csoundCreateThread in Swift 3
Date | 2016-11-01 17:28 |
From | Casey Mongoven |
Subject | csoundCreateThread in Swift 3 |
Hi Csounders! Has anyone run into issues or been successful calling csoundCreateThread from Swift 3? All the other functions I am using work but when I run this line of code: csoundCreateThread(performance_function, UnsafeMutableRawPointer(csound)) I get this error: Cannot convert value of type '(UnsafeMutableRawPointer!) -> UInt' to expected argument type '(@convention(c) (UnsafeMutableRawPointer?) -> UInt)!' The performance function seems to be causing an issue. It looks like the standard c function: uintptr_t performance_function(void* data) { CSOUND* csound = (CSOUND*) data; while (csoundPerformKsmps(csound) == 0) {} return 0; } This line of code was working in Swift 1.0 and now it seems to be broken. Any ideas as to what needs to be changed or added? Thank you guys. -- View this message in context: http://csound.1045644.n5.nabble.com/csoundCreateThread-in-Swift-3-tp5752387.html Sent from the Csound - General mailing list archive at Nabble.com. Csound mailing list Csound@listserv.heanet.ie https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here |
Date | 2016-11-01 21:54 |
From | Casey Mongoven |
Subject | Re: csoundCreateThread in Swift 3 |
What I ended up doing was just creating a work-around, using a void function to call csoundCreateThread from a .c instead of a .swift file: void register_performance_function(void* data) { CSOUND* csound = (CSOUND*) data; csoundCreateThread(performance_function, csound); } -- View this message in context: http://csound.1045644.n5.nabble.com/csoundCreateThread-in-Swift-3-tp5752387p5752395.html Sent from the Csound - General mailing list archive at Nabble.com. Csound mailing list Csound@listserv.heanet.ie https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here |