| "Within about 5 minutes I may as well have been at a Venetian Snares concert!"
Nice :D I'll check that out, cheers man!
On Sat, Mar 19, 2016 at 3:51 PM, Rory Walsh wrote:
> Iain has a very nice implementation of the BBCuts opcode.
>
> http://iainmccurdy.org/CsoundRealtimeExamples/Cabbage/Effects/BreakBeatCutter.csd
>
> I was showing it to some of my students the other day. Within about 5
> minutes I may as well have been at a Venetian Snares concert!
>
> On 19 March 2016 at 15:39, Peter Burgess
> wrote:
>>
>> Oh wait, I suppose the BBCuts opcode might well answer my first question,
>> lol!
>>
>> On Sat, Mar 19, 2016 at 3:33 PM, Peter Burgess
>> wrote:
>> > I am keen to get a proper beat slicing opcode in Csound, not a live
>> > one like BBCuts, one more like you find in a DAW. I've got a simple
>> > slicer UDO going that just slices a loop into equally divided
>> > segments, but to be really effective, it needs to be able to detect
>> > where the slices are.
>> >
>> > I'm tempted to try and make one myself, though I don't know exactly
>> > how they work. Does anyone out there know? My guess is that they just
>> > detect amplitude peaks, maybe checking that the peaks last a
>> > reasonable amount of time.
>> >
>> > Something I've noticed though, is that there is an open source beat
>> > slicer called Smasher, which is wrapped around Csound. It is licensed
>> > under the LGPL. Because it is already wrapped around Csound, would
>> > that make it easy to integrate into Csound as an opcode?
>> >
>> > Pete
>> >
>> > --
>> > http://algorythmradio.com
>> > https://soundcloud.com/algorythmradio
>>
>>
>>
>> --
>> http://algorythmradio.com
>> https://soundcloud.com/algorythmradio
>>
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>
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