| Thanks! Also, earlevel looks like a fantastic resource, thanks for that too!
I like the idea of UDOs in the manual, would be good to have loads of
useful UDOs collected together like that, and would be an extra way to
help people learn Csound/DSP aswell.
On Fri, Apr 22, 2016 at 10:05 AM, Rory Walsh wrote:
> Thanks for sharing. Made me wonder whether we shouldn't include UDOs in the
> manual? If people submit a manual page in the correct xml format, there
> really shouldn't be any issues with including them?
>
> On 22 April 2016 at 04:31, Steven Yi wrote:
>>
>> And... I was just searching for other things and came across the rbjeq
>> opcode. tdf2 should give the same results as the existing rbjeq,
>> though rbjeq uses a different form of biquad.
>>
>> On Thu, Apr 21, 2016 at 9:44 PM, Steven Yi wrote:
>> > Hi All,
>> >
>> > I was recently looking at filter code and and implemented a UDO called
>> > tdf2 that uses the Transposed Direct Form II version of the biquad.
>> > It is available at:
>> >
>> > https://github.com/kunstmusik/libsyi
>> >
>> > There's an .inc file that has the UDO and a test csd files in the
>> > tests folder. It's a translation of Nigel Redmon's C++ code available
>> > at:
>> >
>> > http://www.earlevel.com/main/2012/11/26/biquad-c-source-code/
>> >
>> > The tdf2 UDO has the following arguments:
>> >
>> > INPUT
>> > asig - input signal
>> > ifilter_type - filter type:
>> > 0 - Low Pass
>> > 1 - High Pass
>> > 2 - Band Pass
>> > 3 - Notch
>> > 4 - Peaking
>> > 5 - Low Shelf
>> > 6 - High Shelf
>> > acutoff - cutoff frequency
>> > aQ - Q value
>> > again - gain (used by peaking, low shelf, and high shelf)
>> >
>> >
>> > All inputs besides filter_type are a-rate. If you want to pass in a
>> > constant value, you can use a(value) as the argument.
>> >
>> > Any comments, feedback, and bug reports are welcome.
>> >
>> > Also, I have posted some UDOs over the past years here to the list. I
>> > am planning to include and organize previous and new UDOs of mine in
>> > this GIT repo over time.
>> >
>> > Thanks!
>> > steven
>>
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>> Send bugs reports to
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>> Discussions of bugs and features can be posted here
>
>
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|