019-11-11 15:57 |
| From | Dave Seidel |
| Subject | Re: [Csnd] Computationaly Intensive Audio Signal Generation |
Probably any kind of convolution (but some methods more than others). On Mon, Nov 11, 2019 at 10:48 AM rasmus ekman <re@abc.se> wrote: and/or sliding convolution (impulse response reverb)?
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