| Nice idea, this kind of instrumentation control can probably be very
useful in a lot of other scenarios too.
2016-04-29 11:33 GMT+02:00 Peter Burgess :
> Thanks! :D
>
> They are all pretty similar at the moment, each instrument type just
> uses 1 generator which I have crafted to make sounds that fall within
> certain "acceptable" boundaries. It's tricky (but also quite fun) to
> balance those acceptable boundaries with a broad range of sounds. I'm
> going to aim to make a few generators for each instrument type (within
> each genre) that covers a different spectrum of sounds.
>
> You're correct, they essentially just randomise parameters within a
> certain range I have set, although there is also some amount of if
> statements and using one value to influence another.
>
> I'd had similar thoughts on the organisation of the instruments. I now
> have a class in my c++ app that stores all the data for each
> instrument, so I was thinking that if I narrow each instrument
> generator down to a certain type of swellyness and transient sharpness
> etc, then I can have some corresponding data within the instrument
> definition telling my app how that type of instrument can be used.
>
> On Thu, Apr 28, 2016 at 9:24 PM, Oeyvind Brandtsegg
> wrote:
>> Nice instrument sounds. Are the instruments (for each part) more or
>> less the same design, but with varying parameter settings? They seem
>> to be somewhat similar in character (f.ex. the different variations on
>> the pad-like chords). I like that. For algorithmic composition,
>> perhaps it would be useful to be able to sort them according to
>> different timbral qualities? For example brightness, swell-y-ness
>> (...), transient sharpness, or similar. Then the algorithm could do
>> instrumentation also according to some rules/algorithms on timbral
>> quality.
>>
>> 2016-04-28 21:28 GMT+02:00 Peter Burgess :
>>> Hi there list! I have giving Algorythm Radio an extreme upgrade while
>>> I'm working towards the next genre examples, and part of that upgrade
>>> is the introduction of random instrument generators. These ones are
>>> for house (and maybe even more specifically deep house). I'm not into
>>> house myself, so this one's been a bit tricky, and slightly sole
>>> crushing, lol. As such, I will definitely appreciate opinions from
>>> anyone on the list who might know something about house.
>>>
>>> The example is a bit different to the others. Rather than a proper
>>> track, I am just repeating the same rhythms and melodies while I cycle
>>> through different randomly generated instruments. I am getting onto
>>> the proper example tracks next ;)
>>>
>>> Thanks in advance for any comments and critique,
>>>
>>> Pete
>>>
>>> --
>>> http://algorythmradio.com
>>> https://soundcloud.com/algorythmradio
>>>
>>> Csound mailing list
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>>> Send bugs reports to
>>> https://github.com/csound/csound/issues
>>> Discussions of bugs and features can be posted here
>>
>>
>>
>> --
>>
>> Oeyvind Brandtsegg
>> Professor of Music Technology
>> NTNU
>> 7491 Trondheim
>> Norway
>> Cell: +47 92 203 205
>>
>> http://www.partikkelaudio.com/
>> http://soundcloud.com/brandtsegg
>> http://flyndresang.no/
>> http://soundcloud.com/t-emp
>>
>> Csound mailing list
>> Csound@listserv.heanet.ie
>> https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND
>> Send bugs reports to
>> https://github.com/csound/csound/issues
>> Discussions of bugs and features can be posted here
>
>
>
> --
> http://algorythmradio.com
> https://soundcloud.com/algorythmradio
>
> Csound mailing list
> Csound@listserv.heanet.ie
> https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND
> Send bugs reports to
> https://github.com/csound/csound/issues
> Discussions of bugs and features can be posted here
|