New track - River Spirits
Date | 2017-03-24 21:34 |
From | Anton Kholomiov |
Subject | New track - River Spirits |
Hi! I'd like to present a new track called River Spirits. https://soundcloud.com/anton-kho/river-spirits own harmonics and random splines. |
Date | 2017-03-24 21:52 |
From | Anders Genell |
Subject | Re: New track - River Spirits |
Very nice, Anton!! Thanks for sharing! Regards, Anders
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Date | 2017-03-24 21:56 |
From | Anton Kholomiov |
Subject | Re: New track - River Spirits |
Thanks for feedback, Anders! 2017-03-25 0:52 GMT+03:00 Anders Genell <anders.genell@gmail.com>:
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Date | 2017-03-24 22:01 |
From | Anton Kholomiov |
Subject | Re: New track - River Spirits |
This piece is my humble proove of the concept. And regarding the LFO's it's the coding nature of csound that makes LFO very flexible we can plu an LFO whatever part we like, not limited to the slots of mod matrix and sharing LFO's between very separate sections of the track is very easy. This way we can create a slow and subtle movments in the timbre.I've made some research on the web trying to find the best synt for ambient-drone music. As this is my favorite genre. And finally I came to the conclusion that Csound beats them all. I think most desired qualities for ambient music are - polyphony as many voices as possible (to get thick sound) - LFO's and random control signal glides (lots of them) to get slow and interesting movements in the sound - high quality filters - high quality reverb We have unlimited polyphony the most refined LFO's and random control signals and the wonderful moogvcf and reverbsc on top of the pie. The feature that is often underestimated is that compared to VST-plugins we can give as much CPU power for the audio as we want. we are not limited to running within the host program. We can grab all the resources to get that sound. This feature takes the Csound to the hardware synt league which give all the power to the audio design process. 2017-03-25 0:56 GMT+03:00 Anton Kholomiov <anton.kholomiov@gmail.com>:
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Date | 2017-03-24 22:22 |
From | Pablo Frank |
Subject | Re: New track - River Spirits |
Great work. To share the .csd would be great From: A discussion list for users of Csound <CSOUND@LISTSERV.HEANET.IE> on behalf of Anton Kholomiov <anton.kholomiov@GMAIL.COM>
Sent: Friday, March 24, 2017 10:01:33 PM To: CSOUND@LISTSERV.HEANET.IE Subject: Re: [Csnd] New track - River Spirits This piece is my humble proove of the concept.
And regarding the LFO's it's the coding nature of csound that makes LFO very flexible we can plu an LFO whatever part we like, not limited to the slots of mod matrix and sharing LFO's between very separate sections of the track is very easy. This way we can
create a slow and subtle movments in the timbre.I've made some research on the web trying to find the best synt for ambient-drone music. As this is my favorite genre. And finally I came to the conclusion that Csound beats them all. I think most desired qualities for ambient music are - polyphony as many voices as possible (to get thick sound) - LFO's and random control signal glides (lots of them) to get slow and interesting movements in the sound - high quality filters - high quality reverb We have unlimited polyphony the most refined LFO's and random control signals and the wonderful moogvcf and reverbsc on top of the pie. The feature that is often underestimated is that compared to VST-plugins we can give as much CPU power for the audio as we want. we are not limited to running within the host program. We can grab all the resources to get that sound. This feature takes the Csound to the hardware synt league which give all the power to the audio design process. 2017-03-25 0:56 GMT+03:00 Anton Kholomiov
<anton.kholomiov@gmail.com>:
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Date | 2017-03-25 06:20 |
From | Anton Kholomiov |
Subject | Re: New track - River Spirits |
@Pablo The csound source is machine written (not so easy to follow). But I can send you the haskell spource code. 2017-03-25 1:22 GMT+03:00 Pablo Frank <frank_pablo@hotmail.com>:
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Date | 2017-03-26 00:08 | |||
From | Pablo Frank | |||
Subject | Re: New track - River Spirits | |||
never mind if it's not easy to follow. if i can get some of the timbre, it will be more than enough. The textures/timbres of that work remind me to the duo Troum:
From: A discussion list for users of Csound <CSOUND@LISTSERV.HEANET.IE> on behalf of Anton Kholomiov <anton.kholomiov@GMAIL.COM>
Sent: Saturday, March 25, 2017 6:20:53 AM To: CSOUND@LISTSERV.HEANET.IE Subject: Re: [Csnd] New track - River Spirits @Pablo The csound source is machine written (not so easy to follow). But I can send you the haskell spource code.
2017-03-25 1:22 GMT+03:00 Pablo Frank <frank_pablo@hotmail.com>:
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