| Hi Steven,
Thank you so much for the crystal clear explanation! I know where to go now.
Cheers!
Rex
> On Nov 18, 2016, at 2:05 PM, Steven Yi wrote:
>
> Hi Rex,
>
> I don't do much on iOS these days, but have you looked at the CsoundMIDI class?
>
> https://github.com/csound/csound/blob/develop/iOS/Csound%20iOS%20Examples/csound-iOS/classes/midi/CsoundMIDI.m
>
> That should be provided with Csound for iOS. What you might do is,
> after creating a CsoundObj instance, set midiInEnabled to YES (or
> true, can't remember which). That should then use the code within
> CsoundMIDI to setup the connection to CoreMIDI. From there, you might
> want to edit that file in the MidiInDeviceOpen() method to modify the
> name of the client and port. From there you could probably do the
> routing from the one endpoint to the one that Csound creates.
>
> Hope that helps!
> steven
>
>> On Mon, Nov 14, 2016 at 6:37 AM, Rex S. Wang wrote:
>> Hello everyone!
>>
>> I've been working on an iOS APP with csound4ios as the "audio engine". So far, I'm able to load a midi file into MusicSequence, set a virtual midi endpoint and send the midi events from MusicSequence to CsoundObj via the virtual midi endpoint. But I got stuck on multitrack midi routing, ideally what I want to do is sending each MusicTrack in the MusicSequence to one CsoundObj instance, that way I can have multiple csd loaded and make my APP act like a proper multitrack sequencer without MIDI's 16-channel limitation.
>>
>> Since I'm totally a newbie in csound4ios, coreAudio and coreMIDI, I believe there should be an easy way but I just can't figure it out... Here's what I tried and failed so far:
>>
>> 1. Setting up an AUGraph, calling "MusicTrackSetDestNode()" to route each track to an AUNode. I retrieved the csound AudioUnit by calling "getAudioUnit()", but soon I got lost on how to connect the AudioUnit to an AUNode...
>>
>> 2. Creating multiple MidiClients, Virtual Midi Endpoints and Midi sources, trying to route the the midi events via coreMIDI using "MusicTrackSetDestMIDIEndpoint()", but I didn't figure out how to connect the endpoints to the CsoundObjs...
>>
>> This is basically it, any help would be appreciated! Let me know if you need anything else such as the code. Thanks!
>>
>> Best,
>>
>> Rex
>>
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