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Artifacts issue, possibly from my soundcard?

Date2016-03-17 10:11
FromPeter Burgess
SubjectArtifacts issue, possibly from my soundcard?
AttachmentsKickArtifact.csd  KickArtifact.mp3  
Hi there, I was wondering if anyone could give my .csd a listen and
tell me if they're hearing the same artefacts that I am. I have also
attached a .mp3 of what I can hear, which I have listened to on
another device to make sure the artefacts are indeed in the audio
file.

I'm making some kick sounds, and noticed some unwanted artefacts that
happen during the decay period.

I've tried changing the sr, which makes the artefacts higher, which
made me think that it might be aliasing caused by FM to start with,
but I've removed everything but a simple sine oscillator, so it can't
be aliasing. I've also tried linseg instead of expseg to see if it
made a difference, and with longer decay times, it seems to go away,
but with quick decay times, it is present again.

I am currently using a £30 soundblaster soundcard at the moment,
because the jack socket on my laptop broke and I couldn't afford
anything better at the time, so I am wondering if the soundcard might
be at fault here, as I have also heard artefacts in pre-recorded music
by other people that don't sound like they should be there.

-- 
http://algorythmradio.com
https://soundcloud.com/algorythmradio

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Date2016-03-17 10:54
FromKarin Daum
SubjectRe: Artifacts issue, possibly from my soundcard?
the artefact is also in the example. It depends on the ksmps value you are using. If you replace 

aosc oscili kampenv, icps

by 
aosc oscili a(kampenv), icps

it’s gone

cheer,s

karin

> On 17 Mar 2016, at 11:11, Peter Burgess  wrote:
> 
> Hi there, I was wondering if anyone could give my .csd a listen and
> tell me if they're hearing the same artefacts that I am. I have also
> attached a .mp3 of what I can hear, which I have listened to on
> another device to make sure the artefacts are indeed in the audio
> file.
> 
> I'm making some kick sounds, and noticed some unwanted artefacts that
> happen during the decay period.
> 
> I've tried changing the sr, which makes the artefacts higher, which
> made me think that it might be aliasing caused by FM to start with,
> but I've removed everything but a simple sine oscillator, so it can't
> be aliasing. I've also tried linseg instead of expseg to see if it
> made a difference, and with longer decay times, it seems to go away,
> but with quick decay times, it is present again.
> 
> I am currently using a £30 soundblaster soundcard at the moment,
> because the jack socket on my laptop broke and I couldn't afford
> anything better at the time, so I am wondering if the soundcard might
> be at fault here, as I have also heard artefacts in pre-recorded music
> by other people that don't sound like they should be there.
> 
> -- 
> http://algorythmradio.com
> https://soundcloud.com/algorythmradio
> 
> Csound mailing list
> Csound@listserv.heanet.ie
> https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND
> Send bugs reports to
>        https://github.com/csound/csound/issues
> Discussions of bugs and features can be posted here
> 

Csound mailing list
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Date2016-03-17 11:01
FromPeter Burgess
SubjectRe: Artifacts issue, possibly from my soundcard?
Oh, nice one Karin! I owe you one

On Thu, Mar 17, 2016 at 10:54 AM, Karin Daum  wrote:
> the artefact is also in the example. It depends on the ksmps value you are using. If you replace
>
> aosc oscili kampenv, icps
>
> by
> aosc oscili a(kampenv), icps
>
> it’s gone
>
> cheer,s
>
> karin
>
>> On 17 Mar 2016, at 11:11, Peter Burgess  wrote:
>>
>> Hi there, I was wondering if anyone could give my .csd a listen and
>> tell me if they're hearing the same artefacts that I am. I have also
>> attached a .mp3 of what I can hear, which I have listened to on
>> another device to make sure the artefacts are indeed in the audio
>> file.
>>
>> I'm making some kick sounds, and noticed some unwanted artefacts that
>> happen during the decay period.
>>
>> I've tried changing the sr, which makes the artefacts higher, which
>> made me think that it might be aliasing caused by FM to start with,
>> but I've removed everything but a simple sine oscillator, so it can't
>> be aliasing. I've also tried linseg instead of expseg to see if it
>> made a difference, and with longer decay times, it seems to go away,
>> but with quick decay times, it is present again.
>>
>> I am currently using a £30 soundblaster soundcard at the moment,
>> because the jack socket on my laptop broke and I couldn't afford
>> anything better at the time, so I am wondering if the soundcard might
>> be at fault here, as I have also heard artefacts in pre-recorded music
>> by other people that don't sound like they should be there.
>>
>> --
>> http://algorythmradio.com
>> https://soundcloud.com/algorythmradio
>>
>> Csound mailing list
>> Csound@listserv.heanet.ie
>> https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND
>> Send bugs reports to
>>        https://github.com/csound/csound/issues
>> Discussions of bugs and features can be posted here
>> 
>
> Csound mailing list
> Csound@listserv.heanet.ie
> https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND
> Send bugs reports to
>         https://github.com/csound/csound/issues
> Discussions of bugs and features can be posted here



-- 
http://algorythmradio.com
https://soundcloud.com/algorythmradio

Csound mailing list
Csound@listserv.heanet.ie
https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND
Send bugs reports to
        https://github.com/csound/csound/issues
Discussions of bugs and features can be posted here