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New Algorythm Radio example tracks

Date2016-03-28 20:59
FromPeter Burgess
SubjectNew Algorythm Radio example tracks
Today it's IDM!

https://soundcloud.com/algorythmradio/sets/idm-development-update

I have to admit, it's not the finest mixing/mastering I've ever done,
but I had to get something out, it's been too long since I released
the last genre examples!

Hope you enjoy, all criticism and comments are very welcome!

Pete

Date2016-03-29 08:49
FromAnton Kholomiov
SubjectRe: New Algorythm Radio example tracks
Seems like a good choice for platform game soundtrack)

hint: to add  small variations on drums.
so that at every note there is a tiny random shift in volume 
and in center frequency of the filter. That will make them more alive.
less strain on ears due to exact repetitions.

2016-03-28 22:59 GMT+03:00 Peter Burgess <pete.soundtechnician@gmail.com>:
Today it's IDM!

https://soundcloud.com/algorythmradio/sets/idm-development-update

I have to admit, it's not the finest mixing/mastering I've ever done,
but I had to get something out, it's been too long since I released
the last genre examples!

Hope you enjoy, all criticism and comments are very welcome!

Pete

--
http://algorythmradio.com
https://soundcloud.com/algorythmradio

Csound mailing list
Csound@listserv.heanet.ie
https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND
Send bugs reports to
        https://github.com/csound/csound/issues
Discussions of bugs and features can be posted here

Csound mailing list Csound@listserv.heanet.ie https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here

Date2016-03-29 10:48
FromPeter Burgess
SubjectRe: New Algorythm Radio example tracks
Yeah you're right, I didn't do that this time, I did that on the first
world lounge examples because I was trying to make the drum samples
sound semi real, but really I should do that for the purely electronic
sounding genres too. It's that quick repetitive snare that's the worst
isn't it, I almost considered ditching a couple of the tracks that did
that, but I should do as you say instead, that would probably clear
that issue up!

Cheers for the feedback :D

Pete

On Tue, Mar 29, 2016 at 8:49 AM, Anton Kholomiov
 wrote:
> Seems like a good choice for platform game soundtrack)
>
> hint: to add  small variations on drums.
> so that at every note there is a tiny random shift in volume
> and in center frequency of the filter. That will make them more alive.
> less strain on ears due to exact repetitions.
>
> 2016-03-28 22:59 GMT+03:00 Peter Burgess :
>>
>> Today it's IDM!
>>
>> https://soundcloud.com/algorythmradio/sets/idm-development-update
>>
>> I have to admit, it's not the finest mixing/mastering I've ever done,
>> but I had to get something out, it's been too long since I released
>> the last genre examples!
>>
>> Hope you enjoy, all criticism and comments are very welcome!
>>
>> Pete
>>
>> --
>> http://algorythmradio.com
>> https://soundcloud.com/algorythmradio
>>
>> Csound mailing list
>> Csound@listserv.heanet.ie
>> https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND
>> Send bugs reports to
>>         https://github.com/csound/csound/issues
>> Discussions of bugs and features can be posted here
>
>
> Csound mailing list Csound@listserv.heanet.ie
> https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to
> https://github.com/csound/csound/issues Discussions of bugs and features can
> be posted here


Date2016-03-29 19:04
From"Dr. Richard Boulanger"
SubjectRe: New Algorythm Radio example tracks
Peter,

Nice.  

Thanks for making and sharing.

Agree with Anton about the "easy" sonic-animation tricks you could/should employ.

And... 

For me, the melody could use some life too (in the way it defines the phrase - there is no "arc" and no "breath".)

Essentially, your "players" are playing well, but they aren't "listening" to each other.

-dB

On Tue, Mar 29, 2016 at 5:48 AM, Peter Burgess <pete.soundtechnician@gmail.com> wrote:
Yeah you're right, I didn't do that this time, I did that on the first
world lounge examples because I was trying to make the drum samples
sound semi real, but really I should do that for the purely electronic
sounding genres too. It's that quick repetitive snare that's the worst
isn't it, I almost considered ditching a couple of the tracks that did
that, but I should do as you say instead, that would probably clear
that issue up!

Cheers for the feedback :D

Pete

On Tue, Mar 29, 2016 at 8:49 AM, Anton Kholomiov
<anton.kholomiov@gmail.com> wrote:
> Seems like a good choice for platform game soundtrack)
>
> hint: to add  small variations on drums.
> so that at every note there is a tiny random shift in volume
> and in center frequency of the filter. That will make them more alive.
> less strain on ears due to exact repetitions.
>
> 2016-03-28 22:59 GMT+03:00 Peter Burgess <pete.soundtechnician@gmail.com>:
>>
>> Today it's IDM!
>>
>> https://soundcloud.com/algorythmradio/sets/idm-development-update
>>
>> I have to admit, it's not the finest mixing/mastering I've ever done,
>> but I had to get something out, it's been too long since I released
>> the last genre examples!
>>
>> Hope you enjoy, all criticism and comments are very welcome!
>>
>> Pete
>>
>> --
>> http://algorythmradio.com
>> https://soundcloud.com/algorythmradio
>>
>> Csound mailing list
>> Csound@listserv.heanet.ie
>> https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND
>> Send bugs reports to
>>         https://github.com/csound/csound/issues
>> Discussions of bugs and features can be posted here
>
>
> Csound mailing list Csound@listserv.heanet.ie
> https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to
> https://github.com/csound/csound/issues Discussions of bugs and features can
> be posted here



--
http://algorythmradio.com
https://soundcloud.com/algorythmradio

Csound mailing list
Csound@listserv.heanet.ie
https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND
Send bugs reports to
        https://github.com/csound/csound/issues
Discussions of bugs and features can be posted here



--
_____________________________________________
Dr. Richard Boulanger
Professor of Electronic Production and Design
Professional Writing and Music Technology Division
Berklee College of Music
______________________________________________
President of Boulanger Labs - http://boulangerlabs.com
Author & Editor of The Csound Book - http://mitpress.mit.edu/books/csound-book
Author & Editor of The Audio Programming Book - http://mitpress.mit.edu/books/audio-programming-book
______________________________________________
about: http://www.boulangerlabs.com/about/richardboulanger/
about: http://www.csounds.com/community/developers/dr-richard-boulanger/
music: http://www.csounds.com/community/developers/dr-richard-boulanger/dr-richard-boulanger-music/

______________________________________________
email: rboulanger@berklee.edu
facebook: https://www.facebook.com/richard.boulanger.58
Csound mailing list Csound@listserv.heanet.ie https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here

Date2016-03-30 11:59
FromPeter Burgess
SubjectRe: New Algorythm Radio example tracks
Thanks Rich, great feedback! You're absolutely right, they don't
actually listen to each other at all at the moment! I have a whole
series of melody/rhythm generators planned, some of which will
reference the other instrument parts, but I haven't implemented these
yet. I also lost a load of my current melody generators when I
introduced note slides. This is making the melodies far simpler than
they were. I should probably delve back into that part of the app
again before I release any more examples. In fairness, I really enjoy
that part of the app. That's the bit of the code that makes me feel
like I'm writing a trillion songs all at once :D

I'm glad you picked that up, because it had slipped to the back of my mind.

What do you mean by arc and breath?

On Tue, Mar 29, 2016 at 7:04 PM, Dr. Richard Boulanger
 wrote:
> Peter,
>
> Nice.
>
> Thanks for making and sharing.
>
> Agree with Anton about the "easy" sonic-animation tricks you could/should
> employ.
>
> And...
>
> For me, the melody could use some life too (in the way it defines the phrase
> - there is no "arc" and no "breath".)
>
> Essentially, your "players" are playing well, but they aren't "listening" to
> each other.
>
> -dB
>
> On Tue, Mar 29, 2016 at 5:48 AM, Peter Burgess
>  wrote:
>>
>> Yeah you're right, I didn't do that this time, I did that on the first
>> world lounge examples because I was trying to make the drum samples
>> sound semi real, but really I should do that for the purely electronic
>> sounding genres too. It's that quick repetitive snare that's the worst
>> isn't it, I almost considered ditching a couple of the tracks that did
>> that, but I should do as you say instead, that would probably clear
>> that issue up!
>>
>> Cheers for the feedback :D
>>
>> Pete
>>
>> On Tue, Mar 29, 2016 at 8:49 AM, Anton Kholomiov
>>  wrote:
>> > Seems like a good choice for platform game soundtrack)
>> >
>> > hint: to add  small variations on drums.
>> > so that at every note there is a tiny random shift in volume
>> > and in center frequency of the filter. That will make them more alive.
>> > less strain on ears due to exact repetitions.
>> >
>> > 2016-03-28 22:59 GMT+03:00 Peter Burgess
>> > :
>> >>
>> >> Today it's IDM!
>> >>
>> >> https://soundcloud.com/algorythmradio/sets/idm-development-update
>> >>
>> >> I have to admit, it's not the finest mixing/mastering I've ever done,
>> >> but I had to get something out, it's been too long since I released
>> >> the last genre examples!
>> >>
>> >> Hope you enjoy, all criticism and comments are very welcome!
>> >>
>> >> Pete
>> >>
>> >> --
>> >> http://algorythmradio.com
>> >> https://soundcloud.com/algorythmradio
>> >>
>> >> Csound mailing list
>> >> Csound@listserv.heanet.ie
>> >> https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND
>> >> Send bugs reports to
>> >>         https://github.com/csound/csound/issues
>> >> Discussions of bugs and features can be posted here
>> >
>> >
>> > Csound mailing list Csound@listserv.heanet.ie
>> > https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to
>> > https://github.com/csound/csound/issues Discussions of bugs and features
>> > can
>> > be posted here
>>
>>
>>
>> --
>> http://algorythmradio.com
>> https://soundcloud.com/algorythmradio
>>
>> Csound mailing list
>> Csound@listserv.heanet.ie
>> https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND
>> Send bugs reports to
>>         https://github.com/csound/csound/issues
>> Discussions of bugs and features can be posted here
>
>
>
>
> --
> _____________________________________________
> Dr. Richard Boulanger
> Professor of Electronic Production and Design
> Professional Writing and Music Technology Division
> Berklee College of Music
> ______________________________________________
> President of Boulanger Labs - http://boulangerlabs.com
> Author & Editor of The Csound Book -
> http://mitpress.mit.edu/books/csound-book
> Author & Editor of The Audio Programming Book -
> http://mitpress.mit.edu/books/audio-programming-book
> ______________________________________________
> about: http://www.boulangerlabs.com/about/richardboulanger/
> about: http://www.csounds.com/community/developers/dr-richard-boulanger/
> music:
> http://www.csounds.com/community/developers/dr-richard-boulanger/dr-richard-boulanger-music/
> ______________________________________________
> email: rboulanger@berklee.edu
> facebook: https://www.facebook.com/richard.boulanger.58
> Csound mailing list Csound@listserv.heanet.ie
> https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to
> https://github.com/csound/csound/issues Discussions of bugs and features can
> be posted here


Date2016-03-30 14:44
From"Dr. Richard Boulanger"
SubjectRe: New Algorythm Radio example tracks
By "arc" and "breath" I mean phrasing, silence, pace, themes that breath, using silence and rests (appropriately/idiomatically/musically.)

On Wed, Mar 30, 2016 at 6:59 AM, Peter Burgess <pete.soundtechnician@gmail.com> wrote:
Thanks Rich, great feedback! You're absolutely right, they don't
actually listen to each other at all at the moment! I have a whole
series of melody/rhythm generators planned, some of which will
reference the other instrument parts, but I haven't implemented these
yet. I also lost a load of my current melody generators when I
introduced note slides. This is making the melodies far simpler than
they were. I should probably delve back into that part of the app
again before I release any more examples. In fairness, I really enjoy
that part of the app. That's the bit of the code that makes me feel
like I'm writing a trillion songs all at once :D

I'm glad you picked that up, because it had slipped to the back of my mind.

What do you mean by arc and breath?

On Tue, Mar 29, 2016 at 7:04 PM, Dr. Richard Boulanger
<rboulanger@berklee.edu> wrote:
> Peter,
>
> Nice.
>
> Thanks for making and sharing.
>
> Agree with Anton about the "easy" sonic-animation tricks you could/should
> employ.
>
> And...
>
> For me, the melody could use some life too (in the way it defines the phrase
> - there is no "arc" and no "breath".)
>
> Essentially, your "players" are playing well, but they aren't "listening" to
> each other.
>
> -dB
>
> On Tue, Mar 29, 2016 at 5:48 AM, Peter Burgess
> <pete.soundtechnician@gmail.com> wrote:
>>
>> Yeah you're right, I didn't do that this time, I did that on the first
>> world lounge examples because I was trying to make the drum samples
>> sound semi real, but really I should do that for the purely electronic
>> sounding genres too. It's that quick repetitive snare that's the worst
>> isn't it, I almost considered ditching a couple of the tracks that did
>> that, but I should do as you say instead, that would probably clear
>> that issue up!
>>
>> Cheers for the feedback :D
>>
>> Pete
>>
>> On Tue, Mar 29, 2016 at 8:49 AM, Anton Kholomiov
>> <anton.kholomiov@gmail.com> wrote:
>> > Seems like a good choice for platform game soundtrack)
>> >
>> > hint: to add  small variations on drums.
>> > so that at every note there is a tiny random shift in volume
>> > and in center frequency of the filter. That will make them more alive.
>> > less strain on ears due to exact repetitions.
>> >
>> > 2016-03-28 22:59 GMT+03:00 Peter Burgess
>> > <pete.soundtechnician@gmail.com>:
>> >>
>> >> Today it's IDM!
>> >>
>> >> https://soundcloud.com/algorythmradio/sets/idm-development-update
>> >>
>> >> I have to admit, it's not the finest mixing/mastering I've ever done,
>> >> but I had to get something out, it's been too long since I released
>> >> the last genre examples!
>> >>
>> >> Hope you enjoy, all criticism and comments are very welcome!
>> >>
>> >> Pete
>> >>
>> >> --
>> >> http://algorythmradio.com
>> >> https://soundcloud.com/algorythmradio
>> >>
>> >> Csound mailing list
>> >> Csound@listserv.heanet.ie
>> >> https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND
>> >> Send bugs reports to
>> >>         https://github.com/csound/csound/issues
>> >> Discussions of bugs and features can be posted here
>> >
>> >
>> > Csound mailing list Csound@listserv.heanet.ie
>> > https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to
>> > https://github.com/csound/csound/issues Discussions of bugs and features
>> > can
>> > be posted here
>>
>>
>>
>> --
>> http://algorythmradio.com
>> https://soundcloud.com/algorythmradio
>>
>> Csound mailing list
>> Csound@listserv.heanet.ie
>> https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND
>> Send bugs reports to
>>         https://github.com/csound/csound/issues
>> Discussions of bugs and features can be posted here
>
>
>
>
> --
> _____________________________________________
> Dr. Richard Boulanger
> Professor of Electronic Production and Design
> Professional Writing and Music Technology Division
> Berklee College of Music
> ______________________________________________
> President of Boulanger Labs - http://boulangerlabs.com
> Author & Editor of The Csound Book -
> http://mitpress.mit.edu/books/csound-book
> Author & Editor of The Audio Programming Book -
> http://mitpress.mit.edu/books/audio-programming-book
> ______________________________________________
> about: http://www.boulangerlabs.com/about/richardboulanger/
> about: http://www.csounds.com/community/developers/dr-richard-boulanger/
> music:
> http://www.csounds.com/community/developers/dr-richard-boulanger/dr-richard-boulanger-music/
> ______________________________________________
> email: rboulanger@berklee.edu
> facebook: https://www.facebook.com/richard.boulanger.58
> Csound mailing list Csound@listserv.heanet.ie
> https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to
> https://github.com/csound/csound/issues Discussions of bugs and features can
> be posted here



--
http://algorythmradio.com
https://soundcloud.com/algorythmradio

Csound mailing list
Csound@listserv.heanet.ie
https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND
Send bugs reports to
        https://github.com/csound/csound/issues
Discussions of bugs and features can be posted here



--
_____________________________________________
Dr. Richard Boulanger
Professor of Electronic Production and Design
Professional Writing and Music Technology Division
Berklee College of Music
______________________________________________
President of Boulanger Labs - http://boulangerlabs.com
Author & Editor of The Csound Book - http://mitpress.mit.edu/books/csound-book
Author & Editor of The Audio Programming Book - http://mitpress.mit.edu/books/audio-programming-book
______________________________________________
about: http://www.boulangerlabs.com/about/richardboulanger/
about: http://www.csounds.com/community/developers/dr-richard-boulanger/
music: http://www.csounds.com/community/developers/dr-richard-boulanger/dr-richard-boulanger-music/

______________________________________________
email: rboulanger@berklee.edu
facebook: https://www.facebook.com/richard.boulanger.58
Csound mailing list Csound@listserv.heanet.ie https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here

Date2016-03-30 14:49
FromPeter Burgess
SubjectRe: New Algorythm Radio example tracks
right, i'm with you now! that's something that's gonna take a little
more time to figure out and work into the algorithms, but it is duly
noted. Thanks!

On Wed, Mar 30, 2016 at 2:44 PM, Dr. Richard Boulanger
 wrote:
> By "arc" and "breath" I mean phrasing, silence, pace, themes that breath,
> using silence and rests (appropriately/idiomatically/musically.)
>
> On Wed, Mar 30, 2016 at 6:59 AM, Peter Burgess
>  wrote:
>>
>> Thanks Rich, great feedback! You're absolutely right, they don't
>> actually listen to each other at all at the moment! I have a whole
>> series of melody/rhythm generators planned, some of which will
>> reference the other instrument parts, but I haven't implemented these
>> yet. I also lost a load of my current melody generators when I
>> introduced note slides. This is making the melodies far simpler than
>> they were. I should probably delve back into that part of the app
>> again before I release any more examples. In fairness, I really enjoy
>> that part of the app. That's the bit of the code that makes me feel
>> like I'm writing a trillion songs all at once :D
>>
>> I'm glad you picked that up, because it had slipped to the back of my
>> mind.
>>
>> What do you mean by arc and breath?
>>
>> On Tue, Mar 29, 2016 at 7:04 PM, Dr. Richard Boulanger
>>  wrote:
>> > Peter,
>> >
>> > Nice.
>> >
>> > Thanks for making and sharing.
>> >
>> > Agree with Anton about the "easy" sonic-animation tricks you
>> > could/should
>> > employ.
>> >
>> > And...
>> >
>> > For me, the melody could use some life too (in the way it defines the
>> > phrase
>> > - there is no "arc" and no "breath".)
>> >
>> > Essentially, your "players" are playing well, but they aren't
>> > "listening" to
>> > each other.
>> >
>> > -dB
>> >
>> > On Tue, Mar 29, 2016 at 5:48 AM, Peter Burgess
>> >  wrote:
>> >>
>> >> Yeah you're right, I didn't do that this time, I did that on the first
>> >> world lounge examples because I was trying to make the drum samples
>> >> sound semi real, but really I should do that for the purely electronic
>> >> sounding genres too. It's that quick repetitive snare that's the worst
>> >> isn't it, I almost considered ditching a couple of the tracks that did
>> >> that, but I should do as you say instead, that would probably clear
>> >> that issue up!
>> >>
>> >> Cheers for the feedback :D
>> >>
>> >> Pete
>> >>
>> >> On Tue, Mar 29, 2016 at 8:49 AM, Anton Kholomiov
>> >>  wrote:
>> >> > Seems like a good choice for platform game soundtrack)
>> >> >
>> >> > hint: to add  small variations on drums.
>> >> > so that at every note there is a tiny random shift in volume
>> >> > and in center frequency of the filter. That will make them more
>> >> > alive.
>> >> > less strain on ears due to exact repetitions.
>> >> >
>> >> > 2016-03-28 22:59 GMT+03:00 Peter Burgess
>> >> > :
>> >> >>
>> >> >> Today it's IDM!
>> >> >>
>> >> >> https://soundcloud.com/algorythmradio/sets/idm-development-update
>> >> >>
>> >> >> I have to admit, it's not the finest mixing/mastering I've ever
>> >> >> done,
>> >> >> but I had to get something out, it's been too long since I released
>> >> >> the last genre examples!
>> >> >>
>> >> >> Hope you enjoy, all criticism and comments are very welcome!
>> >> >>
>> >> >> Pete
>> >> >>
>> >> >> --
>> >> >> http://algorythmradio.com
>> >> >> https://soundcloud.com/algorythmradio
>> >> >>
>> >> >> Csound mailing list
>> >> >> Csound@listserv.heanet.ie
>> >> >> https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND
>> >> >> Send bugs reports to
>> >> >>         https://github.com/csound/csound/issues
>> >> >> Discussions of bugs and features can be posted here
>> >> >
>> >> >
>> >> > Csound mailing list Csound@listserv.heanet.ie
>> >> > https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to
>> >> > https://github.com/csound/csound/issues Discussions of bugs and
>> >> > features
>> >> > can
>> >> > be posted here
>> >>
>> >>
>> >>
>> >> --
>> >> http://algorythmradio.com
>> >> https://soundcloud.com/algorythmradio
>> >>
>> >> Csound mailing list
>> >> Csound@listserv.heanet.ie
>> >> https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND
>> >> Send bugs reports to
>> >>         https://github.com/csound/csound/issues
>> >> Discussions of bugs and features can be posted here
>> >
>> >
>> >
>> >
>> > --
>> > _____________________________________________
>> > Dr. Richard Boulanger
>> > Professor of Electronic Production and Design
>> > Professional Writing and Music Technology Division
>> > Berklee College of Music
>> > ______________________________________________
>> > President of Boulanger Labs - http://boulangerlabs.com
>> > Author & Editor of The Csound Book -
>> > http://mitpress.mit.edu/books/csound-book
>> > Author & Editor of The Audio Programming Book -
>> > http://mitpress.mit.edu/books/audio-programming-book
>> > ______________________________________________
>> > about: http://www.boulangerlabs.com/about/richardboulanger/
>> > about: http://www.csounds.com/community/developers/dr-richard-boulanger/
>> > music:
>> >
>> > http://www.csounds.com/community/developers/dr-richard-boulanger/dr-richard-boulanger-music/
>> > ______________________________________________
>> > email: rboulanger@berklee.edu
>> > facebook: https://www.facebook.com/richard.boulanger.58
>> > Csound mailing list Csound@listserv.heanet.ie
>> > https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to
>> > https://github.com/csound/csound/issues Discussions of bugs and features
>> > can
>> > be posted here
>>
>>
>>
>> --
>> http://algorythmradio.com
>> https://soundcloud.com/algorythmradio
>>
>> Csound mailing list
>> Csound@listserv.heanet.ie
>> https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND
>> Send bugs reports to
>>         https://github.com/csound/csound/issues
>> Discussions of bugs and features can be posted here
>
>
>
>
> --
> _____________________________________________
> Dr. Richard Boulanger
> Professor of Electronic Production and Design
> Professional Writing and Music Technology Division
> Berklee College of Music
> ______________________________________________
> President of Boulanger Labs - http://boulangerlabs.com
> Author & Editor of The Csound Book -
> http://mitpress.mit.edu/books/csound-book
> Author & Editor of The Audio Programming Book -
> http://mitpress.mit.edu/books/audio-programming-book
> ______________________________________________
> about: http://www.boulangerlabs.com/about/richardboulanger/
> about: http://www.csounds.com/community/developers/dr-richard-boulanger/
> music:
> http://www.csounds.com/community/developers/dr-richard-boulanger/dr-richard-boulanger-music/
> ______________________________________________
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