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[Csnd] zuox - very weird fun

Date2019-04-05 20:01
Fromcybilsopsin
Subject[Csnd] zuox - very weird fun
hello,

please enjoy this csound program.

it makes use of "infinite-feedback phase modulation" to generate some weird
noise, then uses the wonderful waveset opcode to turn that noise into tones
that are pitch shifted and delayed. See the score for more details. I don't
really understand where the tones come from myself, but it sounds nice.

FL opcodes are used to generate the GUI.

i plan on eventually tweaking the way the slider values are used, especially
the pitch shift slider - right now its difficult to really tune. note that
some of the p-statements in the score are not actually used in the
instruments, like p4 in instruments 1 and 3.

One useful detail: Instrument 3 has a parameter, p6, that changes the number
of oscillators used in the pvsadsyn opcode. By lowering this number down to
around 8, you can make the sounds more complex, good for bassy sounds.
Higher numbers for this value add higher frequencies into the spectrum. In
the included score, the number is set to 64.

just run the file and move the sliders until you hear something.

The code is not very clean, it has a lot of unecessary lines, so, apologies
for that.

enjoy!

zuox.csd   



-----
***cybilopsin***
"We are all guilty of crime, the great crime of not living life to the full." - Henry Miller
--
Sent from: http://csound.1045644.n5.nabble.com/Csound-General-f1093014.html

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Date2019-04-06 07:31
FromFabio De Sanctis De Benedictis
SubjectRe: [Csnd] zuox - very weird fun
Very nice, thank you for sharing

fdsdb


Il giorno ven, 05/04/2019 alle 12.01 -0700, cybilsopsin ha scritto:
> hello,
> 
> please enjoy this csound program.
> 
> it makes use of "infinite-feedback phase modulation" to generate some
> weird
> noise, then uses the wonderful waveset opcode to turn that noise into
> tones
> that are pitch shifted and delayed. See the score for more details. I
> don't
> really understand where the tones come from myself, but it sounds
> nice.
> 
> FL opcodes are used to generate the GUI.
> 
> i plan on eventually tweaking the way the slider values are used,
> especially
> the pitch shift slider - right now its difficult to really tune. note
> that
> some of the p-statements in the score are not actually used in the
> instruments, like p4 in instruments 1 and 3.
> 
> One useful detail: Instrument 3 has a parameter, p6, that changes the
> number
> of oscillators used in the pvsadsyn opcode. By lowering this number
> down to
> around 8, you can make the sounds more complex, good for bassy
> sounds.
> Higher numbers for this value add higher frequencies into the
> spectrum. In
> the included score, the number is set to 64.
> 
> just run the file and move the sliders until you hear something.
> 
> The code is not very clean, it has a lot of unecessary lines, so,
> apologies
> for that.
> 
> enjoy!
> 
> zuox.csd  
>  
> 
> 
> 
> -----
> ***cybilopsin***
> "We are all guilty of crime, the great crime of not living life to
> the full." - Henry Miller
> --
> Sent from: 
> http://csound.1045644.n5.nabble.com/Csound-General-f1093014.html
> 
> Csound mailing list
> Csound@listserv.heanet.ie
> https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND
> Send bugs reports to
>         https://github.com/csound/csound/issues
> Discussions of bugs and features can be posted here
> 

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Send bugs reports to
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Discussions of bugs and features can be posted here