Re: No sound on Mac
Date | 2016-10-29 20:17 |
From | Richard Holmes |
Subject | Re: No sound on Mac |
The following command line also does not produce sound: csound -+rtaudio=pa_bl -iadc -odac --env:CSNOSTOP=yes /Users/rsholmes/Desktop/test.csd This is the command line generated by CsoundQt's "Run in Term". I don't see pa_bl in the documentation for -+rtaudio at https://csound.github.io/docs/manual/CommandFlagsCategory.html#FlagsCatMinusPlusRtaudio ; I tried -+rtaudio=CoreAudio as well, and again got no sound. So it appears NOT to be a CsoundQt issue. Terminal output pasted below. $ csound -+rtaudio=pa_bl -iadc -odac --env:CSNOSTOP=yes /Users/rsholmes/Desktop/test.csd virtual_keyboard real time MIDI plugin for Csound WARNING: STK opcodes not available: define environment variable RAWWAVE_PATH (points to rawwaves directory) to use STK opcodes. 0dBFS level = 32768.0 Csound version 6.07 (double samples) Sep 5 2016 libsndfile-1.0.21 UnifiedCSD: /Users/rsholmes/Desktop/test.csd STARTING FILE Creating orchestra Creating score WARNING: STK opcodes not available: define environment variable RAWWAVE_PATH (points to rawwaves directory) to use STK opcodes. rtaudio: PortAudio module enabled ... using blocking interface rtmidi: PortMIDI module enabled Elapsed time at end of orchestra compile: real: 0.002s, CPU: 0.002s sorting score ... ... done Elapsed time at end of score sort: real: 0.002s, CPU: 0.002s --Csound version 6.07 (double samples) Sep 5 2016 graphics suppressed, ascii substituted 0dBFS level = 32768.0 orch now loaded audio buffered in 1024 sample-frame blocks PortAudio V19-devel (built Feb 12 2010 09:42:54) 0: adc0 (Built-in Microph) 1: adc1 (Built-in Input) 2: adc2 (Aggregate Device) PortAudio: selected input device 'Built-in Microph' 2016-10-29 15:07:20.410 csound[3736:1138219] 15:07:20.410 WARNING: 140: This application, or a library it uses, is using the deprecated Carbon Component Manager for hosting Audio Units. Support for this will be removed in a future release. Also, this makes the host incompatible with version 3 audio units. Please transition to the API's in AudioComponent.h. reading 2048-byte blks of shorts from adc (RAW) 0: dac0 (Built-in Output) 1: dac1 (Instant On Default Output) 2: dac2 (Instant On Sound Effects) 3: dac3 (Aggregate Device) PortAudio: selected output device 'Built-in Output' writing 1024 sample blks of 64-bit floats to dac SECTION 1: new alloc for instr 1: B 0.000 .. 1.000 T 1.000 TT 1.000 M: 1.2 B 1.000 .. 2.000 T 2.000 TT 2.000 M: 1.2 B 2.000 .. 3.000 T 3.000 TT 3.000 M: 1.2 Score finished in csoundPerform(). inactive allocs returned to freespace end of score. overall amps: 1.2 overall samples out of range: 0 0 errors in performance Elapsed time at end of performance: real: 4.138s, CPU: 0.096s closing device 130 1024 sample blks of 64-bit floats written to dac Csound mailing list Csound@listserv.heanet.ie https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here |
Date | 2016-10-29 20:24 |
From | Richard |
Subject | Re: No sound on Mac |
This may be a/the reason - output amp is around the dither level. Maybe set 0dbfs= 1 in the orch header, then reduce amp a little bit to avoid clipping. Richard Dobson On 29/10/2016 20:17, Richard Holmes wrote: .. > 0dBFS level = 32768.0 .. > end of score. overall amps: 1.2 Csound mailing list Csound@listserv.heanet.ie https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here |
Date | 2016-10-29 20:24 |
From | Justin Smith |
Subject | Re: No sound on Mac |
> 0dBFS level = 32768.0 > B 0.000 .. 1.000 T 1.000 TT 1.000 M: 1.2 if 0dbfs is 32768, 1.2 will not be audible, you should fix your 0dbfs or your amplitude values On Sat, Oct 29, 2016 at 12:17 PM Richard Holmes <rs.holmes@gmail.com> wrote: The following command line also does not produce sound: |
Date | 2016-10-29 21:08 |
From | Michael Gogins |
Subject | Re: No sound on Mac |
According to your output sound was indeed produced, at an amplitude of 1.2. Try setting -0dbfs to 2. Regards, Mike ----------------------------------------------------- Michael Gogins Irreducible Productions http://michaelgogins.tumblr.com Michael dot Gogins at gmail dot com On Sat, Oct 29, 2016 at 3:17 PM, Richard Holmes |