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New Algorythm Radio Examples (Deep House)

Date2016-05-17 13:02
FromPeter Burgess
SubjectNew Algorythm Radio Examples (Deep House)
Hi all! I've not been very active on the list for a few weeks, been
knuckling down with work, on the road to launching my kickstarter
campaign :D

I realised that I hadn't posted about the last set of examples yet.
It's deep house, using the same random instrument generators that I
posted an example of a while back. I've put some extra work into the
mixing / mastering side of things this time round, so I think the
tracks are starting to sound more professional:

http://algorythmradio.com/development-updates/#house

Let me know what you think! :D

Pete

Date2016-05-17 14:26
FromRory Walsh
SubjectRe: New Algorythm Radio Examples (Deep House)
Really cool that you're using Csound to create these. When are you hoping to launch the kickstarter campaign? 

On 17 May 2016 at 13:02, Peter Burgess <pete.soundtechnician@gmail.com> wrote:
Hi all! I've not been very active on the list for a few weeks, been
knuckling down with work, on the road to launching my kickstarter
campaign :D

I realised that I hadn't posted about the last set of examples yet.
It's deep house, using the same random instrument generators that I
posted an example of a while back. I've put some extra work into the
mixing / mastering side of things this time round, so I think the
tracks are starting to sound more professional:

http://algorythmradio.com/development-updates/#house

Let me know what you think! :D

Pete

--
http://algorythmradio.com
https://soundcloud.com/algorythmradio

Csound mailing list
Csound@listserv.heanet.ie
https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND
Send bugs reports to
        https://github.com/csound/csound/issues
Discussions of bugs and features can be posted here

Csound mailing list Csound@listserv.heanet.ie https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here

Date2016-05-17 15:59
FromPeter Burgess
SubjectRe: New Algorythm Radio Examples (Deep House)
I'm working on the video and stuff now, and I'm hoping I'll be ready
to go by monday. Though, I have watched some videos on youtube about
how to make decent kickstarter video that have highlighted some extra
areas I should probably work on prior to the kickstarter, so might
need to add an extra week onto that.

On Tue, May 17, 2016 at 2:26 PM, Rory Walsh  wrote:
> Really cool that you're using Csound to create these. When are you hoping to
> launch the kickstarter campaign?
>
> On 17 May 2016 at 13:02, Peter Burgess 
> wrote:
>>
>> Hi all! I've not been very active on the list for a few weeks, been
>> knuckling down with work, on the road to launching my kickstarter
>> campaign :D
>>
>> I realised that I hadn't posted about the last set of examples yet.
>> It's deep house, using the same random instrument generators that I
>> posted an example of a while back. I've put some extra work into the
>> mixing / mastering side of things this time round, so I think the
>> tracks are starting to sound more professional:
>>
>> http://algorythmradio.com/development-updates/#house
>>
>> Let me know what you think! :D
>>
>> Pete
>>
>> --
>> http://algorythmradio.com
>> https://soundcloud.com/algorythmradio
>>
>> Csound mailing list
>> Csound@listserv.heanet.ie
>> https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND
>> Send bugs reports to
>>         https://github.com/csound/csound/issues
>> Discussions of bugs and features can be posted here
>
>
> Csound mailing list Csound@listserv.heanet.ie
> https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to
> https://github.com/csound/csound/issues Discussions of bugs and features can
> be posted here


Date2016-05-17 16:28
FromRory Walsh
SubjectRe: New Algorythm Radio Examples (Deep House)
From what I've seen, you'd almost need a kickstarter just to fund the making of the kickstarter video! Some of them are so professionally done yo'ud have to wonder why not just spend the money on developing the product ;) 

On 17 May 2016 at 15:59, Peter Burgess <pete.soundtechnician@gmail.com> wrote:
I'm working on the video and stuff now, and I'm hoping I'll be ready
to go by monday. Though, I have watched some videos on youtube about
how to make decent kickstarter video that have highlighted some extra
areas I should probably work on prior to the kickstarter, so might
need to add an extra week onto that.

On Tue, May 17, 2016 at 2:26 PM, Rory Walsh <rorywalsh@ear.ie> wrote:
> Really cool that you're using Csound to create these. When are you hoping to
> launch the kickstarter campaign?
>
> On 17 May 2016 at 13:02, Peter Burgess <pete.soundtechnician@gmail.com>
> wrote:
>>
>> Hi all! I've not been very active on the list for a few weeks, been
>> knuckling down with work, on the road to launching my kickstarter
>> campaign :D
>>
>> I realised that I hadn't posted about the last set of examples yet.
>> It's deep house, using the same random instrument generators that I
>> posted an example of a while back. I've put some extra work into the
>> mixing / mastering side of things this time round, so I think the
>> tracks are starting to sound more professional:
>>
>> http://algorythmradio.com/development-updates/#house
>>
>> Let me know what you think! :D
>>
>> Pete
>>
>> --
>> http://algorythmradio.com
>> https://soundcloud.com/algorythmradio
>>
>> Csound mailing list
>> Csound@listserv.heanet.ie
>> https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND
>> Send bugs reports to
>>         https://github.com/csound/csound/issues
>> Discussions of bugs and features can be posted here
>
>
> Csound mailing list Csound@listserv.heanet.ie
> https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to
> https://github.com/csound/csound/issues Discussions of bugs and features can
> be posted here



--
http://algorythmradio.com
https://soundcloud.com/algorythmradio

Csound mailing list
Csound@listserv.heanet.ie
https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND
Send bugs reports to
        https://github.com/csound/csound/issues
Discussions of bugs and features can be posted here

Csound mailing list Csound@listserv.heanet.ie https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here

Date2016-05-17 16:40
FromPeter Burgess
SubjectRe: New Algorythm Radio Examples (Deep House)
Yeah, you're right! Haha, infact that occured to me while watching
some of these tutorial videos, they said to account for the cost of
the kickstarter video in the money you ask for from the campaign, lol.
There are also some more amateur style videos that have done well
though, like the one for limit theory:

https://www.kickstarter.com/projects/joshparnell/limit-theory-an-infinite-procedural-space-game/description

That's a one man operation whos making a randomly generated space sim,
procedurally generating every single element of the content (ships,
weapons, planets, nebula backdrops, dust clouds, asteroids, tech
research... the lot!). It's impressive, even from the perspective of
someone who doesn't play computer games any more. I consider his
project the computer game equivalent of what I'm doing :D

On Tue, May 17, 2016 at 4:28 PM, Rory Walsh  wrote:
> From what I've seen, you'd almost need a kickstarter just to fund the making
> of the kickstarter video! Some of them are so professionally done yo'ud have
> to wonder why not just spend the money on developing the product ;)
>
> On 17 May 2016 at 15:59, Peter Burgess 
> wrote:
>>
>> I'm working on the video and stuff now, and I'm hoping I'll be ready
>> to go by monday. Though, I have watched some videos on youtube about
>> how to make decent kickstarter video that have highlighted some extra
>> areas I should probably work on prior to the kickstarter, so might
>> need to add an extra week onto that.
>>
>> On Tue, May 17, 2016 at 2:26 PM, Rory Walsh  wrote:
>> > Really cool that you're using Csound to create these. When are you
>> > hoping to
>> > launch the kickstarter campaign?
>> >
>> > On 17 May 2016 at 13:02, Peter Burgess 
>> > wrote:
>> >>
>> >> Hi all! I've not been very active on the list for a few weeks, been
>> >> knuckling down with work, on the road to launching my kickstarter
>> >> campaign :D
>> >>
>> >> I realised that I hadn't posted about the last set of examples yet.
>> >> It's deep house, using the same random instrument generators that I
>> >> posted an example of a while back. I've put some extra work into the
>> >> mixing / mastering side of things this time round, so I think the
>> >> tracks are starting to sound more professional:
>> >>
>> >> http://algorythmradio.com/development-updates/#house
>> >>
>> >> Let me know what you think! :D
>> >>
>> >> Pete
>> >>
>> >> --
>> >> http://algorythmradio.com
>> >> https://soundcloud.com/algorythmradio
>> >>
>> >> Csound mailing list
>> >> Csound@listserv.heanet.ie
>> >> https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND
>> >> Send bugs reports to
>> >>         https://github.com/csound/csound/issues
>> >> Discussions of bugs and features can be posted here
>> >
>> >
>> > Csound mailing list Csound@listserv.heanet.ie
>> > https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to
>> > https://github.com/csound/csound/issues Discussions of bugs and features
>> > can
>> > be posted here
>>
>>
>>
>> --
>> http://algorythmradio.com
>> https://soundcloud.com/algorythmradio
>>
>> Csound mailing list
>> Csound@listserv.heanet.ie
>> https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND
>> Send bugs reports to
>>         https://github.com/csound/csound/issues
>> Discussions of bugs and features can be posted here
>
>
> Csound mailing list Csound@listserv.heanet.ie
> https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to
> https://github.com/csound/csound/issues Discussions of bugs and features can
> be posted here


Date2016-05-17 17:01
FromRory Walsh
SubjectRe: New Algorythm Radio Examples (Deep House)
I guess it's easier when you can simple take screen grabs of the game play! Btw, do startups have to pay some kind of income tax on this money? Sorry, I'm just being lazy here, a quick google would tell me teh answer I'm sure, I guess it depends on your country too..

On 17 May 2016 at 16:40, Peter Burgess <pete.soundtechnician@gmail.com> wrote:
Yeah, you're right! Haha, infact that occured to me while watching
some of these tutorial videos, they said to account for the cost of
the kickstarter video in the money you ask for from the campaign, lol.
There are also some more amateur style videos that have done well
though, like the one for limit theory:

https://www.kickstarter.com/projects/joshparnell/limit-theory-an-infinite-procedural-space-game/description

That's a one man operation whos making a randomly generated space sim,
procedurally generating every single element of the content (ships,
weapons, planets, nebula backdrops, dust clouds, asteroids, tech
research... the lot!). It's impressive, even from the perspective of
someone who doesn't play computer games any more. I consider his
project the computer game equivalent of what I'm doing :D

On Tue, May 17, 2016 at 4:28 PM, Rory Walsh <rorywalsh@ear.ie> wrote:
> From what I've seen, you'd almost need a kickstarter just to fund the making
> of the kickstarter video! Some of them are so professionally done yo'ud have
> to wonder why not just spend the money on developing the product ;)
>
> On 17 May 2016 at 15:59, Peter Burgess <pete.soundtechnician@gmail.com>
> wrote:
>>
>> I'm working on the video and stuff now, and I'm hoping I'll be ready
>> to go by monday. Though, I have watched some videos on youtube about
>> how to make decent kickstarter video that have highlighted some extra
>> areas I should probably work on prior to the kickstarter, so might
>> need to add an extra week onto that.
>>
>> On Tue, May 17, 2016 at 2:26 PM, Rory Walsh <rorywalsh@ear.ie> wrote:
>> > Really cool that you're using Csound to create these. When are you
>> > hoping to
>> > launch the kickstarter campaign?
>> >
>> > On 17 May 2016 at 13:02, Peter Burgess <pete.soundtechnician@gmail.com>
>> > wrote:
>> >>
>> >> Hi all! I've not been very active on the list for a few weeks, been
>> >> knuckling down with work, on the road to launching my kickstarter
>> >> campaign :D
>> >>
>> >> I realised that I hadn't posted about the last set of examples yet.
>> >> It's deep house, using the same random instrument generators that I
>> >> posted an example of a while back. I've put some extra work into the
>> >> mixing / mastering side of things this time round, so I think the
>> >> tracks are starting to sound more professional:
>> >>
>> >> http://algorythmradio.com/development-updates/#house
>> >>
>> >> Let me know what you think! :D
>> >>
>> >> Pete
>> >>
>> >> --
>> >> http://algorythmradio.com
>> >> https://soundcloud.com/algorythmradio
>> >>
>> >> Csound mailing list
>> >> Csound@listserv.heanet.ie
>> >> https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND
>> >> Send bugs reports to
>> >>         https://github.com/csound/csound/issues
>> >> Discussions of bugs and features can be posted here
>> >
>> >
>> > Csound mailing list Csound@listserv.heanet.ie
>> > https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to
>> > https://github.com/csound/csound/issues Discussions of bugs and features
>> > can
>> > be posted here
>>
>>
>>
>> --
>> http://algorythmradio.com
>> https://soundcloud.com/algorythmradio
>>
>> Csound mailing list
>> Csound@listserv.heanet.ie
>> https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND
>> Send bugs reports to
>>         https://github.com/csound/csound/issues
>> Discussions of bugs and features can be posted here
>
>
> Csound mailing list Csound@listserv.heanet.ie
> https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to
> https://github.com/csound/csound/issues Discussions of bugs and features can
> be posted here



--
http://algorythmradio.com
https://soundcloud.com/algorythmradio

Csound mailing list
Csound@listserv.heanet.ie
https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND
Send bugs reports to
        https://github.com/csound/csound/issues
Discussions of bugs and features can be posted here

Csound mailing list Csound@listserv.heanet.ie https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here

Date2016-05-17 17:21
FromPeter Burgess
SubjectRe: New Algorythm Radio Examples (Deep House)
Hmmm, I'm not sure actually. Maybe it depends what the money's for?
Almost all the money I need will be to support me and my family while
I finish the project, so I reckon I'll be getting taxed on that as
it's my wages, beyond that I'm not sure. I should really find that out
;) You do loose a percentage to kickstarter and amazon though. Amazon
is for some paypal like payment system. I only found out about the
amazon payment bit recently, which I'm not overly happy about. I've
avoided using amazon for anything for several years, and now they're
gonna get a slice of my pie ;)

On Tue, May 17, 2016 at 5:01 PM, Rory Walsh  wrote:
> I guess it's easier when you can simple take screen grabs of the game play!
> Btw, do startups have to pay some kind of income tax on this money? Sorry,
> I'm just being lazy here, a quick google would tell me teh answer I'm sure,
> I guess it depends on your country too..
>
> On 17 May 2016 at 16:40, Peter Burgess 
> wrote:
>>
>> Yeah, you're right! Haha, infact that occured to me while watching
>> some of these tutorial videos, they said to account for the cost of
>> the kickstarter video in the money you ask for from the campaign, lol.
>> There are also some more amateur style videos that have done well
>> though, like the one for limit theory:
>>
>>
>> https://www.kickstarter.com/projects/joshparnell/limit-theory-an-infinite-procedural-space-game/description
>>
>> That's a one man operation whos making a randomly generated space sim,
>> procedurally generating every single element of the content (ships,
>> weapons, planets, nebula backdrops, dust clouds, asteroids, tech
>> research... the lot!). It's impressive, even from the perspective of
>> someone who doesn't play computer games any more. I consider his
>> project the computer game equivalent of what I'm doing :D
>>
>> On Tue, May 17, 2016 at 4:28 PM, Rory Walsh  wrote:
>> > From what I've seen, you'd almost need a kickstarter just to fund the
>> > making
>> > of the kickstarter video! Some of them are so professionally done yo'ud
>> > have
>> > to wonder why not just spend the money on developing the product ;)
>> >
>> > On 17 May 2016 at 15:59, Peter Burgess 
>> > wrote:
>> >>
>> >> I'm working on the video and stuff now, and I'm hoping I'll be ready
>> >> to go by monday. Though, I have watched some videos on youtube about
>> >> how to make decent kickstarter video that have highlighted some extra
>> >> areas I should probably work on prior to the kickstarter, so might
>> >> need to add an extra week onto that.
>> >>
>> >> On Tue, May 17, 2016 at 2:26 PM, Rory Walsh  wrote:
>> >> > Really cool that you're using Csound to create these. When are you
>> >> > hoping to
>> >> > launch the kickstarter campaign?
>> >> >
>> >> > On 17 May 2016 at 13:02, Peter Burgess
>> >> > 
>> >> > wrote:
>> >> >>
>> >> >> Hi all! I've not been very active on the list for a few weeks, been
>> >> >> knuckling down with work, on the road to launching my kickstarter
>> >> >> campaign :D
>> >> >>
>> >> >> I realised that I hadn't posted about the last set of examples yet.
>> >> >> It's deep house, using the same random instrument generators that I
>> >> >> posted an example of a while back. I've put some extra work into the
>> >> >> mixing / mastering side of things this time round, so I think the
>> >> >> tracks are starting to sound more professional:
>> >> >>
>> >> >> http://algorythmradio.com/development-updates/#house
>> >> >>
>> >> >> Let me know what you think! :D
>> >> >>
>> >> >> Pete
>> >> >>
>> >> >> --
>> >> >> http://algorythmradio.com
>> >> >> https://soundcloud.com/algorythmradio
>> >> >>
>> >> >> Csound mailing list
>> >> >> Csound@listserv.heanet.ie
>> >> >> https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND
>> >> >> Send bugs reports to
>> >> >>         https://github.com/csound/csound/issues
>> >> >> Discussions of bugs and features can be posted here
>> >> >
>> >> >
>> >> > Csound mailing list Csound@listserv.heanet.ie
>> >> > https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to
>> >> > https://github.com/csound/csound/issues Discussions of bugs and
>> >> > features
>> >> > can
>> >> > be posted here
>> >>
>> >>
>> >>
>> >> --
>> >> http://algorythmradio.com
>> >> https://soundcloud.com/algorythmradio
>> >>
>> >> Csound mailing list
>> >> Csound@listserv.heanet.ie
>> >> https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND
>> >> Send bugs reports to
>> >>         https://github.com/csound/csound/issues
>> >> Discussions of bugs and features can be posted here
>> >
>> >
>> > Csound mailing list Csound@listserv.heanet.ie
>> > https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to
>> > https://github.com/csound/csound/issues Discussions of bugs and features
>> > can
>> > be posted here
>>
>>
>>
>> --
>> http://algorythmradio.com
>> https://soundcloud.com/algorythmradio
>>
>> Csound mailing list
>> Csound@listserv.heanet.ie
>> https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND
>> Send bugs reports to
>>         https://github.com/csound/csound/issues
>> Discussions of bugs and features can be posted here
>
>
> Csound mailing list Csound@listserv.heanet.ie
> https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to
> https://github.com/csound/csound/issues Discussions of bugs and features can
> be posted here


Date2016-05-17 17:26
FromRory Walsh
SubjectRe: New Algorythm Radio Examples (Deep House)
It's hard to avoid them! 

On 17 May 2016 at 17:21, Peter Burgess <pete.soundtechnician@gmail.com> wrote:
Hmmm, I'm not sure actually. Maybe it depends what the money's for?
Almost all the money I need will be to support me and my family while
I finish the project, so I reckon I'll be getting taxed on that as
it's my wages, beyond that I'm not sure. I should really find that out
;) You do loose a percentage to kickstarter and amazon though. Amazon
is for some paypal like payment system. I only found out about the
amazon payment bit recently, which I'm not overly happy about. I've
avoided using amazon for anything for several years, and now they're
gonna get a slice of my pie ;)

On Tue, May 17, 2016 at 5:01 PM, Rory Walsh <rorywalsh@ear.ie> wrote:
> I guess it's easier when you can simple take screen grabs of the game play!
> Btw, do startups have to pay some kind of income tax on this money? Sorry,
> I'm just being lazy here, a quick google would tell me teh answer I'm sure,
> I guess it depends on your country too..
>
> On 17 May 2016 at 16:40, Peter Burgess <pete.soundtechnician@gmail.com>
> wrote:
>>
>> Yeah, you're right! Haha, infact that occured to me while watching
>> some of these tutorial videos, they said to account for the cost of
>> the kickstarter video in the money you ask for from the campaign, lol.
>> There are also some more amateur style videos that have done well
>> though, like the one for limit theory:
>>
>>
>> https://www.kickstarter.com/projects/joshparnell/limit-theory-an-infinite-procedural-space-game/description
>>
>> That's a one man operation whos making a randomly generated space sim,
>> procedurally generating every single element of the content (ships,
>> weapons, planets, nebula backdrops, dust clouds, asteroids, tech
>> research... the lot!). It's impressive, even from the perspective of
>> someone who doesn't play computer games any more. I consider his
>> project the computer game equivalent of what I'm doing :D
>>
>> On Tue, May 17, 2016 at 4:28 PM, Rory Walsh <rorywalsh@ear.ie> wrote:
>> > From what I've seen, you'd almost need a kickstarter just to fund the
>> > making
>> > of the kickstarter video! Some of them are so professionally done yo'ud
>> > have
>> > to wonder why not just spend the money on developing the product ;)
>> >
>> > On 17 May 2016 at 15:59, Peter Burgess <pete.soundtechnician@gmail.com>
>> > wrote:
>> >>
>> >> I'm working on the video and stuff now, and I'm hoping I'll be ready
>> >> to go by monday. Though, I have watched some videos on youtube about
>> >> how to make decent kickstarter video that have highlighted some extra
>> >> areas I should probably work on prior to the kickstarter, so might
>> >> need to add an extra week onto that.
>> >>
>> >> On Tue, May 17, 2016 at 2:26 PM, Rory Walsh <rorywalsh@ear.ie> wrote:
>> >> > Really cool that you're using Csound to create these. When are you
>> >> > hoping to
>> >> > launch the kickstarter campaign?
>> >> >
>> >> > On 17 May 2016 at 13:02, Peter Burgess
>> >> > <pete.soundtechnician@gmail.com>
>> >> > wrote:
>> >> >>
>> >> >> Hi all! I've not been very active on the list for a few weeks, been
>> >> >> knuckling down with work, on the road to launching my kickstarter
>> >> >> campaign :D
>> >> >>
>> >> >> I realised that I hadn't posted about the last set of examples yet.
>> >> >> It's deep house, using the same random instrument generators that I
>> >> >> posted an example of a while back. I've put some extra work into the
>> >> >> mixing / mastering side of things this time round, so I think the
>> >> >> tracks are starting to sound more professional:
>> >> >>
>> >> >> http://algorythmradio.com/development-updates/#house
>> >> >>
>> >> >> Let me know what you think! :D
>> >> >>
>> >> >> Pete
>> >> >>
>> >> >> --
>> >> >> http://algorythmradio.com
>> >> >> https://soundcloud.com/algorythmradio
>> >> >>
>> >> >> Csound mailing list
>> >> >> Csound@listserv.heanet.ie
>> >> >> https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND
>> >> >> Send bugs reports to
>> >> >>         https://github.com/csound/csound/issues
>> >> >> Discussions of bugs and features can be posted here
>> >> >
>> >> >
>> >> > Csound mailing list Csound@listserv.heanet.ie
>> >> > https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to
>> >> > https://github.com/csound/csound/issues Discussions of bugs and
>> >> > features
>> >> > can
>> >> > be posted here
>> >>
>> >>
>> >>
>> >> --
>> >> http://algorythmradio.com
>> >> https://soundcloud.com/algorythmradio
>> >>
>> >> Csound mailing list
>> >> Csound@listserv.heanet.ie
>> >> https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND
>> >> Send bugs reports to
>> >>         https://github.com/csound/csound/issues
>> >> Discussions of bugs and features can be posted here
>> >
>> >
>> > Csound mailing list Csound@listserv.heanet.ie
>> > https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to
>> > https://github.com/csound/csound/issues Discussions of bugs and features
>> > can
>> > be posted here
>>
>>
>>
>> --
>> http://algorythmradio.com
>> https://soundcloud.com/algorythmradio
>>
>> Csound mailing list
>> Csound@listserv.heanet.ie
>> https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND
>> Send bugs reports to
>>         https://github.com/csound/csound/issues
>> Discussions of bugs and features can be posted here
>
>
> Csound mailing list Csound@listserv.heanet.ie
> https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to
> https://github.com/csound/csound/issues Discussions of bugs and features can
> be posted here



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Send bugs reports to
        https://github.com/csound/csound/issues
Discussions of bugs and features can be posted here

Csound mailing list Csound@listserv.heanet.ie https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here