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[OT] - Microsoft Triton Audio

Date2016-10-25 20:45
FromSteven Yi
Subject[OT] - Microsoft Triton Audio
Hi All,

I came across this today:

https://www.engadget.com/2016/10/25/gears-of-war-4-microsoft-research-triton/

and found it rather impressive.  The article has a nice demo video as
well as a link to the paper describing the details of the
implementation.

All best!
steven

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Date2016-10-25 21:07
Frombsnacks000@GMAIL.COM
SubjectRe: [OT] - Microsoft Triton Audio
Wow... Really cool. Thanks for sharing! 



> On Oct 25, 2016, at 9:45 AM, Steven Yi  wrote:
> 
> Hi All,
> 
> I came across this today:
> 
> https://www.engadget.com/2016/10/25/gears-of-war-4-microsoft-research-triton/
> 
> and found it rather impressive.  The article has a nice demo video as
> well as a link to the paper describing the details of the
> implementation.
> 
> All best!
> steven
> 
> Csound mailing list
> Csound@listserv.heanet.ie
> https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND
> Send bugs reports to
>        https://github.com/csound/csound/issues
> Discussions of bugs and features can be posted here

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Date2016-10-25 22:07
FromMatthew Geoghegan
SubjectRe: [OT] - Microsoft Triton Audio
Really astonishing and a brilliant idea, thanks for the link!

On 25 October 2016 at 21:07, <bsnacks000@gmail.com> wrote:
Wow... Really cool. Thanks for sharing!



> On Oct 25, 2016, at 9:45 AM, Steven Yi <stevenyi@GMAIL.COM> wrote:
>
> Hi All,
>
> I came across this today:
>
> https://www.engadget.com/2016/10/25/gears-of-war-4-microsoft-research-triton/
>
> and found it rather impressive.  The article has a nice demo video as
> well as a link to the paper describing the details of the
> implementation.
>
> All best!
> steven
>
> Csound mailing list
> Csound@listserv.heanet.ie
> https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND
> Send bugs reports to
>        https://github.com/csound/csound/issues
> Discussions of bugs and features can be posted here

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Date2016-10-26 14:38
FromHlöðver Sigurðsson
SubjectRe: [OT] - Microsoft Triton Audio
Wow, I remember playing counter strike back in the days and they had some reverb effects, but nothing close to this.

2016-10-25 23:07 GMT+02:00 Matthew Geoghegan <mjpdgeoghegan@gmail.com>:
Really astonishing and a brilliant idea, thanks for the link!

On 25 October 2016 at 21:07, <bsnacks000@gmail.com> wrote:
Wow... Really cool. Thanks for sharing!



> On Oct 25, 2016, at 9:45 AM, Steven Yi <stevenyi@GMAIL.COM> wrote:
>
> Hi All,
>
> I came across this today:
>
> https://www.engadget.com/2016/10/25/gears-of-war-4-microsoft-research-triton/
>
> and found it rather impressive.  The article has a nice demo video as
> well as a link to the paper describing the details of the
> implementation.
>
> All best!
> steven
>
> Csound mailing list
> Csound@listserv.heanet.ie
> https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND
> Send bugs reports to
>        https://github.com/csound/csound/issues
> Discussions of bugs and features can be posted here

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Date2016-10-26 16:52
From"Dr. Richard Boulanger"
SubjectRe: [OT] - Microsoft Triton Audio
WOW.  Awesome.  Thanks for sharing.  We need an opcode for that!  -dB

On Tue, Oct 25, 2016 at 3:45 PM, Steven Yi <stevenyi@gmail.com> wrote:
Hi All,

I came across this today:

https://www.engadget.com/2016/10/25/gears-of-war-4-microsoft-research-triton/

and found it rather impressive.  The article has a nice demo video as
well as a link to the paper describing the details of the
implementation.

All best!
steven

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--
_____________________________________________
Dr. Richard Boulanger
Professor of Electronic Production and Design
Professional Writing and Music Technology Division
Berklee College of Music
______________________________________________
President of Boulanger Labs - http://boulangerlabs.com
Author & Editor of The Csound Book - http://mitpress.mit.edu/books/csound-book
Author & Editor of The Audio Programming Book - http://mitpress.mit.edu/books/audio-programming-book
______________________________________________
about: http://www.boulangerlabs.com/about/richardboulanger/
about: http://www.csounds.com/community/developers/dr-richard-boulanger/
music: http://www.csounds.com/community/developers/dr-richard-boulanger/dr-richard-boulanger-music/

______________________________________________
email: rboulanger@berklee.edu
facebook: https://www.facebook.com/richard.boulanger.58
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Date2016-10-26 17:58
Fromluis jure
SubjectRe: [OT] - Microsoft Triton Audio
el 2016-10-25 a las 15:45 Steven Yi escribió:

> I came across this today:
> https://www.engadget.com/2016/10/25/gears-of-war-4-microsoft-research-triton/
> and found it rather impressive.

pretty impressive, indeed. i hardly skimmed through the paper, but it
seems reasonably deep and with a thorough reference list. i wonder how
much of this could be adapted to csound and other tools for computer music.

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Date2016-10-26 18:59
FromAnders Genell
SubjectRe: [OT] - Microsoft Triton Audio
Maybe an auralization opcode as an addition to Victor Lazzarini's set of CUDA opcodes? 
Ray tracing is what graphics cards do, after all...

Regards,
Anders

> 26 okt. 2016 kl. 18:58 skrev luis jure :
> 
>> el 2016-10-25 a las 15:45 Steven Yi escribió:
>> 
>> I came across this today:
>> https://www.engadget.com/2016/10/25/gears-of-war-4-microsoft-research-triton/
>> and found it rather impressive.
> 
> pretty impressive, indeed. i hardly skimmed through the paper, but it
> seems reasonably deep and with a thorough reference list. i wonder how
> much of this could be adapted to csound and other tools for computer music.
> 
> Csound mailing list
> Csound@listserv.heanet.ie
> https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND
> Send bugs reports to
>        https://github.com/csound/csound/issues
> Discussions of bugs and features can be posted here

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Date2016-10-26 19:13
FromBeinan Li
SubjectRe: [OT] - Microsoft Triton Audio
On a related matter, the audio engine in this video and running in many other hit games like Overwatch, League of Legends, even the remake of DOOM nowadays is Wwise. I saw that Csound has an integration with FMOD Studio. It'd be interesting to see a similar plugin for Wwise as well. PureData already took the step into the cross-sound-engine biz: https://enzienaudio.com

You can get an idea of the sound engine popularity and general game audio business at GameSoundCon: 

Thanks,
Beinan


On Wed, Oct 26, 2016 at 12:58 PM, luis jure <ljc@internet.com.uy> wrote:
el 2016-10-25 a las 15:45 Steven Yi escribió:

> I came across this today:
> https://www.engadget.com/2016/10/25/gears-of-war-4-microsoft-research-triton/
> and found it rather impressive.

pretty impressive, indeed. i hardly skimmed through the paper, but it
seems reasonably deep and with a thorough reference list. i wonder how
much of this could be adapted to csound and other tools for computer music.

Csound mailing list
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https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND
Send bugs reports to
        https://github.com/csound/csound/issues
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Csound mailing list Csound@listserv.heanet.ie https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here

Date2016-10-26 19:48
FromRory Walsh
SubjectRe: [OT] - Microsoft Triton Audio
Does Wwise have an open API like FMOD studio? If so then it shouldn't be much work to create a Wwise plugin too. I'm working with game engines again next semester so I expect I will get some time to explore this then. 

On 26 October 2016 at 19:13, Beinan Li <li.beinan@gmail.com> wrote:
On a related matter, the audio engine in this video and running in many other hit games like Overwatch, League of Legends, even the remake of DOOM nowadays is Wwise. I saw that Csound has an integration with FMOD Studio. It'd be interesting to see a similar plugin for Wwise as well. PureData already took the step into the cross-sound-engine biz: https://enzienaudio.com

You can get an idea of the sound engine popularity and general game audio business at GameSoundCon: 

Thanks,
Beinan


On Wed, Oct 26, 2016 at 12:58 PM, luis jure <ljc@internet.com.uy> wrote:
el 2016-10-25 a las 15:45 Steven Yi escribió:

> I came across this today:
> https://www.engadget.com/2016/10/25/gears-of-war-4-microsoft-research-triton/
> and found it rather impressive.

pretty impressive, indeed. i hardly skimmed through the paper, but it
seems reasonably deep and with a thorough reference list. i wonder how
much of this could be adapted to csound and other tools for computer music.

Csound mailing list
Csound@listserv.heanet.ie
https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND
Send bugs reports to
        https://github.com/csound/csound/issues
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Csound mailing list Csound@listserv.heanet.ie https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here

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Date2016-10-26 20:03
FromBeinan Li
SubjectRe: [OT] - Microsoft Triton Audio
Yes, Wwise has an SDK, and it supports writing a variety of plugins, like synth ("source") and effects plugins, and even mixer plugins (binaural, spatial audio):


There are already some commercial plugins written around it like McDSP, iZotope Trash, Dolby Atmos, Auro3D etc. Blizzard's Overwatch team wrote its own early-reflection plugin, another interesting talk right there:



Thanks,
Beinan


On Wed, Oct 26, 2016 at 2:48 PM, Rory Walsh <rorywalsh@ear.ie> wrote:
Does Wwise have an open API like FMOD studio? If so then it shouldn't be much work to create a Wwise plugin too. I'm working with game engines again next semester so I expect I will get some time to explore this then. 

On 26 October 2016 at 19:13, Beinan Li <li.beinan@gmail.com> wrote:
On a related matter, the audio engine in this video and running in many other hit games like Overwatch, League of Legends, even the remake of DOOM nowadays is Wwise. I saw that Csound has an integration with FMOD Studio. It'd be interesting to see a similar plugin for Wwise as well. PureData already took the step into the cross-sound-engine biz: https://enzienaudio.com

You can get an idea of the sound engine popularity and general game audio business at GameSoundCon: 

Thanks,
Beinan


On Wed, Oct 26, 2016 at 12:58 PM, luis jure <ljc@internet.com.uy> wrote:
el 2016-10-25 a las 15:45 Steven Yi escribió:

> I came across this today:
> https://www.engadget.com/2016/10/25/gears-of-war-4-microsoft-research-triton/
> and found it rather impressive.

pretty impressive, indeed. i hardly skimmed through the paper, but it
seems reasonably deep and with a thorough reference list. i wonder how
much of this could be adapted to csound and other tools for computer music.

Csound mailing list
Csound@listserv.heanet.ie
https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND
Send bugs reports to
        https://github.com/csound/csound/issues
Discussions of bugs and features can be posted here

Csound mailing list Csound@listserv.heanet.ie https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here

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Date2016-10-26 20:09
FromSteven Yi
SubjectRe: [OT] - Microsoft Triton Audio
I suppose this thread has split into two parts now:

1. I'd love see this kind of research implemented within Csound. I
don't know if it's something that requires natively programmed
opcodes, or something that could be done using just UDOs and Csound
ORC programming.  I'm also curious as to how this might integrate with
non-game uses.

2. Thanks Beinan for mentioning Wwise and the further game audio
links.  It's a rich world and it seems like it would be nice to make
use of Csound within these systems.

steven



On Wed, Oct 26, 2016 at 2:48 PM, Rory Walsh  wrote:
> Does Wwise have an open API like FMOD studio? If so then it shouldn't be
> much work to create a Wwise plugin too. I'm working with game engines again
> next semester so I expect I will get some time to explore this then.
>
> On 26 October 2016 at 19:13, Beinan Li  wrote:
>>
>> On a related matter, the audio engine in this video and running in many
>> other hit games like Overwatch, League of Legends, even the remake of DOOM
>> nowadays is Wwise. I saw that Csound has an integration with FMOD Studio.
>> It'd be interesting to see a similar plugin for Wwise as well. PureData
>> already took the step into the cross-sound-engine biz:
>> https://enzienaudio.com.
>>
>> You can get an idea of the sound engine popularity and general game audio
>> business at GameSoundCon:
>>
>> http://www.gamesoundcon.com/single-post/2016/08/17/Game-Audio-Industry-Survey-2016
>>
>>
>>
>> Thanks,
>> Beinan
>>
>>
>> On Wed, Oct 26, 2016 at 12:58 PM, luis jure  wrote:
>>>
>>> el 2016-10-25 a las 15:45 Steven Yi escribió:
>>>
>>> > I came across this today:
>>> >
>>> > https://www.engadget.com/2016/10/25/gears-of-war-4-microsoft-research-triton/
>>> > and found it rather impressive.
>>>
>>> pretty impressive, indeed. i hardly skimmed through the paper, but it
>>> seems reasonably deep and with a thorough reference list. i wonder how
>>> much of this could be adapted to csound and other tools for computer
>>> music.
>>>
>>> Csound mailing list
>>> Csound@listserv.heanet.ie
>>> https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND
>>> Send bugs reports to
>>>         https://github.com/csound/csound/issues
>>> Discussions of bugs and features can be posted here
>>
>>
>> Csound mailing list Csound@listserv.heanet.ie
>> https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to
>> https://github.com/csound/csound/issues Discussions of bugs and features can
>> be posted here
>
>
> Csound mailing list Csound@listserv.heanet.ie
> https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to
> https://github.com/csound/csound/issues Discussions of bugs and features can
> be posted here

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Date2016-10-26 20:32
FromRory Walsh
SubjectRe: [OT] - Microsoft Triton Audio

Thanks for the links. I'll add a Wwise Csound plugin to my ever lengthening list of things to do!!


On 26 Oct 2016 8:09 pm, "Steven Yi" <stevenyi@gmail.com> wrote:
I suppose this thread has split into two parts now:

1. I'd love see this kind of research implemented within Csound. I
don't know if it's something that requires natively programmed
opcodes, or something that could be done using just UDOs and Csound
ORC programming.  I'm also curious as to how this might integrate with
non-game uses.

2. Thanks Beinan for mentioning Wwise and the further game audio
links.  It's a rich world and it seems like it would be nice to make
use of Csound within these systems.

steven



On Wed, Oct 26, 2016 at 2:48 PM, Rory Walsh <rorywalsh@ear.ie> wrote:
> Does Wwise have an open API like FMOD studio? If so then it shouldn't be
> much work to create a Wwise plugin too. I'm working with game engines again
> next semester so I expect I will get some time to explore this then.
>
> On 26 October 2016 at 19:13, Beinan Li <li.beinan@gmail.com> wrote:
>>
>> On a related matter, the audio engine in this video and running in many
>> other hit games like Overwatch, League of Legends, even the remake of DOOM
>> nowadays is Wwise. I saw that Csound has an integration with FMOD Studio.
>> It'd be interesting to see a similar plugin for Wwise as well. PureData
>> already took the step into the cross-sound-engine biz:
>> https://enzienaudio.com.
>>
>> You can get an idea of the sound engine popularity and general game audio
>> business at GameSoundCon:
>>
>> http://www.gamesoundcon.com/single-post/2016/08/17/Game-Audio-Industry-Survey-2016
>>
>>
>>
>> Thanks,
>> Beinan
>>
>>
>> On Wed, Oct 26, 2016 at 12:58 PM, luis jure <ljc@internet.com.uy> wrote:
>>>
>>> el 2016-10-25 a las 15:45 Steven Yi escribió:
>>>
>>> > I came across this today:
>>> >
>>> > https://www.engadget.com/2016/10/25/gears-of-war-4-microsoft-research-triton/
>>> > and found it rather impressive.
>>>
>>> pretty impressive, indeed. i hardly skimmed through the paper, but it
>>> seems reasonably deep and with a thorough reference list. i wonder how
>>> much of this could be adapted to csound and other tools for computer
>>> music.
>>>
>>> Csound mailing list
>>> Csound@listserv.heanet.ie
>>> https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND
>>> Send bugs reports to
>>>         https://github.com/csound/csound/issues
>>> Discussions of bugs and features can be posted here
>>
>>
>> Csound mailing list Csound@listserv.heanet.ie
>> https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to
>> https://github.com/csound/csound/issues Discussions of bugs and features can
>> be posted here
>
>
> Csound mailing list Csound@listserv.heanet.ie
> https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to
> https://github.com/csound/csound/issues Discussions of bugs and features can
> be posted here

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Date2016-10-26 20:49
FromVictor Lazzarini
SubjectRe: [OT] - Microsoft Triton Audio
I remember meeting some of the Audio Kinetic guys at a DAFx conference, possibly Graz. They seemed to have
cornered the games sound design market.
========================
Dr Victor Lazzarini
Dean of Arts, Celtic Studies and Philosophy,
Maynooth University,
Maynooth, Co Kildare, Ireland
Tel: 00 353 7086936
Fax: 00 353 1 7086952 




> On 26 Oct 2016, at 20:32, Rory Walsh  wrote:
> 
> Thanks for the links. I'll add a Wwise Csound plugin to my ever lengthening list of things to do!!
> 
> 
> On 26 Oct 2016 8:09 pm, "Steven Yi"  wrote:
> I suppose this thread has split into two parts now:
> 
> 1. I'd love see this kind of research implemented within Csound. I
> don't know if it's something that requires natively programmed
> opcodes, or something that could be done using just UDOs and Csound
> ORC programming.  I'm also curious as to how this might integrate with
> non-game uses.
> 
> 2. Thanks Beinan for mentioning Wwise and the further game audio
> links.  It's a rich world and it seems like it would be nice to make
> use of Csound within these systems.
> 
> steven
> 
> 
> 
> On Wed, Oct 26, 2016 at 2:48 PM, Rory Walsh  wrote:
> > Does Wwise have an open API like FMOD studio? If so then it shouldn't be
> > much work to create a Wwise plugin too. I'm working with game engines again
> > next semester so I expect I will get some time to explore this then.
> >
> > On 26 October 2016 at 19:13, Beinan Li  wrote:
> >>
> >> On a related matter, the audio engine in this video and running in many
> >> other hit games like Overwatch, League of Legends, even the remake of DOOM
> >> nowadays is Wwise. I saw that Csound has an integration with FMOD Studio.
> >> It'd be interesting to see a similar plugin for Wwise as well. PureData
> >> already took the step into the cross-sound-engine biz:
> >> https://enzienaudio.com.
> >>
> >> You can get an idea of the sound engine popularity and general game audio
> >> business at GameSoundCon:
> >>
> >> http://www.gamesoundcon.com/single-post/2016/08/17/Game-Audio-Industry-Survey-2016
> >>
> >>
> >>
> >> Thanks,
> >> Beinan
> >>
> >>
> >> On Wed, Oct 26, 2016 at 12:58 PM, luis jure  wrote:
> >>>
> >>> el 2016-10-25 a las 15:45 Steven Yi escribió:
> >>>
> >>> > I came across this today:
> >>> >
> >>> > https://www.engadget.com/2016/10/25/gears-of-war-4-microsoft-research-triton/
> >>> > and found it rather impressive.
> >>>
> >>> pretty impressive, indeed. i hardly skimmed through the paper, but it
> >>> seems reasonably deep and with a thorough reference list. i wonder how
> >>> much of this could be adapted to csound and other tools for computer
> >>> music.
> >>>
> >>> Csound mailing list
> >>> Csound@listserv.heanet.ie
> >>> https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND
> >>> Send bugs reports to
> >>>         https://github.com/csound/csound/issues
> >>> Discussions of bugs and features can be posted here
> >>
> >>
> >> Csound mailing list Csound@listserv.heanet.ie
> >> https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to
> >> https://github.com/csound/csound/issues Discussions of bugs and features can
> >> be posted here
> >
> >
> > Csound mailing list Csound@listserv.heanet.ie
> > https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to
> > https://github.com/csound/csound/issues Discussions of bugs and features can
> > be posted here
> 
> Csound mailing list
> Csound@listserv.heanet.ie
> https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND
> Send bugs reports to
>         https://github.com/csound/csound/issues
> Discussions of bugs and features can be posted here
> Csound mailing list Csound@listserv.heanet.ie https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here


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Date2016-10-26 21:04
FromAnders Genell
SubjectRe: [OT] - Microsoft Triton Audio
Ah, but just think about the unlimited possibilities of procedural sound/music that csound would allow! There was a lot of interest in No Man's Sky and the algorithms that procedurally generate the visual environment. Well, csound is the undisputed leader of algorithmic composition tools, isn't it? One could tap directly into the visual algorithms and render sound, given som clever parameter mappings (and limitations/safeguards). 

Regards,
Anders

> 26 okt. 2016 kl. 21:49 skrev Victor Lazzarini :
> 
> I remember meeting some of the Audio Kinetic guys at a DAFx conference, possibly Graz. They seemed to have
> cornered the games sound design market.
> ========================
> Dr Victor Lazzarini
> Dean of Arts, Celtic Studies and Philosophy,
> Maynooth University,
> Maynooth, Co Kildare, Ireland
> Tel: 00 353 7086936
> Fax: 00 353 1 7086952 
> 
> 
> 
> 
>> On 26 Oct 2016, at 20:32, Rory Walsh  wrote:
>> 
>> Thanks for the links. I'll add a Wwise Csound plugin to my ever lengthening list of things to do!!
>> 
>> 
>> On 26 Oct 2016 8:09 pm, "Steven Yi"  wrote:
>> I suppose this thread has split into two parts now:
>> 
>> 1. I'd love see this kind of research implemented within Csound. I
>> don't know if it's something that requires natively programmed
>> opcodes, or something that could be done using just UDOs and Csound
>> ORC programming.  I'm also curious as to how this might integrate with
>> non-game uses.
>> 
>> 2. Thanks Beinan for mentioning Wwise and the further game audio
>> links.  It's a rich world and it seems like it would be nice to make
>> use of Csound within these systems.
>> 
>> steven
>> 
>> 
>> 
>>> On Wed, Oct 26, 2016 at 2:48 PM, Rory Walsh  wrote:
>>> Does Wwise have an open API like FMOD studio? If so then it shouldn't be
>>> much work to create a Wwise plugin too. I'm working with game engines again
>>> next semester so I expect I will get some time to explore this then.
>>> 
>>>> On 26 October 2016 at 19:13, Beinan Li  wrote:
>>>> 
>>>> On a related matter, the audio engine in this video and running in many
>>>> other hit games like Overwatch, League of Legends, even the remake of DOOM
>>>> nowadays is Wwise. I saw that Csound has an integration with FMOD Studio.
>>>> It'd be interesting to see a similar plugin for Wwise as well. PureData
>>>> already took the step into the cross-sound-engine biz:
>>>> https://enzienaudio.com.
>>>> 
>>>> You can get an idea of the sound engine popularity and general game audio
>>>> business at GameSoundCon:
>>>> 
>>>> http://www.gamesoundcon.com/single-post/2016/08/17/Game-Audio-Industry-Survey-2016
>>>> 
>>>> 
>>>> 
>>>> Thanks,
>>>> Beinan
>>>> 
>>>> 
>>>>> On Wed, Oct 26, 2016 at 12:58 PM, luis jure  wrote:
>>>>> 
>>>>>> el 2016-10-25 a las 15:45 Steven Yi escribió:
>>>>>> 
>>>>>> I came across this today:
>>>>>> 
>>>>>> https://www.engadget.com/2016/10/25/gears-of-war-4-microsoft-research-triton/
>>>>>> and found it rather impressive.
>>>>> 
>>>>> pretty impressive, indeed. i hardly skimmed through the paper, but it
>>>>> seems reasonably deep and with a thorough reference list. i wonder how
>>>>> much of this could be adapted to csound and other tools for computer
>>>>> music.
>>>>> 
>>>>> Csound mailing list
>>>>> Csound@listserv.heanet.ie
>>>>> https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND
>>>>> Send bugs reports to
>>>>>        https://github.com/csound/csound/issues
>>>>> Discussions of bugs and features can be posted here
>>>> 
>>>> 
>>>> Csound mailing list Csound@listserv.heanet.ie
>>>> https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to
>>>> https://github.com/csound/csound/issues Discussions of bugs and features can
>>>> be posted here
>>> 
>>> 
>>> Csound mailing list Csound@listserv.heanet.ie
>>> https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to
>>> https://github.com/csound/csound/issues Discussions of bugs and features can
>>> be posted here
>> 
>> Csound mailing list
>> Csound@listserv.heanet.ie
>> https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND
>> Send bugs reports to
>>        https://github.com/csound/csound/issues
>> Discussions of bugs and features can be posted here
>> Csound mailing list Csound@listserv.heanet.ie https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here
> 
> 
> Csound mailing list
> Csound@listserv.heanet.ie
> https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND
> Send bugs reports to
>        https://github.com/csound/csound/issues
> Discussions of bugs and features can be posted here

Csound mailing list
Csound@listserv.heanet.ie
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Send bugs reports to
        https://github.com/csound/csound/issues
Discussions of bugs and features can be posted here

Date2016-10-26 21:11
FromRory Walsh
SubjectRe: [OT] - Microsoft Triton Audio
I agree. If we had a dedicated marketing team I believe Csound would be the defacto toolkit for any kind of embedded software/hardware solution. 

On 26 October 2016 at 21:04, Anders Genell <anders.genell@gmail.com> wrote:
Ah, but just think about the unlimited possibilities of procedural sound/music that csound would allow! There was a lot of interest in No Man's Sky and the algorithms that procedurally generate the visual environment. Well, csound is the undisputed leader of algorithmic composition tools, isn't it? One could tap directly into the visual algorithms and render sound, given som clever parameter mappings (and limitations/safeguards).

Regards,
Anders

> 26 okt. 2016 kl. 21:49 skrev Victor Lazzarini <Victor.Lazzarini@NUIM.IE>:
>
> I remember meeting some of the Audio Kinetic guys at a DAFx conference, possibly Graz. They seemed to have
> cornered the games sound design market.
> ========================
> Dr Victor Lazzarini
> Dean of Arts, Celtic Studies and Philosophy,
> Maynooth University,
> Maynooth, Co Kildare, Ireland
> Tel: 00 353 7086936
> Fax: 00 353 1 7086952
>
>
>
>
>> On 26 Oct 2016, at 20:32, Rory Walsh <rorywalsh@ear.ie> wrote:
>>
>> Thanks for the links. I'll add a Wwise Csound plugin to my ever lengthening list of things to do!!
>>
>>
>> On 26 Oct 2016 8:09 pm, "Steven Yi" <stevenyi@gmail.com> wrote:
>> I suppose this thread has split into two parts now:
>>
>> 1. I'd love see this kind of research implemented within Csound. I
>> don't know if it's something that requires natively programmed
>> opcodes, or something that could be done using just UDOs and Csound
>> ORC programming.  I'm also curious as to how this might integrate with
>> non-game uses.
>>
>> 2. Thanks Beinan for mentioning Wwise and the further game audio
>> links.  It's a rich world and it seems like it would be nice to make
>> use of Csound within these systems.
>>
>> steven
>>
>>
>>
>>> On Wed, Oct 26, 2016 at 2:48 PM, Rory Walsh <rorywalsh@ear.ie> wrote:
>>> Does Wwise have an open API like FMOD studio? If so then it shouldn't be
>>> much work to create a Wwise plugin too. I'm working with game engines again
>>> next semester so I expect I will get some time to explore this then.
>>>
>>>> On 26 October 2016 at 19:13, Beinan Li <li.beinan@gmail.com> wrote:
>>>>
>>>> On a related matter, the audio engine in this video and running in many
>>>> other hit games like Overwatch, League of Legends, even the remake of DOOM
>>>> nowadays is Wwise. I saw that Csound has an integration with FMOD Studio.
>>>> It'd be interesting to see a similar plugin for Wwise as well. PureData
>>>> already took the step into the cross-sound-engine biz:
>>>> https://enzienaudio.com.
>>>>
>>>> You can get an idea of the sound engine popularity and general game audio
>>>> business at GameSoundCon:
>>>>
>>>> http://www.gamesoundcon.com/single-post/2016/08/17/Game-Audio-Industry-Survey-2016
>>>>
>>>>
>>>>
>>>> Thanks,
>>>> Beinan
>>>>
>>>>
>>>>> On Wed, Oct 26, 2016 at 12:58 PM, luis jure <ljc@internet.com.uy> wrote:
>>>>>
>>>>>> el 2016-10-25 a las 15:45 Steven Yi escribió:
>>>>>>
>>>>>> I came across this today:
>>>>>>
>>>>>> https://www.engadget.com/2016/10/25/gears-of-war-4-microsoft-research-triton/
>>>>>> and found it rather impressive.
>>>>>
>>>>> pretty impressive, indeed. i hardly skimmed through the paper, but it
>>>>> seems reasonably deep and with a thorough reference list. i wonder how
>>>>> much of this could be adapted to csound and other tools for computer
>>>>> music.
>>>>>
>>>>> Csound mailing list
>>>>> Csound@listserv.heanet.ie
>>>>> https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND
>>>>> Send bugs reports to
>>>>>        https://github.com/csound/csound/issues
>>>>> Discussions of bugs and features can be posted here
>>>>
>>>>
>>>> Csound mailing list Csound@listserv.heanet.ie
>>>> https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to
>>>> https://github.com/csound/csound/issues Discussions of bugs and features can
>>>> be posted here
>>>
>>>
>>> Csound mailing list Csound@listserv.heanet.ie
>>> https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to
>>> https://github.com/csound/csound/issues Discussions of bugs and features can
>>> be posted here
>>
>> Csound mailing list
>> Csound@listserv.heanet.ie
>> https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND
>> Send bugs reports to
>>        https://github.com/csound/csound/issues
>> Discussions of bugs and features can be posted here
>> Csound mailing list Csound@listserv.heanet.ie https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here
>
>
> Csound mailing list
> Csound@listserv.heanet.ie
> https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND
> Send bugs reports to
>        https://github.com/csound/csound/issues
> Discussions of bugs and features can be posted here

Csound mailing list
Csound@listserv.heanet.ie
https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND
Send bugs reports to
        https://github.com/csound/csound/issues
Discussions of bugs and features can be posted here

Csound mailing list Csound@listserv.heanet.ie https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here

Date2016-10-27 00:59
FromBeinan Li
SubjectRe: [OT] - Microsoft Triton Audio
Pleasure~ Hope that was not too much distraction.

Thanks,
Beinan


On Wed, Oct 26, 2016 at 3:09 PM, Steven Yi <stevenyi@gmail.com> wrote:
I suppose this thread has split into two parts now:

1. I'd love see this kind of research implemented within Csound. I
don't know if it's something that requires natively programmed
opcodes, or something that could be done using just UDOs and Csound
ORC programming.  I'm also curious as to how this might integrate with
non-game uses.

2. Thanks Beinan for mentioning Wwise and the further game audio
links.  It's a rich world and it seems like it would be nice to make
use of Csound within these systems.

steven



On Wed, Oct 26, 2016 at 2:48 PM, Rory Walsh <rorywalsh@ear.ie> wrote:
> Does Wwise have an open API like FMOD studio? If so then it shouldn't be
> much work to create a Wwise plugin too. I'm working with game engines again
> next semester so I expect I will get some time to explore this then.
>
> On 26 October 2016 at 19:13, Beinan Li <li.beinan@gmail.com> wrote:
>>
>> On a related matter, the audio engine in this video and running in many
>> other hit games like Overwatch, League of Legends, even the remake of DOOM
>> nowadays is Wwise. I saw that Csound has an integration with FMOD Studio.
>> It'd be interesting to see a similar plugin for Wwise as well. PureData
>> already took the step into the cross-sound-engine biz:
>> https://enzienaudio.com.
>>
>> You can get an idea of the sound engine popularity and general game audio
>> business at GameSoundCon:
>>
>> http://www.gamesoundcon.com/single-post/2016/08/17/Game-Audio-Industry-Survey-2016
>>
>>
>>
>> Thanks,
>> Beinan
>>
>>
>> On Wed, Oct 26, 2016 at 12:58 PM, luis jure <ljc@internet.com.uy> wrote:
>>>
>>> el 2016-10-25 a las 15:45 Steven Yi escribió:
>>>
>>> > I came across this today:
>>> >
>>> > https://www.engadget.com/2016/10/25/gears-of-war-4-microsoft-research-triton/
>>> > and found it rather impressive.
>>>
>>> pretty impressive, indeed. i hardly skimmed through the paper, but it
>>> seems reasonably deep and with a thorough reference list. i wonder how
>>> much of this could be adapted to csound and other tools for computer
>>> music.
>>>
>>> Csound mailing list
>>> Csound@listserv.heanet.ie
>>> https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND
>>> Send bugs reports to
>>>         https://github.com/csound/csound/issues
>>> Discussions of bugs and features can be posted here
>>
>>
>> Csound mailing list Csound@listserv.heanet.ie
>> https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to
>> https://github.com/csound/csound/issues Discussions of bugs and features can
>> be posted here
>
>
> Csound mailing list Csound@listserv.heanet.ie
> https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to
> https://github.com/csound/csound/issues Discussions of bugs and features can
> be posted here

Csound mailing list
Csound@listserv.heanet.ie
https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND
Send bugs reports to
        https://github.com/csound/csound/issues
Discussions of bugs and features can be posted here

Csound mailing list Csound@listserv.heanet.ie https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here

Date2016-10-27 01:00
FromBeinan Li
SubjectRe: [OT] - Microsoft Triton Audio
Sweet. You rock!

Thanks,
Beinan


On Wed, Oct 26, 2016 at 3:32 PM, Rory Walsh <rorywalsh@ear.ie> wrote:

Thanks for the links. I'll add a Wwise Csound plugin to my ever lengthening list of things to do!!


On 26 Oct 2016 8:09 pm, "Steven Yi" <stevenyi@gmail.com> wrote:
I suppose this thread has split into two parts now:

1. I'd love see this kind of research implemented within Csound. I
don't know if it's something that requires natively programmed
opcodes, or something that could be done using just UDOs and Csound
ORC programming.  I'm also curious as to how this might integrate with
non-game uses.

2. Thanks Beinan for mentioning Wwise and the further game audio
links.  It's a rich world and it seems like it would be nice to make
use of Csound within these systems.

steven



On Wed, Oct 26, 2016 at 2:48 PM, Rory Walsh <rorywalsh@ear.ie> wrote:
> Does Wwise have an open API like FMOD studio? If so then it shouldn't be
> much work to create a Wwise plugin too. I'm working with game engines again
> next semester so I expect I will get some time to explore this then.
>
> On 26 October 2016 at 19:13, Beinan Li <li.beinan@gmail.com> wrote:
>>
>> On a related matter, the audio engine in this video and running in many
>> other hit games like Overwatch, League of Legends, even the remake of DOOM
>> nowadays is Wwise. I saw that Csound has an integration with FMOD Studio.
>> It'd be interesting to see a similar plugin for Wwise as well. PureData
>> already took the step into the cross-sound-engine biz:
>> https://enzienaudio.com.
>>
>> You can get an idea of the sound engine popularity and general game audio
>> business at GameSoundCon:
>>
>> http://www.gamesoundcon.com/single-post/2016/08/17/Game-Audio-Industry-Survey-2016
>>
>>
>>
>> Thanks,
>> Beinan
>>
>>
>> On Wed, Oct 26, 2016 at 12:58 PM, luis jure <ljc@internet.com.uy> wrote:
>>>
>>> el 2016-10-25 a las 15:45 Steven Yi escribió:
>>>
>>> > I came across this today:
>>> >
>>> > https://www.engadget.com/2016/10/25/gears-of-war-4-microsoft-research-triton/
>>> > and found it rather impressive.
>>>
>>> pretty impressive, indeed. i hardly skimmed through the paper, but it
>>> seems reasonably deep and with a thorough reference list. i wonder how
>>> much of this could be adapted to csound and other tools for computer
>>> music.
>>>
>>> Csound mailing list
>>> Csound@listserv.heanet.ie
>>> https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND
>>> Send bugs reports to
>>>         https://github.com/csound/csound/issues
>>> Discussions of bugs and features can be posted here
>>
>>
>> Csound mailing list Csound@listserv.heanet.ie
>> https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to
>> https://github.com/csound/csound/issues Discussions of bugs and features can
>> be posted here
>
>
> Csound mailing list Csound@listserv.heanet.ie
> https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to
> https://github.com/csound/csound/issues Discussions of bugs and features can
> be posted here

Csound mailing list
Csound@listserv.heanet.ie
https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND
Send bugs reports to
        https://github.com/csound/csound/issues
Discussions of bugs and features can be posted here
Csound mailing list Csound@listserv.heanet.ie https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here

Csound mailing list Csound@listserv.heanet.ie https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here