Thunder and gunshots
| Date | 2016-07-30 20:37 |
| From | jpff |
| Subject | Thunder and gunshots |
I would like a synthetic thunder sound but not sure ow to create. I
found René Nyffenegger's thunder orc but it seems to lack attack --
more distant thunder than a bolt from the blue (no pun intended).
Other than a recording how do I get this?
In a different context, a sharp percussive sound like a gunshot or a
firework?
Sorry to ask such basic sound-design questions.
==John ffitch
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| Date | 2016-07-30 22:27 |
| From | Joel Ross |
| Subject | Re: Thunder and gunshots |
There's a thunder example in Andy Farnell's book Designing Sound. There used to be a tutorial based on the same material on his website http://obiwannabe.co.uk/ but that site is down. This seems to be a copy though: http://www.moz.ac.at/sem/lehre/lib/pd-sounddesign/tutorial_thunder.html I spent a long time trying to make a good thunder sound a while back and eventually came to the conclusion that the attack can be quite simple (noise with a sharply decaying envelope) but the real complexity lies in both the initial run up to the main thunder clap - there are often some early pre-echoes before it which have a sweeping high pass characteristic - and also the filtering and distribution in time of the later echoes which seem to have varying lowpass responses but also slight resonant peaks similar to a phasing effect. Phaser/Flanger like effects seem to achieve a certain similarity to this as if the acoustics involve a comb filtering between the ground and the atmosphere. I hope that's helpful. I was never really satisfied with anything I could produce synthetically - I guess it's a very complex and not well understood acoustic phenomenon despite it's familiarity. Regards, Joel On 30 July 2016 at 20:37, jpff |
| Date | 2016-07-30 23:24 |
| From | John DeBlase |
| Subject | Re: Thunder and gunshots |
I've had some luck making thunder effects in csound in the past using layers of grain opcodes with dense, extremely short fluctuating grain lengths mixed with layers of filtered pink noise. I remember the key was using exponential envelopes for the grains and then washing everything out with cavernous convolution reverb. > On Jul 30, 2016, at 2:27 PM, Joel Ross |
| Date | 2016-07-31 04:37 |
| From | Zoë Sparks |
| Subject | Re: Thunder and gunshots |
Regarding gunshots, I had decent luck getting gunshot sounds with an
instrument I originally wrote to emulate a snare drum. Using a simple
additive synth set-up, with a base frequency around 180hz and a stack of
oscillators set to enharmonic ratios of between ~1.5—~3.5 with the base,
mixed with filtered noise, you can get decent pistol sounds by varying
the base frequency, the ratios of the partials, the amount of noise, the
attack, etc. I found that if I gave it a very quick decay, shorter than
would be realistic for a snare drum, it took on more gunshotlike
character.
Excerpts from jpff's message of 2016-07-30 20:37:51 +0100:
> I would like a synthetic thunder sound but not sure ow to create. I
> found Ren�� Nyffenegger's thunder orc but it seems to lack attack --
> more distant thunder than a bolt from the blue (no pun intended).
> Other than a recording how do I get this?
>
> In a different context, a sharp percussive sound like a gunshot or a
> firework?
>
> Sorry to ask such basic sound-design questions.
>
> ==John ffitch
>
> Csound mailing list
> Csound@listserv.heanet.ie
> https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND
> Send bugs reports to
> https://github.com/csound/csound/issues
> Discussions of bugs and features can be posted here
Csound mailing list
Csound@listserv.heanet.ie
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Send bugs reports to
https://github.com/csound/csound/issues
Discussions of bugs and features can be posted here |
| Date | 2016-07-31 16:07 |
| From | Rory Walsh |
| Subject | Re: Thunder and gunshots |
I took a look at creating some simple gunshot sounds which you can view amoung the instruments posted here: I also have a thunder example, but it's not great and it's not finished. I can dig it up if you like. On 31 July 2016 at 04:37, Zoë Sparks <zoe@milky.flowers> wrote: Regarding gunshots, I had decent luck getting gunshot sounds with an |
| Date | 2016-07-31 16:41 |
| From | John |
| Subject | Re: Thunder and gunshots |
Thanks will take a look. I have a thunder made from white noise and sweeping LP filter which is OK. Need to get the reverb better now. Sent from TypeApp On 31 Jul 2016, at 16:08, Rory Walsh <rorywalsh@EAR.IE> wrote:
|