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Drum & Bass Random Instrument Generators

Date2016-05-21 19:26
FromPeter Burgess
SubjectDrum & Bass Random Instrument Generators
hi! Got an example of my DnB random instrument generators for you guys
tonight, over here:

http://algorythmradio.com/development-updates/#random

as always, let me know what you think!

Pete

Date2016-05-21 20:15
FromFfanci Silvain
SubjectRe: Drum & Bass Random Instrument Generators
Peter Burgess, May 21 2016:
...
> as always, let me know what you think!
Hey hey pete,
the overall sound and arrangement is very nice. If I had to say anything in criticism about it, it would be that the snare mostly sounds a little too thin and the hihats could use some more movement. The variations are really good. Perhaps, when the bass is really distorted, it might sit well with an extra clean sinewave to hold up the bottom end.

Fantastic work! Chapeau!
>
> Pete
>
> -- 
> http://algorythmradio.com
> https://soundcloud.com/algorythmradio
>
> Csound mailing list
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>

Ta-ta
----
Ffanci
* Homepage: https://freeshell.de/~silvain
* Twitter:  http://twitter.com/ffanci_silvain
* GitHub:   https://github.com/fsilvain

Ta-ta
----
Ffanci
* Homepage: https://freeshell.de/~silvain
* Twitter:  http://twitter.com/ffanci_silvain
* GitHub:   https://github.com/fsilvain

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Date2016-05-22 13:42
FromPeter Burgess
SubjectRe: Drum & Bass Random Instrument Generators
Ah man, the snares still too thin? :) That was the main focus of my
work yesterday, lol. When you say the hi-hats need more movement, do
you mean they could use some slight variation with each hit? On the
subject of the bass, that's a good idea. I did something similar with
the deep house bass, but didn't think of it this time, despite also
noticing that the bass lacked in sub bass sometimes :D I reckon it
would take only a minor addition to decide whether the sound is going
to be distorted enough to warrant some extra bass.

Thanks for your comments!

On Sat, May 21, 2016 at 8:15 PM, Ffanci Silvain  wrote:
> Peter Burgess, May 21 2016:
> ...
>>
>> as always, let me know what you think!
>
> Hey hey pete,
> the overall sound and arrangement is very nice. If I had to say anything in
> criticism about it, it would be that the snare mostly sounds a little too
> thin and the hihats could use some more movement. The variations are really
> good. Perhaps, when the bass is really distorted, it might sit well with an
> extra clean sinewave to hold up the bottom end.
>
> Fantastic work! Chapeau!
>>
>>
>> Pete
>>
>> --
>> http://algorythmradio.com
>> https://soundcloud.com/algorythmradio
>>
>> Csound mailing list
>> Csound@listserv.heanet.ie
>> https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND
>> Send bugs reports to
>>        https://github.com/csound/csound/issues
>> Discussions of bugs and features can be posted here
>>
>
> Ta-ta
> ----
> Ffanci
> * Homepage: https://freeshell.de/~silvain
> * Twitter:  http://twitter.com/ffanci_silvain
> * GitHub:   https://github.com/fsilvain
>
> Ta-ta
> ----
> Ffanci
> * Homepage: https://freeshell.de/~silvain
> * Twitter:  http://twitter.com/ffanci_silvain
> * GitHub:   https://github.com/fsilvain
>
> Csound mailing list
> Csound@listserv.heanet.ie
> https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND
> Send bugs reports to
>        https://github.com/csound/csound/issues
> Discussions of bugs and features can be posted here


Date2016-05-22 15:33
FromFfanci Silvain
SubjectRe: Drum & Bass Random Instrument Generators
Peter Burgess, May 22 2016:
...
When you say the hi-hats need more movement, do
> you mean they could use some slight variation with each hit?
No I was thinking of rhythmic variation. But thinking about it now, I guess this was a prepared clip and not an example of the the compositional aspect will be.
...
Sorry about the snare comment. Perhaps you could layer it with a sample of one of Csound snare opcodes. I remember, that there is an STK one.

Ta-ta
----
Ffanci
* Homepage: https://freeshell.de/~silvain
* Twitter:  http://twitter.com/ffanci_silvain
* GitHub:   https://github.com/fsilvain

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Date2016-05-22 18:48
FromAnton Kholomiov
SubjectRe: Drum & Bass Random Instrument Generators
It's pretty impressive! It doesn't sound like a pro audio to me though. 
The individual tracks are too much separated for me. Like there is no glue or idea
that binds the tracks together. It sounds to dry but maybe it's good for the style that you are imitating.
It can be used as a game soundtrack. It's very well done for automatic music production.


2016-05-22 17:33 GMT+03:00 Ffanci Silvain <silvain@freeshell.de>:
Peter Burgess, May 22 2016:
...
When you say the hi-hats need more movement, do
you mean they could use some slight variation with each hit?
No I was thinking of rhythmic variation. But thinking about it now, I guess this was a prepared clip and not an example of the the compositional aspect will be.
...
Sorry about the snare comment. Perhaps you could layer it with a sample of one of Csound snare opcodes. I remember, that there is an STK one.


Ta-ta
----
Ffanci
* Homepage: https://freeshell.de/~silvain
* Twitter:  http://twitter.com/ffanci_silvain
* GitHub:   https://github.com/fsilvain

Csound mailing list
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https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND
Send bugs reports to
       https://github.com/csound/csound/issues
Discussions of bugs and features can be posted here

Csound mailing list Csound@listserv.heanet.ie https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here

Date2016-05-22 18:50
FromAnton Kholomiov
SubjectRe: Drum & Bass Random Instrument Generators
By tracks I mean melodic lines for individual instruments within the single track.

2016-05-22 20:48 GMT+03:00 Anton Kholomiov <anton.kholomiov@gmail.com>:
It's pretty impressive! It doesn't sound like a pro audio to me though. 
The individual tracks are too much separated for me. Like there is no glue or idea
that binds the tracks together. It sounds to dry but maybe it's good for the style that you are imitating.
It can be used as a game soundtrack. It's very well done for automatic music production.


2016-05-22 17:33 GMT+03:00 Ffanci Silvain <silvain@freeshell.de>:
Peter Burgess, May 22 2016:
...
When you say the hi-hats need more movement, do
you mean they could use some slight variation with each hit?
No I was thinking of rhythmic variation. But thinking about it now, I guess this was a prepared clip and not an example of the the compositional aspect will be.
...
Sorry about the snare comment. Perhaps you could layer it with a sample of one of Csound snare opcodes. I remember, that there is an STK one.


Ta-ta
----
Ffanci
* Homepage: https://freeshell.de/~silvain
* Twitter:  http://twitter.com/ffanci_silvain
* GitHub:   https://github.com/fsilvain

Csound mailing list
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https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND
Send bugs reports to
       https://github.com/csound/csound/issues
Discussions of bugs and features can be posted here


Csound mailing list Csound@listserv.heanet.ie https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here

Date2016-05-22 20:16
FromPeter Burgess
SubjectRe: Drum & Bass Random Instrument Generators
@Ffanci Don't worry about the snare comment! I need these kind of
comments. I have given myself the task of trying to algorithmically
generate compositions and instruments that meet the criteria of almost
every genre imaginable (and hopefully cover some new ground aswell
eventually!!!). No one man can be the expert of every genre, not even
close. Infact, the more I work on this, the more I realise it's hard
to be an expert in even one genre, because everyone likes different
things even within a single sub-sub-genre. Eventually I hope to hire
help to increase the spectrum of musical taste within my development
team, I think with a project like this, that's going to become very
important. Currently though, I just have myself, online resources and
outside critique to work with!

@Anton So we're talking about a mixing/mastering issue? Like the
kick/snare/hat/bass don't always sit well together? I could believe
that. I have to wonder though how much of an impact the sudden change
of all the instruments has, I mean if you weren't constantly comparing
the last set of instruments to the next, if the instruments were more
consistent like in an actual track, maybe the problem wouldn't present
itself in quite such an obvious way? Like Ffanci said, the bass could
definately do with a boost in some of the more distorted bass synths,
which means those lines don't work very well one after the other. But
it might not be that at all, it's definitely not mixed and mastered
well enough yet :D

Thanks again for your comments! While it won't be instantly apparent
from the work that I'm taking what you say on board, it is all going
in, and will eventually come back out ;)

On Sun, May 22, 2016 at 6:50 PM, Anton Kholomiov
 wrote:
> By tracks I mean melodic lines for individual instruments within the single
> track.
>
> 2016-05-22 20:48 GMT+03:00 Anton Kholomiov :
>>
>> It's pretty impressive! It doesn't sound like a pro audio to me though.
>> The individual tracks are too much separated for me. Like there is no glue
>> or idea
>> that binds the tracks together. It sounds to dry but maybe it's good for
>> the style that you are imitating.
>> It can be used as a game soundtrack. It's very well done for automatic
>> music production.
>>
>>
>> 2016-05-22 17:33 GMT+03:00 Ffanci Silvain :
>>>
>>> Peter Burgess, May 22 2016:
>>> ...
>>> When you say the hi-hats need more movement, do
>>>>
>>>> you mean they could use some slight variation with each hit?
>>>
>>> No I was thinking of rhythmic variation. But thinking about it now, I
>>> guess this was a prepared clip and not an example of the the compositional
>>> aspect will be.
>>> ...
>>> Sorry about the snare comment. Perhaps you could layer it with a sample
>>> of one of Csound snare opcodes. I remember, that there is an STK one.
>>>
>>>
>>> Ta-ta
>>> ----
>>> Ffanci
>>> * Homepage: https://freeshell.de/~silvain
>>> * Twitter:  http://twitter.com/ffanci_silvain
>>> * GitHub:   https://github.com/fsilvain
>>>
>>> Csound mailing list
>>> Csound@listserv.heanet.ie
>>> https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND
>>> Send bugs reports to
>>>        https://github.com/csound/csound/issues
>>> Discussions of bugs and features can be posted here
>>
>>
>
> Csound mailing list Csound@listserv.heanet.ie
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> be posted here